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CivAddiction’s Multiplayer Modpack – CP+CSD+C4DF+Serp’s+And More!

Discussion in 'Civ5 - Modpacks' started by civaddiction, Jun 12, 2015.

  1. ObtusePanda

    ObtusePanda Chieftain

    Joined:
    Nov 18, 2015
    Messages:
    3
    Yep that worked! Thanks for the quick response! One other suggestion,if possible, could you Update the RED mod to the unofficial v28 version :)
     
  2. yaitsbilly

    yaitsbilly Chieftain

    Joined:
    Dec 1, 2015
    Messages:
    8
    Where do I get Serp's Modpack to get Enhanced User Interface?? I read the comment saying that its not compatible but its in Serps pack.
     
  3. Whyah

    Whyah Chieftain

    Joined:
    Dec 6, 2015
    Messages:
    1
    Hey there!

    Before I say anything, thanks a bunch for making such a fantastic modpack!

    Problem is, I can't seem to make it work in a multiplayer game with my friend. I've followed the instructions to the letter; cleared cache, extracted the folder into Assets/DLC, and then applied the CSD patch into City-State Diplomacy Mod (CSD) for Brave New World (v 27)\Assets\UI\InGame!

    When I host a game, we can start it normally and it starts without a problem. However, the mods don't actually show up and it's as if I am hosting an unmodded vanilla game.

    What am I doing wrong?
     
  4. A.creature

    A.creature Chieftain

    Joined:
    Aug 25, 2015
    Messages:
    5
  5. lotaras

    lotaras Chieftain

    Joined:
    Dec 9, 2015
    Messages:
    1
    Did anodyne experienced CTD, when starting the game from "Custom start", when countries are picked up and type of map is selected I click on start and then the game crashes. I 've cleared the cache as described.

    Is it correct that I need to download only version 2 and its patch ?
     
  6. Gazebo

    Gazebo Lord of the Community Patch Supporter

    Joined:
    Sep 26, 2010
    Messages:
    18,034
    Gender:
    Male
    Location:
    Little Rock
    The CP is still deep in development in terms of MP support, so this was a good move. Keep in mind you are losing the bulk of AI improvements, but for MP (if all players are human) that's not a big deal. Once the CP is MP stable (or as stable as VMC etc.) it might be worthwhile looking into again.

    G
     
  7. RMcD94

    RMcD94 Chieftain

    Joined:
    Jan 22, 2010
    Messages:
    36
    Anyone else unable to select production in their city?
     
  8. civaddiction

    civaddiction Chieftain

    Joined:
    Dec 30, 2014
    Messages:
    96
    Hi Gazebo, thanks for visiting the thread. I have been following the improvements that the CP team is making to get CP as MP stable as possible. Thank you for your hard work! VMC isn't perfect and there are still desyncs and CTDs that occur even with that. When I switched from CP to WMC, I was trying to replicate the stability that Serp had with VMC as the base of his modpack but it seems that I still get more desyncs and CTDs in my modpack than he does (although admittedly improved from CP).

    That said, I haven't had time to work on the modpack recently. I won't rule out a look at it in the future, but I'm taking a hiatus on this project for now. Thanks everyone for your comments and support!
     
  9. awetzel

    awetzel Chieftain

    Joined:
    Jun 19, 2007
    Messages:
    63
    Really great modpack. Me and my friend love to play civ 5 multiplayer on a standard map. We set this modpack up and have played it the last two nights without any problems. We really love it. Is there any way to make the CPU more aggressive tho? We dont really like playing full Humans but the ai is so lack luster we always end up quitting. after about 3 hours or so. Could an Aggression mod be added to this mod pack? JDH Active AI would be awesome too.

    Anyway thanks for the mod pack. Its still way better than before.
     
  10. vtk2000

    vtk2000 Chieftain

    Joined:
    Oct 26, 2006
    Messages:
    6
    Is it possible to had JFD civs and how? I tried a lot of things and those civs never show up in the menus.
     
  11. vtk2000

    vtk2000 Chieftain

    Joined:
    Oct 26, 2006
    Messages:
    6
    Sorry, I meant "add"

    By the way, this modpack looks entertaining
     
  12. Dawid126

    Dawid126 Chieftain

    Joined:
    Jul 18, 2014
    Messages:
    9
    I've downloaded the mod but when I want to play with my brother through LAN network my brother can't find my game when I host it. If I host the game without mod everything is ok, we can join. What am I doing wrong?
     
  13. cowtongue

    cowtongue Chieftain

    Joined:
    Dec 25, 2015
    Messages:
    2
    Hello,

    I've been playing with this modpack with a friend of mine for a few days and it's been working perfectly! We introduced a third person to it, however, and when we play with him we all desync/ctd pretty much every other turn after the 2nd. The same thing occurs even if I play exclusively with the third person indicating it's on their end.

    The issue completely goes away if we disable barbarians or delete the modpack.

