Civ5/6 request: Unique fauna

TomMcV

Chieftain
Joined
Oct 7, 2010
Messages
35
Slow work day, so lots of posting. Was thinking last night that a great addition to Civ, and to help break up the monotony of the landscape, would be more unique fauna (which would affect production).

These would be randomly generated one (or two/three closely found) tiles with unique animals (like komodo dragons, kangeroos, polar bears, tigers, lions, etc) these tiles would have minor production improvements (typically +1G or +1P) which would be destroyed if the tile was improved. So by the end of the game you are more likely to want to burn these things for the proper production bonuses (just like irl). But it would make the game nicer to look at (more variety) without debalancing it (the animals would not be luxuries or anything - though maybe you could later build (with Ecology) the nature reserve which does add science and happiness for every one of these animal types in the cities borders).
 
I think the general idea you are shooting for is more resources.
I like this idea.
There simply isn't enough variety in civ V.
Would the Europeans have spent centuries colonizing India if it was a large jungle-land with no resources?
Of course not.
There should definitely be more resource variety.
How about we give different continents different resources?
This is an incentive to go out and colonize different continents, it is harder, but more rewarding than taking over your own.
Just like in real life.
 
There are different terrains in the game at the moment, so that could just be extended a little to have the same effect. Actually adding in unique resources could be quite difficult, because there's a lot of civs! One for each is going to be an awful lot more.
 
this idea doesn't really sound like unique resources at all to me, but i'm sure they could add in some more generic ones to go with certain areas of at least a world map, even if i don't personally care about that too much.
it sounds more to me like he wants to go with more terrain features, which, again, having too many different kinds doesn't appeal to me, but i could probably go for a few more if they're different enough from the other ones.
 
I like all the ideas so far, especially wildlife and unique continental resources. The animals, much like the Natural wonders, could possibly provide a one-off science boost upon discovery. Having unique ones per continent, and unique resources doesn't sound that hard, especially if you have same resource-type, different resource, eg.
Wheat - Europe
Corn - America
Rice - Asia
 
I like all the ideas so far, especially wildlife and unique continental resources. The animals, much like the Natural wonders, could possibly provide a one-off science boost upon discovery. Having unique ones per continent, and unique resources doesn't sound that hard, especially if you have same resource-type, different resource, eg.
Wheat - Europe
Corn - America
Rice - Asia

There's the idea.
 
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