HourlyDaily
Man-o-Mercy
Apatheist, I agree with your ideas.
I was thinking about countries such as Japan and Germany were the Birth Rate is actually going backwards - a modern trend that is a slow down mechanism due to lifestyle factors (and unintentionally good for overpopulation) , but in Civ (and rightly so) modern medicines give you an increased birth rate. The sad situation in 3rd world countries is affected by the appallingly high death rate in real life.
Questions:
1. Does anyone think we can accurately represent these factors in a civ game, given that the economic model that it probably depends on will probably not be sophisticated enough to do it?
2. Does anyone actually want these things represented in-game?
I was thinking about countries such as Japan and Germany were the Birth Rate is actually going backwards - a modern trend that is a slow down mechanism due to lifestyle factors (and unintentionally good for overpopulation) , but in Civ (and rightly so) modern medicines give you an increased birth rate. The sad situation in 3rd world countries is affected by the appallingly high death rate in real life.
Questions:
1. Does anyone think we can accurately represent these factors in a civ game, given that the economic model that it probably depends on will probably not be sophisticated enough to do it?
2. Does anyone actually want these things represented in-game?

)
! I can't see it being 1 to 1 because-as Apatheist rightly pointed out-it would be no different from the old food=population system. If you want my theory, I believe that access to a diverse range of foods will be more important to citizen health than the amount of 'food units' provided by all your tiles. Why? Because Firaxis has made it clear that city specialisation (and Great People) are going to be very important to the game, and this degree of specialisation will be very hard if you still have to work food-bearing tiles in order to maintain your population growth. If you can maintain that growth-however-simply by access to multiple food sources from other cities, then mega-specialisation will be possible. Therefore, I speculate that any health bonus from surplus food will be both non-linear and capped in some way (and possibly with food transport thrown in).
. All I really know is that I firmly believe that its gonna be interesting, no matter which theory turns out to be correct!