Will Firaxis do a spin-off game with the civ7 engine?

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In the past, Firaxis has done some standalone spin-offs using the civ game engine. For example, they did a Colonization remake with the civ4 engine (which I loved). They also did Beyond Earth. Do we think/want Firaxis to do another spin-off using the civ7 engine? Personally, I think it could be really cool. They could do a scifi or fantasy civ game. I know they have their hands full with civ7 right now but maye in 2-3 years?
 
Yes. I feel like the ages system and narrative events and crisis lend themselves to so many potential ideas.
Like an "Age of Mythology"? :mischief:
But really a spinoff Civ Mythology game would be a dream.
 
Time will tell, I guess. Probably sales as well, plus whatever happens in the scenario.
If Civ VI had continued the pattern and provided a complete spin-off it would be more sure, but we got the Red Death and Pirates mini-games instead.
The era system may point in that direction (even switching eras in a campaign maybe, for crazy combinations -> something like Millenia is trying to do).

In any case, I'm a bit wary of spin-offs nowadays. BE had gread potential (and I still enjoy playing it) but lacked a bit in rounding and making the experience more immersive. Maybe it's not just an spin-off thing, as Civ VI moreless failed on this pitfall as well (albeit it had much more support being the main line of the franchise). And we are still seeing bad omens in Civ VII. Whatever comes I'll probably enjoy nevertheless, but it's true the videogame scenario nowadays is a bit disappointing (exceptions can be counted).
 
Time will tell, I guess. Probably sales as well, plus whatever happens in the scenario.
If Civ VI had continued the pattern and provided a complete spin-off it would be more sure, but we got the Red Death and Pirates mini-games instead.
The era system may point in that direction (even switching eras in a campaign maybe, for crazy combinations -> something like Millenia is trying to do).

In any case, I'm a bit wary of spin-offs nowadays. BE had gread potential (and I still enjoy playing it) but lacked a bit in rounding and making the experience more immersive. Maybe it's not just an spin-off thing, as Civ VI moreless failed on this pitfall as well (albeit it had much more support being the main line of the franchise). And we are still seeing bad omens in Civ VII. Whatever comes I'll probably enjoy nevertheless, but it's true the videogame scenario nowadays is a bit disappointing (exceptions can be counted).

I feel like instead of a spinoff for 6, we got those game modes. Red Death, vampires, zombies, etc...

What happens to 7 over the next 10 years, who knows?
 
The Age of Exploration era lends itself well to a colonization spinoff. The problem is that colonization is not politically correct so I highly doubt we'll see another version.
 
Imagine a spinoff where you play as one civilization until the end and the game is more of a sandbox 4X experience with no era minigames. Wouldn't that be amazing.

This is an amazing idea. 👍
 
Yes. I feel like the ages system and narrative events and crisis lend themselves to so many potential ideas.

I would love a proper space 4x game like Master of Orion. (Sid's Starship game does not count because it was a small, cheap, smart phone game). The ages system could work great to represent your progression up the Kardashev Scale (Type I is planetary, Type II is stellar, Type III is galactic). Each Type could be represented by an Age. You could start as a Type I civ where you control your entire home planet and are starting to explore and colonize your star system. Then you progress to Type II civ where you explore and colonize other stars. Then finally you progress to Type III civ where you can control most of the galaxy. You could win by developing the tech to travel to another galaxy and essentially transcend Type III. The crisis mechanic could also work to represent the Great Filter theory which is the idea that we don't see advanced alien civs out there because they died out because of some large scale disaster (disease, nuclear war, asteroid etc). The game could present you with crisis in order to evolve to the next Type. For example, you have to build tech and stop an asteroid collision to move on to Type II.

A Lord of Rings type fantasy game would also work well with the Ages system. You could start with an Age where godlike and mythological beings rule and then as they die out or leave, you move to an Age of Humans. Plus, you could have some epic battles. Imagine large scale battles with humans, orcs and elves with other mythological creatures!
 