    Here's some of the logs from his end.
    Spoiler :
    Code:
    [681913.609] DBG: Received a sync request for unit (24576) which does not exist locally!
    [681913.828] DBG: Variable Out Of Sync : CvPlayer::m_strScriptData
    
    Game Turn : 1
    [681913.828] DBG: Variable Out Of Sync : CvPlayer::m_strScriptData
    
    Game Turn : 1
    [681913.828] DBG: Variable Out Of Sync : CvPlayer::m_strScriptData
    
    Game Turn : 1
    [681913.828] DBG: Variable Out Of Sync : CvPlayer::m_iJONSCulture
    
    Game Turn : 1
    [681913.828] DBG: Variable Out Of Sync : CvPlayer::m_iJONSCulture
    
    Game Turn : 1
    [681913.828] DBG: Variable Out Of Sync : CvPlayer::m_strScriptData
    
    Game Turn : 1
    [681913.828] DBG: Variable Out Of Sync : CvPlayer::m_paiUnitClassCount
    [681913.890] DBG: Variable Out Of Sync : CvPlayer::m_iNumBuilders
    
    Game Turn : 1
    [681913.890] DBG: Variable Out Of Sync : CvPlayer::m_strScriptData
    
    Game Turn : 1
    [681913.890] DBG: Variable Out Of Sync : CvPlayer::m_paiUnitClassMaking
    [681913.890] DBG: Variable Out Of Sync : CvPlayer::m_strScriptData
    
    Game Turn : 1
    [681913.890] DBG: Variable Out Of Sync : CvPlayer::m_paiBuildingClassMaking
    [681913.890] DBG: Variable Out Of Sync : CvPlayer::m_strScriptData
    
    Game Turn : 1
    [681913.890] DBG: Variable Out Of Sync : CvPlayer::m_strScriptData



