Civ5 Wishlist

I would like to see more nuclear warfare. Both in offensive(nuking Japan) and defensive(the cold war) roles. Nuclear power plays a paramount role in shaping worlds borders since XX and what do we see in Civ4? nothing of it short of some comedic value.
 
3. Mass Media Narrative. Everyone loves a good dramatic story. At some point in the industrial era, there should an option for a player to click on a button that opens a newspaper, Civilization Times,to see what's going on in the world. This would be similar to the current events that already pop up on the screen. Except the news would be more in-depth. Example: Suppose the AI Japan refuses to give over a technology to the AI Korea. The headline may read: Japan Rebufs Korea, War May be Imminent! Then the story may give a few sentences about what Korea the technology Korea wanted and why this rebuf may cause a war due to other factors that cause bad relations i.e. they share a border and are different religions. Also, the Civilization Times could report on the above-mentioned example of an military crisis and report the status if no country has backed down or it could report how much of the world condemns the military build-up. The newspaper would also have softer stories about what world wonders were built the last turn and tell how exactly they help the country or tell what great people were born. It could also report tragedies around the world like airline crashes, tornadoes, and princesses getting jilted at the altar! :lol: Providing an interactive and dynamic narrative is a way to add some more fun to the game rather than just clicking and moving the mouse around while we wait for turns.

:yup:
 
i wish that Nimoy would be hired for something...like tech quotes or even a leader voice or 20. (obviously since that most of the leaders aren't alive)
 
3. Mass Media Narrative. Everyone loves a good dramatic story. At some point in the industrial era, there should an option for a player to click on a button that opens a newspaper, Civilization Times,to see what's going on in the world. This would be similar to the current events that already pop up on the screen. Except the news would be more in-depth. Example: Suppose the AI Japan refuses to give over a technology to the AI Korea. The headline may read: Japan Rebufs Korea, War May be Imminent! Then the story may give a few sentences about what Korea the technology Korea wanted and why this rebuf may cause a war due to other factors that cause bad relations i.e. they share a border and are different religions. Also, the Civilization Times could report on the above-mentioned example of an military crisis and report the status if no country has backed down or it could report how much of the world condemns the military build-up. The newspaper would also have softer stories about what world wonders were built the last turn and tell how exactly they help the country or tell what great people were born. It could also report tragedies around the world like airline crashes, tornadoes, and princesses getting jilted at the altar! Providing an interactive and dynamic narrative is a way to add some more fun to the game rather than just clicking and moving the mouse around while we wait for turns.
SimCity had something like that. It was interesting.
 
i wish that Nimoy would be hired for something...like tech quotes or even a leader voice or 20. (obviously since that most of the leaders aren't alive)

I'm hoping for Keith David, since he voiced the first quote in Civ5's trailer.
Aka Goliath, aka one of the only two survivors of The Thing, aka The Arbiter from Halo 2/3.
 
I'm hoping for Keith David, since he voiced the first quote in Civ5's trailer.
Aka Goliath, aka one of the only two survivors of The Thing, aka The Arbiter from Halo 2/3.

James Earl Jones or Gary Sinise.
 
James Earl Jones or Gary Sinise.

Gary Busey.



gary_busey.jpg

"The best argument against democracy is FIVE MINUTES WITH THE AVERAGE VOTER!"
 
You know who James Earl Jones voiced?
Spoiler :
darth-vader.jpg

And Gary Sinise is doing US Army commercial voice overs.
 
What about a feature to show the impact of cultural diffusion.

One way this would work, if I'm trading with a neighboring civ and I come up with chivalry or chemistry, wouldn't they at some point (not immediately) just pick up on my techs whether they research them or not? Mere contact with civs ought to carry some technology across cultural borders whether I'm willing to trade with them or not. That way I'm not able to just turboboost my research through the game for an automatic advantage.

If my guys start using gunpowder weapons, then sooner or later the civs who I go to war with will pick up on that idea within a century or so. Technology should have a way of being more transferable (maybe the improved diplomacy features will allow for this).


Another way to highlight cultural influences could br simply to simply graphically represent the impact of certain cultural exchanges. If I buy calendars off the Aztecs, let my calendars look like Aztec calendars (even use their numbering system?) or if I get alphabet off of Egypt, have my interface screens use a font that looks like heiroglyphics.

