Civ5 Supports Quadcores but whats with six-core?

crazy_achmed

Chieftain
Joined
May 26, 2007
Messages
95
Iam not satisfied with the speed of civ5 on lager maps and later game progress on multiplayer. And as i have seen that my cpu has a good workload during play (one core 100% the other 3 around 75%) i decided to buy a new six-core cpu.

Does civ5 supports six-cores? Anyone have a six-core and can give some impressions?
 
As your system has apparently what it takes to coax civ into using more than 2 cores, it should scale to 6 cores, too.
Now, please do tell the unfortunate 90% of quad/hex users for whom it don't work correctly, exactly HOW you managed it that it runs decently :cool:
 
It runs decently in singleplyer (on biggest maps) but i have very long wainting times and lags (between and at the beginning of rounds, not during rounds) in multyplayer when the game has some progress.
I do not not whats the problem for the other quad/hex owners so i cannot say more than my system current specs:

gtx 280
intel core 2 quad extreme QX9650
8gb of ram
windows vista ultimate 64bit
drivers up to date, and the whole system watercooled.
 
It runs decently in singleplyer (on biggest maps) but i have very long wainting times and lags (between and at the beginning of rounds, not during rounds) in multyplayer when the game has some progress.

Well, that is probably you waiting for all those other poor devils on whose machines it won't fly :D

New CPU won't change that. And it might make things even worse in singleplayer, as upgrading will involve a new mainboard and probably OS reinstallation. Who knows if you have still decent multicore support afterwards :dunno:
 
civ5 supports up to 8 threads at once, means an amd 6 core will be full supported
and quad core intel with HT or SMT are 8 threads at once and will be full supported
 
Ok but another multiplayer issue is skype: between rounds and on the beginning of round there are lags in skype and noone can speak or be heard. Is this even a problem of me wainting for the other people or is this a connection problem? i have a 16Mbit connection, i thought i should not have such issues?

edit: hyperthreading creates one additional core per physical core right? Or creates two virtual cores out of one physical?
Does this half the cpuclock?
 
Ok but another multiplayer issue is skype: between rounds and on the beginning of round there are lags in skype and noone can speak or be heard. Is this even a problem of me wainting for the other people or is this a connection problem? i have a 16Mbit connection, i thought i should not have such issues?

edit: hyperthreading creates one additional core per physical core right? Or creates two virtual cores out of one physical?
Does this half the cpuclock?
hyperthreading_image2.gif


hyperthreading_image1.gif


That's how it works!

The Hexacore will help with single player, but the MP issue is from people with weaker PCs
 
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