    And here's some from my end on turn 4
    Spoiler :
    Code:
    [56820.578] DBG: Civilization 5: App Version: 403694 FINAL_RELEASE, GameCore: {CF7D28A8-1684-4420-AF45-11070C0B8C4A}, version 1.0.0
    [56842.468] DBG: Civilization 5: App Version: 403694 FINAL_RELEASE, GameCore: {CF7D28A8-1684-4420-AF45-11070C0B8C4A}, version 1.0.0
    [56871.515] DBG: Evaluating Map Path: (Success)
    Original Path: Assets\DLC\DLC_SP_Maps\Maps\Donut.lua
    New Path: Assets\DLC\DLC_SP_Maps\Maps\Donut.lua
    [56887.828] DBG: setTimeoutCheck(false)
    [56888.031] DBG: changeNumGameTurnActive(1) m_iNumActive=1 : setTurnActive() [loading save game] for player (HKS)GMAN
    [56896.312] DBG: setTimeoutCheck(true)
    [56898.046] DBG: SetTurnSlicingActive 1
    [56914.093] DBG: UpdateMoves() : player.setEndTurn(true) called for player 1 (HKS)GMAN
    [56914.203] DBG: UpdateMoves() : player 1 (HKS)GMAN running AutoMission (NO_MISSIONAI) on Scout id=16385
    [56914.203] DBG: CheckPlayerTurnDeactivate() : auto-moves complete for (HKS)GMAN
    [56914.203] DBG: changeNumGameTurnActive(-1) m_iNumActive=0 : setTurnActive() for player (HKS)GMAN
    [56914.640] DBG: Game Turn 3
    [56914.640] DBG: changeNumGameTurnActive(1) m_iNumActive=1 : setTurnActive() for player 63 Barbarian
    [56914.671] DBG: changeNumGameTurnActive(1) m_iNumActive=2 : setTurnActive() for player 4 Suleiman [ICON_GREAT_EXPLORER][ICON_CITY_STATE]
    [56914.671] DBG: changeNumGameTurnActive(1) m_iNumActive=3 : setTurnActive() for player 3 Genghis Khan [ICON_WAR][ICON_CITY_STATE]
    [56914.687] DBG: changeNumGameTurnActive(1) m_iNumActive=4 : setTurnActive() for player 6 Harald Bluetooth [ICON_GREAT_EXPLORER][ICON_TRADE]
    [56914.687] DBG: changeNumGameTurnActive(1) m_iNumActive=5 : setTurnActive() for player 5 Darius I [ICON_RESEARCH][ICON_TRADE]
    [56914.703] DBG: changeNumGameTurnActive(1) m_iNumActive=6 : setTurnActive() for player 2 Ramkhamhaeng [ICON_GOLD][ICON_INFLUENCE]
    [56914.703] DBG: changeNumGameTurnActive(1) m_iNumActive=7 : setTurnActive() for player 7 Pedro II [ICON_FOOD][ICON_CULTURE]
    [56915.156] DBG: UpdateMoves() : player.AI_unitUpdate() called for player 2 Ramkhamhaeng [ICON_GOLD][ICON_INFLUENCE]
    [56915.156] DBG: UpdateMoves() : player.setAutoMoves(true) called for player 2 Ramkhamhaeng [ICON_GOLD][ICON_INFLUENCE]
    [56915.156] DBG: UpdateMoves() : player 2 Ramkhamhaeng [ICON_GOLD][ICON_INFLUENCE] running AutoMission (MISSIONAI_EXPLORE) on Scout id=16385
    [56915.156] DBG: CheckPlayerTurnDeactivate() : auto-moves complete for Ramkhamhaeng [ICON_GOLD][ICON_INFLUENCE]
    [56915.156] DBG: changeNumGameTurnActive(-1) m_iNumActive=6 : setTurnActive() for player Ramkhamhaeng [ICON_GOLD][ICON_INFLUENCE]
    [56915.390] DBG: UpdateMoves() : player.AI_unitUpdate() called for player 3 Genghis Khan [ICON_WAR][ICON_CITY_STATE]
    [56915.390] DBG: UpdateMoves() : player.setAutoMoves(true) called for player 3 Genghis Khan [ICON_WAR][ICON_CITY_STATE]
    [56915.390] DBG: UpdateMoves() : player 3 Genghis Khan [ICON_WAR][ICON_CITY_STATE] running AutoMission (NO_MISSIONAI) on Warrior id=24576
    [56915.390] DBG: UpdateMoves() : player 3 Genghis Khan [ICON_WAR][ICON_CITY_STATE] running AutoMission (MISSIONAI_EXPLORE) on Scout id=16385
    [56915.390] DBG: CheckPlayerTurnDeactivate() : auto-moves complete for Genghis Khan [ICON_WAR][ICON_CITY_STATE]
    [56915.390] DBG: changeNumGameTurnActive(-1) m_iNumActive=5 : setTurnActive() for player Genghis Khan [ICON_WAR][ICON_CITY_STATE]
    [56915.500] DBG: UpdateMoves() : player.AI_unitUpdate() called for player 4 Suleiman [ICON_GREAT_EXPLORER][ICON_CITY_STATE]
    [56915.500] DBG: UpdateMoves() : player.setAutoMoves(true) called for player 4 Suleiman [ICON_GREAT_EXPLORER][ICON_CITY_STATE]
    [56915.500] DBG: UpdateMoves() : player 4 Suleiman [ICON_GREAT_EXPLORER][ICON_CITY_STATE] running AutoMission (NO_MISSIONAI) on Archer id=24576
    [56915.500] DBG: UpdateMoves() : player 4 Suleiman [ICON_GREAT_EXPLORER][ICON_CITY_STATE] running AutoMission (MISSIONAI_EXPLORE) on Scout id=16385
    [56915.500] DBG: CheckPlayerTurnDeactivate() : auto-moves complete for Suleiman [ICON_GREAT_EXPLORER][ICON_CITY_STATE]
    [56915.500] DBG: changeNumGameTurnActive(-1) m_iNumActive=4 : setTurnActive() for player Suleiman [ICON_GREAT_EXPLORER][ICON_CITY_STATE]
    [56915.609] DBG: UpdateMoves() : player.AI_unitUpdate() called for player 5 Darius I [ICON_RESEARCH][ICON_TRADE]
    [56915.609] DBG: UpdateMoves() : player.setAutoMoves(true) called for player 5 Darius I [ICON_RESEARCH][ICON_TRADE]
