Lonecat Nekophrodite
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- Joined
- Jan 10, 2019
- Messages
- 2,809
^ I already did in this thread but no reply so far. https://forums.civfanatics.com/threads/mod-prevents-unit-upgrades-coding-problem.653240/
Last edited:
Moderator Action: Off topic posts moved to that thread.^ I already did in this thread but no reply so far. https://forums.civfanatics.com/threads/mod-prevents-unit-upgrades-coding-problem.653240/
I agree with you but I'm still not sure that Civilization as a AAA series would retain its popularity if it didn't keep up with graphical advances. Even Civ4Col that you mention had improvements over the Civ 4 graphics engine with much nicer true reflective water. Hardcore gamers are not the core market for Civ. Gal Civ III's peak players for the latest 30 days is < 1000 whereas Civ VI's is >50k. Civilization is much more mainstream than you think.
I definitely would like a company like Stardock or someone to make a game like Civ that caters to the narrower audience, is more mod friendly, and more importantly would offer some competition. A game more like the Firaxis of the 90s-to the Civ4 days would make,
That's a good question, with the lack of news in relation to the code source for civ6 I've been looking for alternatives since some time, but there are no perfect platform from my POVWhy not just play or mod Civ 4 if graphics are not an issue?
Because I yearned for Hexagons since civ2proposal days?!Why not just play or mod Civ 4 if graphics are not an issue?
Civ4 is possibly the best modding platform ATM for civ, but there is a core incompatibility between Python and myself, and I'd miss SQL for development and hexagons for gameplay.
Understood you mean the potential mod-users, but ask myself increasingly whether you meant also the modders ...People on Steam Workshop especially (in my opinion) are generally less interested in code than artwork. Some are (were for Civ5 Workshop) actually pig-ignorant of the fact that the artwork did not mean anything in terms of how the mod functioned.
I can name my disliked part of Python precisely, it's the "quibble" with whitecharacters: if you do a lot of copy & paste of code fragments from different sources, it can drive you insane if you create a "funny" mix of blanks & tabs (with original different values of blanks numbersI can't explain my dislike of Python, it's a real gut feeling.
let x = 1
x = 1
local x = 1
x = 1
y = 2
print(x+y)
Does this automatically take care of the correct levels of insertion in my current target context, if eg. one source file uses 3 blanks as insertion, another one tab (worth 4 blanks), another 5 blanks and a last one uses 2 tabs (worth 3 blanks each) for insertion and I copy&paste quasi-randomly from the sources?if you use a decent IDE it will look after the whitespace for you (e.g. autoconvert tabs into 4 spaces or whatever you want).