drfish
Chieftain
- Joined
- May 23, 2005
- Messages
- 68
Civ has nearly always been multi-monitor friendly, I was stretching Civ2 across 3 screens with dual Matrox cards back in the day - so I'm not worried about Civ5 playing nice with my current 5040x1050 setup FOV or otherwise. However, I'm curious if the increase in popularity of triple screen setups has lead the developers to consider some special treatment for such wide viewing...
Specifically I'd like the HUD to be on the center screen when Eyefinity (or Nvidia Surround) is detected. Civ4 is just a little awkward interface wise when you have to manage most of your primary buttons 5,000+ pixels apart. Of course further refinement for bezel compensated resolutions would also be needed so the HUD would be cropped properly for the center 1680x1050 of the 5540x1050 that I actually have my res set to.
Second to that would be the FOV issue, Civ4 starts to look a little wonky on the outside edges of of the viewing range. Civ2 and Civ3 obviously didn't suffer from this issue but I was wondering if the camera in Civ5 would be a little more extreme FOV friendly... Just curious, not sure what the hex tiles will do to the way they point the camera, from the screen shots released so far it looks a little more top down than Civ4 which is a big help...
Anyway, haven't read anything about this myself, curious if others have or if someone from 2K or Firaxis can speak up.
Specifically I'd like the HUD to be on the center screen when Eyefinity (or Nvidia Surround) is detected. Civ4 is just a little awkward interface wise when you have to manage most of your primary buttons 5,000+ pixels apart. Of course further refinement for bezel compensated resolutions would also be needed so the HUD would be cropped properly for the center 1680x1050 of the 5540x1050 that I actually have my res set to.
Second to that would be the FOV issue, Civ4 starts to look a little wonky on the outside edges of of the viewing range. Civ2 and Civ3 obviously didn't suffer from this issue but I was wondering if the camera in Civ5 would be a little more extreme FOV friendly... Just curious, not sure what the hex tiles will do to the way they point the camera, from the screen shots released so far it looks a little more top down than Civ4 which is a big help...
Anyway, haven't read anything about this myself, curious if others have or if someone from 2K or Firaxis can speak up.