Civ6 Overrandomization.

Air units are very good and have improved since earlier versions of civilization. In civ 4 air units did partial damage to land units which increased winning odds by a lot. In civ 5, air units did good damage to land units too.
 
Air units are very good and have improved since earlier versions of civilization. In civ 4 air units did partial damage to land units which increased winning odds by a lot. In civ 5, air units did good damage to land units too.

Air units, especially bombers, are actually game breakers, because the AI just won’t use them properly, and you can easily destroy all city defense with them (not even talking about 1-2 shotting all the best land units)… No matter what the status of my game is, I know that getting alum and aerodome tech will let me easily win any games, on any diff level. I’ve had to force myself not to do it anymore as it really becomes an exploit
 
I recall civ 2 had good use of air units itself with fighters being the defending air units and bombers being the offensive ones. I often remember leaving jet fighter units in cities that would scramble to protect that city when a stealth bomber would approach and try to attack the city. Stealth bombers had hard times bombarding cities with jet fighters intercepting them as the defenders of that city and in civ 4, defenders of that airspace where anything could get shot down whether it was an airlift, a rival air unit making a recon mission or a rival fighter trying to plunder oil wells.
 
Air units, especially bombers, are actually game breakers, because the AI just won’t use them properly, and you can easily destroy all city defense with them (not even talking about 1-2 shotting all the best land units)… No matter what the status of my game is, I know that getting alum and aerodome tech will let me easily win any games, on any diff level. I’ve had to force myself not to do it anymore as it really becomes an exploit

I'll be honest, I've never had to refrain from using planes because usually by the point where anything better than biplanes is relevant in the first place I've pretty much won already. Either I'm cruising to a peaceful victory or I'm almost done conquering the world and have a huge tech lead allowing any unit to roll over the AI.
 
I'll be honest, I've never had to refrain from using planes because usually by the point where anything better than biplanes is relevant in the first place I've pretty much won already. Either I'm cruising to a peaceful victory or I'm almost done conquering the world and have a huge tech lead allowing any unit to roll over the AI.

Flight is surprisingly easy to beeline - off the top of my head because I went for Oxford in my last game, then Industrialisation to reveal Coal (while most Medieval techs remained unresearched yet). Flight is right after.
... But then you need Oil for the planes! But at least you can build your Aerodromes preemptively.
 
When you play Norway and have to restart 10 times before you even get a coast capital city. I want the game to make use of continents more. To have them be different in numerous random ways rather than just a name. So maybe that long line of mountains are unique to one continent and have another one be more archipelago-like or whatever. So these annoying things don't happen everywhere but the game is still randomized.
 
Flight is surprisingly easy to beeline - off the top of my head because I went for Oxford in my last game, then Industrialisation to reveal Coal (while most Medieval techs remained unresearched yet). Flight is right after.
... But then you need Oil for the planes! But at least you can build your Aerodromes preemptively.

And that's precisely the issue. Beelining Flight only gets you observation balloons. You need Combustion to actually be able to build planes, or otherwise you have to beeline all the way to Advanced Flight instead, adding another three expensive technologies.

If you really want to go for a modern era conquest, it's much better to just beeline tanks and artillery, they're absolutely busted, in particular if you can time it with unlocking armies. And of course add a great general, fascism, higher diplomatic visibility (including Printing, bottom tech tree!) and a military alliance. If you get a spy with 2 lvls of diplomatic visibility, you can get a combined +21 combat strength there, on top of which you get the +17 from armies which puts your artillery at 118 bombard strength (98 defense strength) and your tanks at 123 combat strength. Compared to 80 (60) and 85 base. And as city strength depends on strongest ranged and melee unit without those bonuses... yeah, conquering becomes a breeze. And note that planes do not benefit from a great general, nor can they form armies.
 
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