HourlyDaily
Man-o-Mercy
Apatheist, I agree with your ideas.
I was thinking about countries such as Japan and Germany were the Birth Rate is actually going backwards - a modern trend that is a slow down mechanism due to lifestyle factors (and unintentionally good for overpopulation) , but in Civ (and rightly so) modern medicines give you an increased birth rate. The sad situation in 3rd world countries is affected by the appallingly high death rate in real life.
Questions:
1. Does anyone think we can accurately represent these factors in a civ game, given that the economic model that it probably depends on will probably not be sophisticated enough to do it?
2. Does anyone actually want these things represented in-game?
I was thinking about countries such as Japan and Germany were the Birth Rate is actually going backwards - a modern trend that is a slow down mechanism due to lifestyle factors (and unintentionally good for overpopulation) , but in Civ (and rightly so) modern medicines give you an increased birth rate. The sad situation in 3rd world countries is affected by the appallingly high death rate in real life.
Questions:
1. Does anyone think we can accurately represent these factors in a civ game, given that the economic model that it probably depends on will probably not be sophisticated enough to do it?
2. Does anyone actually want these things represented in-game?