The era system may point in that direction (even switching eras in a campaign maybe, for crazy combinations -> something like Millenia is trying to do).
That would be great in an ideal world were they to develop two alternative ages to every one existing age now (and I guess this hypothetical postmodern 4th age) and have the crisis system influence which one you go into and have a similar unlock mechanic that millennia had where you could influence which one you went to... but that being said, I think we all know it was hard enough for firaxis to develop three ages given 5 years noless to do 8 more alternative ages and have them not be as waterdowned and derritive as they were in Millenia...

The Crisis System seems like the best place to add the level of fun events/more wacky/whimsy stuff ; I really hope that's what they take away from Millenia.
(I'm still hoping for, in this hypothetical 4th age, to have a world-ending crisis that could be prevailed over as it was really awful there was nothing one could do to stop the apocalypse mode in 6. It would be so cool like in millennia to have to deal with an Alien Invasion like in X-COM and activates when someone achieves the scientific victory of a previous age, but you have to keep the earth safe in order to fully win; a Zombie Invasion, activated by cultural; Total Stock Market Collapse if Ecconomic; Nuclear War/Armageddon if military; etc etc etc) I could go on about this but the point is you could add whatever you wanted to this system and it could be toggled on or off by people wanting more realism. this goes beyond saying that this is likely something they would add in the twilight of the game's lifecycle. Civ 6 had the beginnings of some great mods for crises like what I'm describing like the Mistake Era by Alterd-Rushnano comes to mind for a good example of a millennia-esque crisis age...
 
A Lord of Rings type fantasy game would also work well with the Ages system. You could start with an Age where godlike and mythological beings rule and then as they die out or leave, you move to an Age of Humans. Plus, you could have some epic battles. Imagine large scale battles with humans, orcs and elves with other mythological creatures!
We want Fall from Heaven 3!!!
 
Imagine a spinoff where you play as one civilization until the end and the game is more of a sandbox 4X experience with no era minigames. Wouldn't that be amazing.
Oh, sure. And while you're at it, why don't you limit each of those civs to just one leader.

Pfffft. Hardcore fans would never buy that game.
 
They should hire a proper game studio and try to make a Switch only spinoff, tailored for mobile platforms.
That would be the right step. Small budget. Carte blanche.
Maybe ask directly to Nintendo Japan if they have some small studio available for hire.
Play as Mario as you leader.
They would be surprised and probably learn one or two lessons.
 
The first thing when the crises and age transitions were shown I thought about was CivBE2.

There are so many possibilities and options with the event, crisis and differing age mechanics, it would be amazing. The traditional civ buildup in BE did not make enough sense, as we are talking about future, not history. For example there could be one planet with hostile aliens, another getting major tectonic disaster (artificial?), one civilization would develop a rogue AI and others would join an alliance in next age. In next age you would then be able to rise from the depths, hybridize people and aliens and develop the affinities as in BE, but it would finally make sense. Swapping your civilization would be logical, as future is not set in stone. Moving on to another planet, as the previous one is exhausted of resources, but you keep the tehcnological progress.

If not a full spin-off, this could even be made a mod or scenario within Civ7. Once you complete science victory in regular game, move on to another planet with another age.
 
Yeah, honestly the eras system would work so much better with Planet awakening or other Alpha Centauri style developments than it does with the traditional base game.
 
Yeah, honestly the eras system would work so much better with Planet awakening or other Alpha Centauri style developments than it does with the traditional base game.
I also like waterworld, like a lot...
Underwater cities is such an under-rated option... it was really only Call to Power aka Civ II enemy... that did that...
and then there was Space colonies, the International Space Station was built in Space, the map move to a starry background, sometime you could even see
some planets in the distance, the Moon... and each civ would expand its own space station that would grow... it was amazing...
All of this was in the base game...
Traditional base game is very distinctive of the post-Call to Power war, which saw Sid Meier come out as the winner...
 
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