    [56915.609] DBG: UpdateMoves() : player 5 Darius I [ICON_RESEARCH][ICON_TRADE] running AutoMission (MISSIONAI_EXPLORE) on Scout id=16385
    [56915.609] DBG: CheckPlayerTurnDeactivate() : auto-moves complete for Darius I [ICON_RESEARCH][ICON_TRADE]
    [56915.609] DBG: changeNumGameTurnActive(-1) m_iNumActive=3 : setTurnActive() for player Darius I [ICON_RESEARCH][ICON_TRADE]
    [56915.718] DBG: UpdateMoves() : player.AI_unitUpdate() called for player 6 Harald Bluetooth [ICON_GREAT_EXPLORER][ICON_TRADE]
    [56915.718] DBG: UpdateMoves() : player.setAutoMoves(true) called for player 6 Harald Bluetooth [ICON_GREAT_EXPLORER][ICON_TRADE]
    [56915.718] DBG: UpdateMoves() : player 6 Harald Bluetooth [ICON_GREAT_EXPLORER][ICON_TRADE] running AutoMission (MISSIONAI_EXPLORE) on Scout id=16385
    [56915.718] DBG: CheckPlayerTurnDeactivate() : auto-moves complete for Harald Bluetooth [ICON_GREAT_EXPLORER][ICON_TRADE]
    [56915.718] DBG: changeNumGameTurnActive(-1) m_iNumActive=2 : setTurnActive() for player Harald Bluetooth [ICON_GREAT_EXPLORER][ICON_TRADE]
    [56915.828] DBG: UpdateMoves() : player.AI_unitUpdate() called for player 7 Pedro II [ICON_FOOD][ICON_CULTURE]
    [56915.828] DBG: UpdateMoves() : player.setAutoMoves(true) called for player 7 Pedro II [ICON_FOOD][ICON_CULTURE]
    [56915.828] DBG: UpdateMoves() : player 7 Pedro II [ICON_FOOD][ICON_CULTURE] running AutoMission (MISSIONAI_EXPLORE) on Scout id=16385
    [56915.828] DBG: CheckPlayerTurnDeactivate() : auto-moves complete for Pedro II [ICON_FOOD][ICON_CULTURE]
    [56915.828] DBG: changeNumGameTurnActive(-1) m_iNumActive=1 : setTurnActive() for player Pedro II [ICON_FOOD][ICON_CULTURE]
    [56915.937] DBG: UpdateMoves() : player.AI_unitUpdate() called for player 63 Barbarian
    [56915.937] DBG: UpdateMoves() : player.setAutoMoves(true) called for player 63 Barbarian
    [56915.937] DBG: UpdateMoves() : player 63 Barbarian running AutoMission (NO_MISSIONAI) on Brute id=8192
    [56915.937] DBG: UpdateMoves() : player 63 Barbarian running AutoMission (NO_MISSIONAI) on Brute id=16385
    [56915.937] DBG: UpdateMoves() : player 63 Barbarian running AutoMission (NO_MISSIONAI) on Brute id=24578
    [56915.937] DBG: CheckPlayerTurnDeactivate() : auto-moves complete for Barbarian
    [56915.937] DBG: changeNumGameTurnActive(-1) m_iNumActive=0 : setTurnActive() for player Barbarian
    [56916.046] DBG: changeNumGameTurnActive(1) m_iNumActive=1 : setTurnActive() for player 0 Cowtongue
    [56916.187] DBG: changeNumGameTurnActive(1) m_iNumActive=2 : setTurnActive() for player 1 (HKS)GMAN
    [56921.687] DBG: UpdateMoves() : player.setEndTurn(true) called for player 0 Cowtongue
    [56921.687] DBG: UpdateMoves() : player.setEndTurn(true) called for player 1 (HKS)GMAN
    [56921.796] DBG: UpdateMoves() : player 0 Cowtongue running AutoMission (NO_MISSIONAI) on Scout id=16385
    [56921.796] DBG: UpdateMoves() : player 1 (HKS)GMAN running AutoMission (NO_MISSIONAI) on Scout id=16385
    [56921.796] DBG: CheckPlayerTurnDeactivate() : auto-moves complete for Cowtongue
    [56921.796] DBG: changeNumGameTurnActive(-1) m_iNumActive=1 : setTurnActive() for player Cowtongue
    [56921.796] DBG: CheckPlayerTurnDeactivate() : auto-moves complete for (HKS)GMAN
    [56921.796] DBG: changeNumGameTurnActive(-1) m_iNumActive=0 : setTurnActive() for player (HKS)GMAN
    [56922.187] DBG: Game Turn 4
    [56922.187] DBG: changeNumGameTurnActive(1) m_iNumActive=1 : setTurnActive() for player 2 Ramkhamhaeng [ICON_GOLD][ICON_INFLUENCE]
    [56922.203] DBG: changeNumGameTurnActive(1) m_iNumActive=2 : setTurnActive() for player 3 Genghis Khan [ICON_WAR][ICON_CITY_STATE]
    [56922.203] DBG: changeNumGameTurnActive(1) m_iNumActive=3 : setTurnActive() for player 6 Harald Bluetooth [ICON_GREAT_EXPLORER][ICON_TRADE]
    [56922.218] DBG: changeNumGameTurnActive(1) m_iNumActive=4 : setTurnActive() for player 4 Suleiman [ICON_GREAT_EXPLORER][ICON_CITY_STATE]
    [56922.218] DBG: changeNumGameTurnActive(1) m_iNumActive=5 : setTurnActive() for player 63 Barbarian
    [56922.250] DBG: changeNumGameTurnActive(1) m_iNumActive=6 : setTurnActive() for player 5 Darius I [ICON_RESEARCH][ICON_TRADE]
    [56922.250] DBG: changeNumGameTurnActive(1) m_iNumActive=7 : setTurnActive() for player 7 Pedro II [ICON_FOOD][ICON_CULTURE]
    [56922.734] DBG: UpdateMoves() : player.AI_unitUpdate() called for player 2 Ramkhamhaeng [ICON_GOLD][ICON_INFLUENCE]
    [56922.734] DBG: UpdateMoves() : player.setAutoMoves(true) called for player 2 Ramkhamhaeng [ICON_GOLD][ICON_INFLUENCE]
