LyarSoft
Chieftain
- Joined
- Aug 18, 2022
- Messages
- 10
This is based on whoward's DLLVMCv97. When executing custom UI functions, call instance:SendAndExecuteLuaFunction("CvLuaUnit::l#FunctionName#", Arguments) instead of calling the function itself to execute that function on all the clients in a multiplayer game, which will not cause re-sync.
Usage and download: https://github.com/llyyaa/CIV5MPDLL/releases/download/1.0.0/CvGameCore_Expansion2.zip
Usage and download: https://github.com/llyyaa/CIV5MPDLL/releases/download/1.0.0/CvGameCore_Expansion2.zip