White Elk
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I think the concept of Realism in Civilization is overrated. I do appreciate some flavor of reality in my game, But it's the meat and potatoes of game mechanics that feeds my hunger for the Great Game of Civilization.
Lol. Can't believe I'm the first to pick up on that - genius.I was first addicted to SMAC
Not really...if you take away the fun, it is no longer a game....that is the whole point of a game, to have fun. Who cares if it is balanced or realistic or not...if it is fun, people will spend their time doing it...if it is not fun, no matter how realistic or balanced (or neither), it will simply collect dust on a shelf.Goombaz said:Sorry if it does appear to skew things. Good balance usually does some damage to both realism and fun, but as I said, I view the realism and fun of a game as pretty much irrelevant if there are more than a very small number of balance issues. To me even small balance issues cast such a huge shadow over a game that balance DOES have to trump both fun and realism.
The thing is I think that imbalance so severely damages a game, that you can do SIGNIFICANT damage to fun and realism directly by way of balancing changes, and you still come out ahead on fun and realism, if that makes sense.
Agreed.oldStatesman said:...that is the whole point of a game, to have fun.
Well I do (among others). In fact those aspects are major factors in deciding whether a game is fun or not.oldStatesman said:Who cares if it is balanced or realistic or not
On the contrary, in Civ, revolts (and then flips) occur when the population of the city is mainly of the ethnic group that is not in control of the state. If the population of a Russian city is primarily German, the city will eventually flip to being german, unless there are troops and such to prevent it. Revolts don't occur if the city's population is of the same "ethnicity" as the nations.Jonathan said:Quite a good example, but a rather unusual situation: the East Germans were Germans all the way through, so they were just rejoining the rest of their own people.
In Civ, you're more likely to see completely different ethnic groups suddenly merging with each other: very uncommon in reality.
The idea of a culture bomb doesn't seem all that rediculous. The term culture bomb isn't even included in the game as far as I've noticed, its just the inevitable thing people are going to call the effect in the game. Consider the cultural siginificance of Johann Strauss II, the city of Vienna and world fell in love with the waltz. Or, that of William Shakespeare, whose work inspired the masses, so much that he is now considered the great English playwright. Consider even someone like George Lucas, who reinvented the idea of what a movie could be. Any one of them, and certainly many others, could have been considered to have "dropped a culture bomb".Padmewan said:
- Culture: I had this problem with Civ3 as well. While it's a fascinating gameplay mechanism, I find it hard to "believe." The very term "culture bomb" points to the fact that this has become a game mechanism more than any kind of accurate portrayal of history. Just for my own satisfaction, I would be curious to learn of instances when cities "flip" as a consequence of culture -- I'm sure there are some.
siroxo said:The idea of a culture bomb doesn't seem all that rediculous. The term culture bomb isn't even included in the game as far as I've noticed, its just the inevitable thing people are going to call the effect in the game. Consider the cultural siginificance of Johann Strauss II, the city of Vienna and world fell in love with the waltz. Or, that of William Shakespeare, whose work inspired the masses, so much that he is now considered the great English playwright. Consider even someone like George Lucas, who reinvented the idea of what a movie could be. Any one of them, and certainly many others, could have been considered to have "dropped a culture bomb".
Padmewan said:[*]Military: This has been debated ad nauseum in these fora. I feel like the biggest indicator to me that the military aspect of the game has been skewed towards "GAMER" is that units were ahistorically renamed, e.g. the "Praetorian" instead of "Legion" or "Phalanx" rather than "Hoplite" just to keep the game "fresh" and "different." A minor quibble, IMHO, but to me it points to a different underlying set of priorities.
Jonathan said:In reality, national boundaries are expanded mostly by military power. Occasionally by wealth. Never by culture, as far as I know.
siroxo said:Civ models the ethnic group idea via culture which is very accurate to real life. Culture, in general, is prerequisite to ethnicity. People won't just call themselves "American" unless there is some "America" they identify with, and that America is not an abstract ethnic group at all, but rather a culture.
symon said:Honestly how many people know what a Preatorian was compared to a legionary?
chriseay said:Off topic, but I have a funny story relating to this. I work in the main library of a major state public research university