Civ5 - Interview with Civ5 producer Dennis Shirk in (Russian) Strana Igr Magazine

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The Russian site Strana Igr published an interview with Civ5 producer Dennis Shir

Most of the information we already know, but there were a few new bits of info to help us get through this news drought.

The most interesting bit is one the one unit per hex game mechanic:
Dennis Shirk: Some troops can be placed on a single cell. In contrast to terrestrial and marine units, missiles and aircraft can be grouped in a single hex, allowing use of such major fighting units like aircraft carriers and submarine missile cruisers.

Thanks to NeverMind on the forums for giving us the heads up on the link and of course the guys over at Strana Igr for conducting the interview.

Original Interview
Translated Interview
Forum Discussion
 
Well SoD's were never really a problem with air and sea units, although I think going with just 1UPT is too large of a knee jerk reaction and 2-5 would have been fine.

CS
 
The bogged down fronts of World War One will look marvelous in Civ5. I can't wait for the first WWI mod to appear! Yeyy!
 
With all the new streamlining of gameplay by removing some of the micromanagement, I was hoping they would have given aircraft carriers bombard and air superiority options and removed the stuff with having to load planes manually to them, like they did with ground troops and transports.

edit. Quite possibly since it seems unit amounts will be lower at Civ 5, this won't be such a time consuming problem like in Civ 3.
 
It would be nice if Firaxis gave us a little more info, or just a few more screenshots? A screenshot of the week/month just to help me... ehm "us" cope with the tedious waiting. We had a ton of interviews and previews at the time the game was announced, but almost all of the interviews were shallow, and talked about hexes or 1UPT. I would like to see a cleverly written preview, that doesnt copy'n'paste other previews, and actually provide some solid news.

I dont speak or read Russian, so this isnt an attack on this particular article, I just didnt want to create a new thread for my "grumpy-old-man"-speach.
 
the article when translated into English said:
* Spam buildings throughout the road sank into oblivion. What would replace it?

Dennis Shirk: We have done tremendous work to prevent situations where the modern era maps of each area covered by roads. They are, as before, accelerate the movement of units on the territory, plus when you connect the two cities you will receive substantial financial bonus. But there is a downside - every move you pay for all of its road, and if you have an unused line, you just throw your money away. We think this will encourage players to make a meaningful way to build infrastructure.

What do they mean by "every move you pay for all of its road, and if you have an unused line, you just throw your money away"?

The Russian for that part is
the article in Russian said:
Но есть и обратная сторона медали – каждый ход вы платите за все свои дороги, и если у вас есть неиспользуемые магистрали, вы просто выбрасываете деньги на ветер.
 
What do they mean by "every move you pay for all of its road, and if you have an unused line, you just throw your money away"?

The Russian for that part is

My understanding is that you pay maintenance on each road per turn, however, if your road is linked to another city (or possibly a resource) you get a trade bonus (I'm sure this was alluded to somewhere) thus if you have an unconnected road is is wasting you money each turn.
 
What do they mean by "every move you pay for all of its road, and if you have an unused line, you just throw your money away"?

The Russian for that part is
I think that in this case "Каждый шаг" in Russian means every round. Translation is not perfect
Road has its maintenance cost :)
 
Look at Dennis's photo in the original article: is it CIV5 interface in the background?!

And imho this is the bigest news in this article - You can simply see the new user interface of the game !!!!!!!!! -

- it looks we have some advisors as in civ I - and what's the most important they look sexy too !!! They seem to be standing in the balcony of our palace even though we haven't build it yet. They advise to explore the world using our only settler so they don't seem to be any useful. They link to wikipedia topics stright from advisor window (different colour of text).
- settler got movement of 3 ( on screen we have 2 of 3)
- unit action buttons are stack up at the side of screen + units corner on the left bottom
- diplomacy has its own corner - top right
- top left corner we see some totals distinguished by colours
- bottom right corner - some misterious block - ???? turn units ?

Does anybody have this great software that police in american movies use to sharpen every crap image to the picture with unlimited level of details ?
 
Oops, i will put this in the discussion thread.
 
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