    [56922.734] DBG: UpdateMoves() : player 2 Ramkhamhaeng [ICON_GOLD][ICON_INFLUENCE] running AutoMission (MISSIONAI_EXPLORE) on Scout id=16385
    [56922.734] DBG: CheckPlayerTurnDeactivate() : auto-moves complete for Ramkhamhaeng [ICON_GOLD][ICON_INFLUENCE]
    [56922.734] DBG: changeNumGameTurnActive(-1) m_iNumActive=6 : setTurnActive() for player Ramkhamhaeng [ICON_GOLD][ICON_INFLUENCE]
    [56922.984] DBG: UpdateMoves() : player.AI_unitUpdate() called for player 3 Genghis Khan [ICON_WAR][ICON_CITY_STATE]
    [56922.984] DBG: UpdateMoves() : player.setAutoMoves(true) called for player 3 Genghis Khan [ICON_WAR][ICON_CITY_STATE]
    [56922.984] DBG: UpdateMoves() : player 3 Genghis Khan [ICON_WAR][ICON_CITY_STATE] running AutoMission (NO_MISSIONAI) on Warrior id=24576
    [56922.984] DBG: UpdateMoves() : player 3 Genghis Khan [ICON_WAR][ICON_CITY_STATE] running AutoMission (MISSIONAI_EXPLORE) on Scout id=16385
    [56922.984] DBG: CheckPlayerTurnDeactivate() : auto-moves complete for Genghis Khan [ICON_WAR][ICON_CITY_STATE]
    [56922.984] DBG: changeNumGameTurnActive(-1) m_iNumActive=5 : setTurnActive() for player Genghis Khan [ICON_WAR][ICON_CITY_STATE]
    [56923.093] DBG: UpdateMoves() : player.AI_unitUpdate() called for player 4 Suleiman [ICON_GREAT_EXPLORER][ICON_CITY_STATE]
    [56923.093] DBG: UpdateMoves() : player.setAutoMoves(true) called for player 4 Suleiman [ICON_GREAT_EXPLORER][ICON_CITY_STATE]
    [56923.093] DBG: UpdateMoves() : player 4 Suleiman [ICON_GREAT_EXPLORER][ICON_CITY_STATE] running AutoMission (NO_MISSIONAI) on Archer id=24576
    [56923.093] DBG: CheckPlayerTurnDeactivate() : auto-moves complete for Suleiman [ICON_GREAT_EXPLORER][ICON_CITY_STATE]
    [56923.093] DBG: changeNumGameTurnActive(-1) m_iNumActive=4 : setTurnActive() for player Suleiman [ICON_GREAT_EXPLORER][ICON_CITY_STATE]
    [56923.203] DBG: UpdateMoves() : player.AI_unitUpdate() called for player 5 Darius I [ICON_RESEARCH][ICON_TRADE]
    [56923.203] DBG: UpdateMoves() : player.setAutoMoves(true) called for player 5 Darius I [ICON_RESEARCH][ICON_TRADE]
    [56923.203] DBG: UpdateMoves() : player 5 Darius I [ICON_RESEARCH][ICON_TRADE] running AutoMission (MISSIONAI_EXPLORE) on Scout id=16385
    [56923.203] DBG: CheckPlayerTurnDeactivate() : auto-moves complete for Darius I [ICON_RESEARCH][ICON_TRADE]
    [56923.203] DBG: changeNumGameTurnActive(-1) m_iNumActive=3 : setTurnActive() for player Darius I [ICON_RESEARCH][ICON_TRADE]
    [56923.312] DBG: UpdateMoves() : player.AI_unitUpdate() called for player 6 Harald Bluetooth [ICON_GREAT_EXPLORER][ICON_TRADE]
    [56923.312] DBG: UpdateMoves() : player.setAutoMoves(true) called for player 6 Harald Bluetooth [ICON_GREAT_EXPLORER][ICON_TRADE]
    [56923.531] DBG: UpdateMoves() : player.setAutoMoves(true) called for player 63 Barbarian
    [56923.531] DBG: UpdateMoves() : player 63 Barbarian running AutoMission (NO_MISSIONAI) on Brute id=8192
    [56923.531] DBG: UpdateMoves() : player 63 Barbarian running AutoMission (NO_MISSIONAI) on Brute id=16385
    [56923.531] DBG: UpdateMoves() : player 63 Barbarian running AutoMission (NO_MISSIONAI) on Brute id=24578
    [56923.531] DBG: UpdateMoves() : player 63 Barbarian running AutoMission (NO_MISSIONAI) on Brute id=32771
    [56923.531] DBG: CheckPlayerTurnDeactivate() : auto-moves complete for Barbarian
    [56923.531] DBG: changeNumGameTurnActive(-1) m_iNumActive=0 : setTurnActive() for player Barbarian
    [56923.640] DBG: changeNumGameTurnActive(1) m_iNumActive=1 : setTurnActive() for player 0 Cowtongue
    [56923.781] DBG: changeNumGameTurnActive(1) m_iNumActive=2 : setTurnActive() for player 1 (HKS)GMAN
    [56929.140] DBG: UpdateMoves() : player.setEndTurn(true) called for player 0 Cowtongue
    [56929.140] DBG: UpdateMoves() : player.setEndTurn(true) called for player 1 (HKS)GMAN
    [56929.250] DBG: UpdateMoves() : player 0 Cowtongue running AutoMission (NO_MISSIONAI) on Scout id=16385
    [56929.250] DBG: UpdateMoves() : player 1 (HKS)GMAN running AutoMission (NO_MISSIONAI) on Scout id=16385
    [56929.250] DBG: CheckPlayerTurnDeactivate() : auto-moves complete for Cowtongue
    [56929.250] DBG: changeNumGameTurnActive(-1) m_iNumActive=1 : setTurnActive() for player Cowtongue
    [56929.250] DBG: CheckPlayerTurnDeactivate() : auto-moves complete for (HKS)GMAN
    [56929.250] DBG: changeNumGameTurnActive(-1) m_iNumActive=0 : setTurnActive() for player (HKS)GMAN
    [56929.343] DBG: City out of sync. Player=3, Name=TXT_KEY_CITY_NAME_KARAKORUM, id=8192, X=46, Y=55
    Variable Out Of Sync : CvCity::m_iFood
    
