Russian "Strana Igr" Magazine interview with Dennis Shirk

Look at the top left hand corner of the monitor. It has four series of numbers in different colours, which I imagine is production, food, science and gold (or is the purple one culture?). Then there's the red coloured one, which judging by the shade of red would be the empire's overheads?
 
To clarify: the Strana interview and the old Eurogamer interview (my link above) use the SAME pic, which was discussed heavily 2 months ago.

Its a PR pic provided by Firaxis, not a new pic taken for the interview.

Other than generally seeing the artstyle, I think the most interesting thing is what looks like a nation-level culture counter.
 
My purely speculative guess (see the linked thread) is that culture is no longer tracked at a city level, instead like gold and research it is tracked at a national level.

Each time you accumulate enough national culture to pass the next threshold, you get one extra tile.

The huge advantage to doing culture nationally rather than city-based, is that additional culture rapidly becomes useless in Civ4 for anything but your border cities. Whereas with culture being national, more culture will always be useful no matter where it comes from.
 
So are you suggesting that in Civ5 we will actively be choosing, tile by tile, where the civilization will culturally expand?
 
Yes it would happen tile by tile.
But no, we don't get to choose this, it happens passively by an algorithm that favors higher yield terrain, flatlands and rivers over mountains jungle and deserts, and might also favor terrain near cities that are contributing more culture, or some kind of distance to palace type feature, or whatever.

They've basically announced this already, the only issue is over city-based or empire-based, which remains unclear.
 
While that would be good from a player's point of view, I doubt it will be such. Other sources have already stated that borders will expand into areas where people will most likely wish to inhabit (plains, riverbanks, etc...)

Since it will expand 1 tile at a time, I would expect the amount of national culture required for any sort of expansion will be lower than the previous city culture thresholds.
 
While that would be good from a player's point of view, I doubt it will be such. Other sources have already stated that borders will expand into areas where people will most likely wish to inhabit (plains, riverbanks, etc...)

How does this contradict anything I said? Or was this aimed at Never?
A passive system is better from a fun perspective, MMing tile-by-tile culture expansion would be annoying and could lead to really weird shapes. An automatic system is much more likely to lead to more natural borders.

Since it will expand 1 tile at a time, I would expect the amount of national culture required for any sort of expansion will be lower than the previous city culture thresholds.
Obviously the specific numbers of city-based culture borders will be irrelevant to a new system.
 
Aimed at never - Yes....your post came as I was composing mine. :-)

Of course the numbers from city are irrelevant for the new system, the system appears to be nation-based. I didn't say otherwise. I said that the numbers will have to be much smaller than those for the cities were, since expansion will be 1 hex at a time. If old-style, ever-increasing, high thresholds were to be maintained in the nation-level system, then expansion would be incredibly slow.
 
Ok, good people stop speculating! Google translator... :nono:
Here's some... elaboration:

2nd question;
Answer: The game will not use 3, BUT 4 base recourses...
..."Gold" and "science" is now divided and "OBTAINED" in different ways.

5th question; ...How will transport unload units now? Will it have to swim along the shore for a couple of turns (unloading one by one)? Or will you be able to unload multiple units onto one point (hex), with them forming into formations afterwards?

7th question; ...(Serious misspelling here in the original also) On what AI decision to declare war is based on (Sanchez seriously? Who the F*** is Sanchez?)? Will it (AI not Sanchez) have in mind the location of enemy troops and will it be able to use the features of the area geography/topography?
Answer: ...Not the least role will play the presence of a comfortable attacking position with no natural geographical barriers towards the attacked city.

8th question; Spam-covering the entire territory with roads is now gone/sank into oblivion? What would replace it?

:crazyeye:

Here you go, glad to help! :)
Google translator makes my day! :lol:
You can't just translate from Russian word by word, You just can't! :lol:

FWIW, I just love this post... Made me laugh my ass off. (Sanchez? WTH is Sanchez :) )

Not to threadjack, but you think all the advisors are going to include at least a few hot chicks in tube tops? Maybe if you're one of the Eastern Civs with a Harem of well-educated concubines... But I don't think Mr Washington or Bismarck would be quite So interested in keeping scanaldous company :).

Or were they running a Mod?
 
Yes it would happen tile by tile.
But no, we don't get to choose this, it happens passively by an algorithm that favors higher yield terrain, flatlands and rivers over mountains jungle and deserts, and might also favor terrain near cities that are contributing more culture, or some kind of distance to palace type feature, or whatever.

Reminds of what Fernand Braudel said about mountains vs. plains:

"The mountains are as a rule a world apart from civilizations which are an urban and lowland achievement. Their history is to have none, to remain always on the fringes of the great waves of civilization."

I also like the idea of roads being more meaningful. Should make raiding parties that much more fun.
 
Reminds of what Fernand Braudel said about mountains vs. plains:

"The mountains are as a rule a world apart from civilizations which are an urban and lowland achievement. Their history is to have none, to remain always on the fringes of the great waves of civilization."

I also like the idea of roads being more meaningful. Should make raiding parties that much more fun.

That's a good quote. Thanks for that. :)
 
:goodjob: You're welcome. He wrote a history of civilizations and a multi-volume work on the history of capitalism if anyone's interested.

I'll have to check out the history of civilizations. I like those types of books. :)
 
I am pretty sure that tile by tile extension will happen by city's affiliation (governor?) for the type of tile,
whether the city amis for food, production, etc. Separate setting for each city.
It was mentioned in some source somewhere before, wasn't it?
 
We know two things about the growing of borders, first there is possibilities to actiivly affect them by "investing" in a tile (there is several quotes about it, mentioned in the context of irritating teh AI) and a city will expand to high yeild tiles first.

A guess is that culture is now a "currency" for expanding to tiles, every new country culture level you can choose a tile to expand your borders to (Invest cutlure in a tile), but you ALSO have the automatic expanding a city's radius to tiles thingy. It is just a guess and if it is like that I am pretty sure that culture has more value also, but I think it could be a good guess, gives some nice possibilities, quickly expanding a new city radius to that crucial resource and so on.
 
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