I would like to devote a topic for this.
I guess civ5 should have to handle the problem of having:
A: war as a too simple way for victory
B: too many military units in the game, especially the later part
So, in this topic I wish we could come up with ideas on
how to limit the number of military units
My idea: Military units tied to military city specialists
A certain specialist could allow a certain amount of military units alive:
This means you have to take one city population off from the tiles and make it
a military specialist, this would allow a given number of units that are made by the city.
(you could follow tracks on city screen and advisor screens)
This would mean that:
a) you have to make decisions: more of food/hammer/gold or military?
b) number of available units are limited
Naturally, all this must be carefully planned for civ5 so the game is balanced,
but I guess this could work
We could have this more developed:
Different kinds of military specialists: land/navy/air
Wonders/civics/traits could have effect on what a specialist can give
Etc.
Any more ideas?
I guess civ5 should have to handle the problem of having:
A: war as a too simple way for victory
B: too many military units in the game, especially the later part
So, in this topic I wish we could come up with ideas on
how to limit the number of military units
My idea: Military units tied to military city specialists
A certain specialist could allow a certain amount of military units alive:
This means you have to take one city population off from the tiles and make it
a military specialist, this would allow a given number of units that are made by the city.
(you could follow tracks on city screen and advisor screens)
This would mean that:
a) you have to make decisions: more of food/hammer/gold or military?
b) number of available units are limited
Naturally, all this must be carefully planned for civ5 so the game is balanced,
but I guess this could work
We could have this more developed:
Different kinds of military specialists: land/navy/air
Wonders/civics/traits could have effect on what a specialist can give
Etc.
Any more ideas?