This wouldn't impact gameplay at any level, but it could really diversify the flavor of hte playing experience--seeing what mixtures of cultural influences my own civ ends up with. I could have little symbols representing either Bablyonian or Arabic mathmatics, either Greek or Chinese philosophy, either German or Celtic engineering, or even Zulu vs Aztec manorialism.
 
You know who James Earl Jones voiced?
Spoiler :
darth-vader.jpg

And Gary Sinise is doing US Army commercial voice overs.

I kinda feel bad, I can't see Sinise without calling him Lt Dan.
Forrest Gump ruined me. It's the movie I quote more than anything else. BUT YOU AINT GOT NO LEGS, LT DAN!

Also, a thought.
They had Spock for Civ4, how about Sulu for Civ5?

"All warfare is based on deception, ahahaha."

Or, for humor's sake, Gilbert Gottfried and Bobcat Goldthwait taking turns reading quotes.
 
To the Civ5 team:

The reason I stick with Civ3 instead of Civ4 is that in Civ4, you don't realize you are under attach until - some times - several turns into the battle :(

Please let us know what the enemy is doing to us between turns in Civ5!
 
To the Civ5 team:

The reason I stick with Civ3 instead of Civ4 is that in Civ4, you don't realize you are under attach until - some times - several turns into the battle :(

Please let us know what the enemy is doing to us between turns in Civ5!

I've.... never had this issue. Ever.
 
To the Civ5 team:

The reason I stick with Civ3 instead of Civ4 is that in Civ4, you don't realize you are under attach until - some times - several turns into the battle :(

Please let us know what the enemy is doing to us between turns in Civ5!
I think what neptun is experiencing is when the AI declares war between human player turns and the human suffers several attacks on different targets. Then the AI leader pops up declaring war. Then it's your turn again.
I've experienced that while playing RoM2. It really sucks when the AI uses nukes.
 
3. Mass Media Narrative. Everyone loves a good dramatic story. At some point in the industrial era, there should an option for a player to click on a button that opens a newspaper, Civilization Times,to see what's going on in the world. This would be similar to the current events that already pop up on the screen. Except the news would be more in-depth. Example: Suppose the AI Japan refuses to give over a technology to the AI Korea. The headline may read: Japan Rebufs Korea, War May be Imminent! Then the story may give a few sentences about what Korea the technology Korea wanted and why this rebuf may cause a war due to other factors that cause bad relations i.e. they share a border and are different religions. Also, the Civilization Times could report on the above-mentioned example of an military crisis and report the status if no country has backed down or it could report how much of the world condemns the military build-up. The newspaper would also have softer stories about what world wonders were built the last turn and tell how exactly they help the country or tell what great people were born. It could also report tragedies around the world like airline crashes, tornadoes, and princesses getting jilted at the altar! :lol: Providing an interactive and dynamic narrative is a way to add some more fun to the game rather than just clicking and moving the mouse around while we wait for turns.

Ive suggested a similar thing ages ago on here, and i think it would be a great idea to immerse yourself more into the game. It should appear earlier than the Industrial age however, when you obtain the writing technology.
 
Could we PLEASE get back the nasty pirates of Civ 1-2? You know, the ones that made shore invasions and raided, plundered and conquered your coastal cities? The ones that built frigates and galleons? They have been conspicuosly missing in Civ 3-4, making the ocean a very dull and uneventful place.
 
if you want pirates, just worldbuild in 600 frigates or something...
 
To the Civ5 team:

The reason I stick with Civ3 instead of Civ4 is that in Civ4, you don't realize you are under attach until - some times - several turns into the battle :(

Please let us know what the enemy is doing to us between turns in Civ5!

i disagree completely. it is much better as it is in civ4, and much more realistic.
if u're into leader mechanics, you might know that each leader has personalities.
so their habits are different. some favor expanding, some are turtles, some like asking for tributes, some attack even when he's friendly towards you and there are also some that doesn't inform "vendetta upon you" and you just understand that it's a war when he is in your borders. he just says "i assume you guess it's a war".

well this is very realistic. you, the player, should know each leader a bit and also be ready for any surprises.
 
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