Naokaukodem
Millenary King
- Joined
- Aug 8, 2003
- Messages
- 4,302
I managed to win once (didn't try it again since) on Deity in Civ5, without a single war whereas at the end everybody nuked everybody, I was the only one with no fallout on his territory. I diverted the attention of my neighbour when he was amassing troops near my borders, and bribed him to attack his other neighbour. I really did good, because even though they were same ideology, he conquered him totally.
So I'd say we can manipulate Civ5 AI more than Civ6's. (devs' choice, probably good)
On the other hand, I still didn't manage to win on Deity in Civ6. I take Seondeok (Korea), Normal map size with 2 less civs than default (so 6 instead of 8), disable barbarians (a real pain occasionnally) and goody huts (disapointing especiallly in Deity), try to spam settlers between my Seowons (science district) and various improvements, but after a while i'm still only third at science, with much late by 30-40 beakers from the second and around 80 from the first. The second is Gilgamesh (competed in science with him in a previous try that was uncertain due to another far civ near cultural victory so i gave up - didn't want to continue the save), and the first is... Scotland ? Can't remember anyway while Gilga and me have 6 GS ppt, the first one has around 37 GS ppt ! Isn't it insane ? And that's with the 100% adjacency bonus card for science districts !
So I'm not even sure i will compete later.
That's why i would say that Civ6 Deity AI is better than Civ5's, even if they have to start with 3 settlers instead of 2 to achieve this.
On a side note, I like to play Settler games in order to try to build ALL the wonders. I must say it's often disappointing, as the AI even in Settler can rush them. One day, an AI even tried to capture my capital full of wonders, I don't remember if they succeeded but that was on SETTLER ! Nothing alike could even happen in Civ5.
So I'd say we can manipulate Civ5 AI more than Civ6's. (devs' choice, probably good)
On the other hand, I still didn't manage to win on Deity in Civ6. I take Seondeok (Korea), Normal map size with 2 less civs than default (so 6 instead of 8), disable barbarians (a real pain occasionnally) and goody huts (disapointing especiallly in Deity), try to spam settlers between my Seowons (science district) and various improvements, but after a while i'm still only third at science, with much late by 30-40 beakers from the second and around 80 from the first. The second is Gilgamesh (competed in science with him in a previous try that was uncertain due to another far civ near cultural victory so i gave up - didn't want to continue the save), and the first is... Scotland ? Can't remember anyway while Gilga and me have 6 GS ppt, the first one has around 37 GS ppt ! Isn't it insane ? And that's with the 100% adjacency bonus card for science districts !
So I'm not even sure i will compete later.
That's why i would say that Civ6 Deity AI is better than Civ5's, even if they have to start with 3 settlers instead of 2 to achieve this.
On a side note, I like to play Settler games in order to try to build ALL the wonders. I must say it's often disappointing, as the AI even in Settler can rush them. One day, an AI even tried to capture my capital full of wonders, I don't remember if they succeeded but that was on SETTLER ! Nothing alike could even happen in Civ5.