Civ5Col?

CivIV-Colonization was fun, but it's mostly a game of logistical-micromanagement of production and resources for export, and there's not a lot of replay value -- there's only one victory condition and each game is pretty much the same. I played it to the end a total of twice. It's currently US $8, so even if you only play through a few times, that's probably worth it.

I did experience significant stability problems on XP, though... after playing for a few hours the system would become increasingly sluggish and have to be rebooted, and there were occasional hard-crashes that required hard restarts. And yes, this was the patched version.
 
I really doubt they would make a Colonization for Civ 5 as they did for Civ 4. For Civ 4, they just wanted to remake an old classic of the game. We could possibly expect something similar after Civ 5 is released but not Colonization, perhaps another early Firaxis game.

If they made SMAC II with the Civ5 platform i would probably never play any other game ever again :P
 
CivIV-Colonization was fun, but it's mostly a game of logistical-micromanagement of production and resources for export, and there's not a lot of replay value -- there's only one victory condition and each game is pretty much the same. I played it to the end a total of twice. It's currently US $8, so even if you only play through a few times, that's probably worth it.

I did experience significant stability problems on XP, though... after playing for a few hours the system would become increasingly sluggish and have to be rebooted, and there were occasional hard-crashes that required hard restarts. And yes, this was the patched version.

Not going to say that you're wrong, but the stability issue seems to be individual. Civ4:Col runs perfectly on my machine.

In addition, the TAC-modification which I mentioned adds a new victory type ("Industrialization" - meaning you must be the first to reach a certain production level per turn) which in combination with the improved AI makes it much harder and more fun.

Anyway, Civ4:Col suffers from the same things as Civ4 vanilla did: nice ideas not having been fully fleshed.
Therefore, the "worthiness" to be played again and again comes from the installed modifications, if you ask me.
 
Not going to say that you're wrong, but the stability issue seems to be individual. Civ4:Col runs perfectly on my machine.

In addition, the TAC-modification which I mentioned adds a new victory type ("Industrialization" - meaning you must be the first to reach a certain production level per turn) which in combination with the improved AI makes it much harder and more fun.

Anyway, Civ4:Col suffers from the same things as Civ4 vanilla did: nice ideas not having been fully fleshed.
Therefore, the "worthiness" to be played again and again comes from the installed modifications, if you ask me.

Most of that mod is ripped directly out of my Age of Discovery II mod.

In terms of Civ5, I have some ideas for revisiting the colonization era. I've already posted some ideas for a mod in the era over at WePlayCiv.
 
Most of that mod is ripped directly out of my Age of Discovery II mod.

"Ripped" sounds like you do not agree to including your mod into TAC?

I am asking because I am pretty sure that the developers of TAC are not aware of that.
 
Sorry bad choice of words. How about "used code" instead of "is ripped"?

I was a bit cheesed off that I specifically asked to be notified when my code was used and wasn't told about the mod, but doesn't matter now. :)
 
I remember playing the original Colonization many times as each of the colonial powers using different strategies given the unique flavor each civ had. The Civ4 version didn't give me the same unique feel for each civ. It was only really fun after a few mods were installed (Thanks Dale for all your modding efforts). As a matter of fact I got the distinct feeling that it was released in a generic form with the hopes that the modding community would do all the real work for free!

Would I recommend buying it? Yes, but keep in mind it is not an empire building game as much as a commercial resource management(micro-management) trading game that to some extint tries to capture the love/hate relationship between the colonies and the mother country. The only real bug I encountered was actually getting the game to recognize the CD due to over zealous anti-piracy protection!
 
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