    Game Turn : 4
    [56929.359] DBG: Unit out of sync. Player=63, Name=Brute, id=32771, X=26, Y=59
    Variable Out Of Sync : CvUnit::m_iX
    
    
    [56929.359] DBG: Unit out of sync. Player=63, Name=Brute, id=32771, X=26, Y=59
    Variable Out Of Sync : CvUnit::m_iY
    
    
    [56929.359] DBG: Received a sync request for unit (24576) which does not exist locally!
    [56929.359] DBG: Variable Out Of Sync : CvPlayer::m_iJONSCulture
    
    Game Turn : 4
    [56929.359] DBG: Variable Out Of Sync : CvPlayer::m_iJONSCulture
    
    Game Turn : 4
    [56929.359] DBG: Variable Out Of Sync : CvPlayer::m_iJONSCulture
    
    Game Turn : 4
    [56929.359] DBG: Variable Out Of Sync : CvPlayer::m_iJONSCulture
    
    Game Turn : 4
    [56929.359] DBG: Variable Out Of Sync : CvPlayer::m_paiUnitClassCount
    [56929.359] DBG: Game Random Number Generators are out of sync : local.seed=
    [56934.656] DBG: setTimeoutCheck(false)
    [56934.656] DBG: SetTurnSlicingActive 0
    [56947.390] DBG: setTimeoutCheck(true)
    [56947.390] DBG: SetTurnSlicingActive 1
    [56949.812] DBG: Game Turn 5
    [56949.812] DBG: changeNumGameTurnActive(1) m_iNumActive=1 : setTurnActive() for player 3 Genghis Khan [ICON_WAR][ICON_CITY_STATE]
    [56949.828] DBG: changeNumGameTurnActive(1) m_iNumActive=2 : setTurnActive() for player 2 Ramkhamhaeng [ICON_GOLD][ICON_INFLUENCE]
    [56949.828] DBG: changeNumGameTurnActive(1) m_iNumActive=3 : setTurnActive() for player 7 Pedro II [ICON_FOOD][ICON_CULTURE]
    [56949.843] DBG: changeNumGameTurnActive(1) m_iNumActive=4 : setTurnActive() for player 5 Darius I [ICON_RESEARCH][ICON_TRADE]
    [56949.843] DBG: changeNumGameTurnActive(1) m_iNumActive=5 : setTurnActive() for player 63 Barbarian
    [56949.890] DBG: changeNumGameTurnActive(1) m_iNumActive=6 : setTurnActive() for player 4 Suleiman [ICON_GREAT_EXPLORER][ICON_CITY_STATE]
    [56949.890] DBG: changeNumGameTurnActive(1) m_iNumActive=7 : setTurnActive() for player 6 Harald Bluetooth [ICON_GREAT_EXPLORER][ICON_TRADE]
    [56950.359] DBG: UpdateMoves() : player.AI_unitUpdate() called for player 2 Ramkhamhaeng [ICON_GOLD][ICON_INFLUENCE]
    [56950.359] DBG: UpdateMoves() : player.setAutoMoves(true) called for player 2 Ramkhamhaeng [ICON_GOLD][ICON_INFLUENCE]
    [56950.359] DBG: UpdateMoves() : player 2 Ramkhamhaeng [ICON_GOLD][ICON_INFLUENCE] running AutoMission (MISSIONAI_EXPLORE) on Scout id=16385
    [56950.359] DBG: CheckPlayerTurnDeactivate() : auto-moves complete for Ramkhamhaeng [ICON_GOLD][ICON_INFLUENCE]
    [56950.359] DBG: changeNumGameTurnActive(-1) m_iNumActive=6 : setTurnActive() for player Ramkhamhaeng [ICON_GOLD][ICON_INFLUENCE]
    [56950.609] DBG: UpdateMoves() : player.AI_unitUpdate() called for player 3 Genghis Khan [ICON_WAR][ICON_CITY_STATE]
    [56950.609] DBG: UpdateMoves() : player.setAutoMoves(true) called for player 3 Genghis Khan [ICON_WAR][ICON_CITY_STATE]
    [56950.609] DBG: UpdateMoves() : player 3 Genghis Khan [ICON_WAR][ICON_CITY_STATE] running AutoMission (NO_MISSIONAI) on Warrior id=24576
    [56950.609] DBG: UpdateMoves() : player 3 Genghis Khan [ICON_WAR][ICON_CITY_STATE] running AutoMission (MISSIONAI_EXPLORE) on Scout id=16385
    [56950.609] DBG: CheckPlayerTurnDeactivate() : auto-moves complete for Genghis Khan [ICON_WAR][ICON_CITY_STATE]
    [56950.609] DBG: changeNumGameTurnActive(-1) m_iNumActive=5 : setTurnActive() for player Genghis Khan [ICON_WAR][ICON_CITY_STATE]
    [56950.718] DBG: UpdateMoves() : player.AI_unitUpdate() called for player 4 Suleiman [ICON_GREAT_EXPLORER][ICON_CITY_STATE]
    [56950.718] DBG: UpdateMoves() : player.setAutoMoves(true) called for player 4 Suleiman [ICON_GREAT_EXPLORER][ICON_CITY_STATE]
    [56950.718] DBG: UpdateMoves() : player 4 Suleiman [ICON_GREAT_EXPLORER][ICON_CITY_STATE] running AutoMission (NO_MISSIONAI) on Archer id=24576
    [56950.718] DBG: CheckPlayerTurnDeactivate() : auto-moves complete for Suleiman [ICON_GREAT_EXPLORER][ICON_CITY_STATE]
