MrRadar
Deity
- Joined
- Nov 8, 2014
- Messages
- 2,338
I don't think "overrandomization" is this game's problem, rather it is one of it's saving graces. "Playing the map" taken to extreme, offering you a wild variety of very different starts, where you must lean on everything available to you to get things going. Sometimes a start is legendary without the "legendary" settings, sometimes it just neutralises most or all leader/civ abilities, but so what? You play a blank civ until you get things going and get to use at least some of those abilities.
That being said, probably it would be interesting to start as a nameless civ, a bit like Nomad tribe in HK, and then select your leader/civ when entering Classical, after you've already seen some of your surroundings.
As for the AI science, as things are now, the AI science yield is irrelevant and there's no need to compare your science and AI's science. AI's SV priorities haven't been updated from vanilla to match new SV techs in GS afaik, and AI may go to the Moon t215, but usually it will not launch Exoplanet until after t300 on Deity. And then the only thing that matters is whether they have Aluminium to launch a few Lagrange lasers. Usually they waste Aluminium on units, and as AI has no idea about resource upkeep, they end up with 0 Aluminium, else you can preemptively buy it up from them. Tldr; usually you have time until ~t350ish on Deity until AI SV, on Standard speed and map. That's more than enough time for you to get some victory. If you don't lose before t50 due to an initial rush and you're still on the map past that time, you will most certainly win, if you don't quit too soon and do carry on.
That being said, probably it would be interesting to start as a nameless civ, a bit like Nomad tribe in HK, and then select your leader/civ when entering Classical, after you've already seen some of your surroundings.
As for the AI science, as things are now, the AI science yield is irrelevant and there's no need to compare your science and AI's science. AI's SV priorities haven't been updated from vanilla to match new SV techs in GS afaik, and AI may go to the Moon t215, but usually it will not launch Exoplanet until after t300 on Deity. And then the only thing that matters is whether they have Aluminium to launch a few Lagrange lasers. Usually they waste Aluminium on units, and as AI has no idea about resource upkeep, they end up with 0 Aluminium, else you can preemptively buy it up from them. Tldr; usually you have time until ~t350ish on Deity until AI SV, on Standard speed and map. That's more than enough time for you to get some victory. If you don't lose before t50 due to an initial rush and you're still on the map past that time, you will most certainly win, if you don't quit too soon and do carry on.