    [56950.718] DBG: changeNumGameTurnActive(-1) m_iNumActive=4 : setTurnActive() for player Suleiman [ICON_GREAT_EXPLORER][ICON_CITY_STATE]
    [56950.828] DBG: UpdateMoves() : player.AI_unitUpdate() called for player 5 Darius I [ICON_RESEARCH][ICON_TRADE]
    [56950.828] DBG: UpdateMoves() : player.setAutoMoves(true) called for player 5 Darius I [ICON_RESEARCH][ICON_TRADE]
    [56950.828] DBG: UpdateMoves() : player 5 Darius I [ICON_RESEARCH][ICON_TRADE] running AutoMission (MISSIONAI_EXPLORE) on Scout id=16385
    [56950.828] DBG: CheckPlayerTurnDeactivate() : auto-moves complete for Darius I [ICON_RESEARCH][ICON_TRADE]
    [56950.828] DBG: changeNumGameTurnActive(-1) m_iNumActive=3 : setTurnActive() for player Darius I [ICON_RESEARCH][ICON_TRADE]
    [56950.937] DBG: UpdateMoves() : player.AI_unitUpdate() called for player 6 Harald Bluetooth [ICON_GREAT_EXPLORER][ICON_TRADE]
    [56950.937] DBG: UpdateMoves() : player.setAutoMoves(true) called for player 6 Harald Bluetooth [ICON_GREAT_EXPLORER][ICON_TRADE]
    [56950.937] DBG: UpdateMoves() : player 6 Harald Bluetooth [ICON_GREAT_EXPLORER][ICON_TRADE] running AutoMission (MISSIONAI_EXPLORE) on Scout id=16385
    [56950.937] DBG: CheckPlayerTurnDeactivate() : auto-moves complete for Harald Bluetooth [ICON_GREAT_EXPLORER][ICON_TRADE]
    [56950.937] DBG: changeNumGameTurnActive(-1) m_iNumActive=2 : setTurnActive() for player Harald Bluetooth [ICON_GREAT_EXPLORER][ICON_TRADE]
    [56951.046] DBG: UpdateMoves() : player.AI_unitUpdate() called for player 7 Pedro II [ICON_FOOD][ICON_CULTURE]
    [56951.046] DBG: UpdateMoves() : player.setAutoMoves(true) called for player 7 Pedro II [ICON_FOOD][ICON_CULTURE]
    [56951.046] DBG: UpdateMoves() : player 7 Pedro II [ICON_FOOD][ICON_CULTURE] running AutoMission (NO_MISSIONAI) on Archer id=24576
    [56951.046] DBG: CheckPlayerTurnDeactivate() : auto-moves complete for Pedro II [ICON_FOOD][ICON_CULTURE]
    [56951.046] DBG: changeNumGameTurnActive(-1) m_iNumActive=1 : setTurnActive() for player Pedro II [ICON_FOOD][ICON_CULTURE]
    [56951.156] DBG: UpdateMoves() : player.AI_unitUpdate() called for player 63 Barbarian
    [56951.156] DBG: UpdateMoves() : player.setAutoMoves(true) called for player 63 Barbarian
    [56951.156] DBG: UpdateMoves() : player 63 Barbarian running AutoMission (NO_MISSIONAI) on Brute id=8192
    [56951.156] DBG: UpdateMoves() : player 63 Barbarian running AutoMission (NO_MISSIONAI) on Brute id=16385
    [56951.156] DBG: UpdateMoves() : player 63 Barbarian running AutoMission (NO_MISSIONAI) on Brute id=24578
    [56951.156] DBG: UpdateMoves() : player 63 Barbarian running AutoMission (NO_MISSIONAI) on Brute id=32771
    [56951.156] DBG: CheckPlayerTurnDeactivate() : auto-moves complete for Barbarian
    [56951.156] DBG: changeNumGameTurnActive(-1) m_iNumActive=0 : setTurnActive() for player Barbarian
    [56951.265] DBG: changeNumGameTurnActive(1) m_iNumActive=1 : setTurnActive() for player 0 Cowtongue
    [56951.390] DBG: changeNumGameTurnActive(1) m_iNumActive=2 : setTurnActive() for player 1 (HKS)GMAN
    [57087.078] DBG: UpdateMoves() : player.setEndTurn(true) called for player 0 Cowtongue
    [57087.078] DBG: UpdateMoves() : player.setEndTurn(true) called for player 1 (HKS)GMAN
    [57087.187] DBG: UpdateMoves() : player 0 Cowtongue running AutoMission (NO_MISSIONAI) on Scout id=16385
    [57087.187] DBG: UpdateMoves() : player 1 (HKS)GMAN running AutoMission (NO_MISSIONAI) on Scout id=16385
    [57087.187] DBG: CheckPlayerTurnDeactivate() : auto-moves complete for Cowtongue
    [57087.187] DBG: changeNumGameTurnActive(-1) m_iNumActive=1 : setTurnActive() for player Cowtongue
    [57087.187] DBG: CheckPlayerTurnDeactivate() : auto-moves complete for (HKS)GMAN
    [57087.187] DBG: changeNumGameTurnActive(-1) m_iNumActive=0 : setTurnActive() for player (HKS)GMAN
    [57087.390] DBG: Game Turn 6
    [57087.390] DBG: changeNumGameTurnActive(1) m_iNumActive=1 : setTurnActive() for player 3 Genghis Khan [ICON_WAR][ICON_CITY_STATE]
    [57087.406] DBG: changeNumGameTurnActive(1) m_iNumActive=2 : setTurnActive() for player 5 Darius I [ICON_RESEARCH][ICON_TRADE]
    [57087.421] DBG: changeNumGameTurnActive(1) m_iNumActive=3 : setTurnActive() for player 6 Harald Bluetooth [ICON_GREAT_EXPLORER][ICON_TRADE]
    [57087.421] DBG: changeNumGameTurnActive(1) m_iNumActive=4 : setTurnActive() for player 2 Ramkhamhaeng [ICON_GOLD][ICON_INFLUENCE]
    [57087.437] DBG: changeNumGameTurnActive(1) m_iNumActive=5 : setTurnActive() for player 63 Barbarian
    [57087.468] DBG: changeNumGameTurnActive(1) m_iNumActive=6 : setTurnActive() for player 4 Suleiman [ICON_GREAT_EXPLORER][ICON_CITY_STATE]
    [57087.468] DBG: changeNumGameTurnActive(1) m_iNumActive=7 : setTurnActive() for player 7 Pedro II [ICON_FOOD][ICON_CULTURE]
    [57087.937] DBG: UpdateMoves() : player.AI_unitUpdate() called for player 2 Ramkhamhaeng [ICON_GOLD][ICON_INFLUENCE]
    [57087.937] DBG: UpdateMoves() : player.setAutoMoves(true) called for player 2 Ramkhamhaeng [ICON_GOLD][ICON_INFLUENCE]
    [57087.937] DBG: UpdateMoves() : player 2 Ramkhamhaeng [ICON_GOLD][ICON_INFLUENCE] running AutoMission (NO_MISSIONAI) on Archer id=24576
    [57087.937] DBG: UpdateMoves() : player 2 Ramkhamhaeng [ICON_GOLD][ICON_INFLUENCE] running AutoMission (MISSIONAI_EXPLORE) on Scout id=16385
    [57087.937] DBG: CheckPlayerTurnDeactivate() : auto-moves complete for Ramkhamhaeng [ICON_GOLD][ICON_INFLUENCE]
    [57087.937] DBG: changeNumGameTurnActive(-1) m_iNumActive=6 : setTurnActive() for player Ramkhamhaeng [ICON_GOLD][ICON_INFLUENCE]
    [57088.156] DBG: UpdateMoves() : player.AI_unitUpdate() called for player 3 Genghis Khan [ICON_WAR][ICON_CITY_STATE]
    [57088.156] DBG: UpdateMoves() : player.setAutoMoves(true) called for player 3 Genghis Khan [ICON_WAR][ICON_CITY_STATE]
    [57088.156] DBG: UpdateMoves() : player 3 Genghis Khan [ICON_WAR][ICON_CITY_STATE] running AutoMission (NO_MISSIONAI) on Warrior id=24576
    [57088.156] DBG: UpdateMoves() : player 3 Genghis Khan [ICON_WAR][ICON_CITY_STATE] running AutoMission (MISSIONAI_EXPLORE) on Scout id=16385
    [57088.156] DBG: CheckPlayerTurnDeactivate() : auto-moves complete for Genghis Khan [ICON_WAR][ICON_CITY_STATE]
    [57088.156] DBG: changeNumGameTurnActive(-1) m_iNumActive=5 : setTurnActive() for player Genghis Khan [ICON_WAR][ICON_CITY_STATE]
    [57088.265] DBG: UpdateMoves() : player.AI_unitUpdate() called for player 4 Suleiman [ICON_GREAT_EXPLORER][ICON_CITY_STATE]
    [57088.265] DBG: UpdateMoves() : player.setAutoMoves(true) called for player 4 Suleiman [ICON_GREAT_EXPLORER][ICON_CITY_STATE]
    [57088.265] DBG: UpdateMoves() : player 4 Suleiman [ICON_GREAT_EXPLORER][ICON_CITY_STATE] running AutoMission (NO_MISSIONAI) on Archer id=24576
    [57088.265] DBG: CheckPlayerTurnDeactivate() : auto-moves complete for Suleiman [ICON_GREAT_EXPLORER][ICON_CITY_STATE]
    [57088.265] DBG: changeNumGameTurnActive(-1) m_iNumActive=4 : setTurnActive() for player Suleiman [ICON_GREAT_EXPLORER][ICON_CITY_STATE]
    [57088.375] DBG: UpdateMoves() : player.AI_unitUpdate() called for player 5 Darius I [ICON_RESEARCH][ICON_TRADE]
    [57088.375] DBG: UpdateMoves() : player.setAutoMoves(true) called for player 5 Darius I [ICON_RESEARCH][ICON_TRADE]
    [57088.375] DBG: UpdateMoves() : player 5 Darius I [ICON_RESEARCH][ICON_TRADE] running AutoMission (MISSIONAI_EXPLORE) on Scout id=16385
    [57088.375] DBG: CheckPlayerTurnDeactivate() : auto-moves complete for Darius I [ICON_RESEARCH][ICON_TRADE]
    [57088.593] DBG: CheckPlayerTurnDeactivate() : auto-moves complete for Pedro II [ICON_FOOD][ICON_CULTURE]
    [57088.593] DBG: changeNumGameTurnActive(-1) m_iNumActive=1 : setTurnActive() for player Pedro II [ICON_FOOD][ICON_CULTURE]
    [57088.703] DBG: UpdateMoves() : player.AI_unitUpdate() called for player 63 Barbarian
    [57088.703] DBG: UpdateMoves() : player.setAutoMoves(true) called for player 63 Barbarian
    [57088.703] DBG: UpdateMoves() : player 63 Barbarian running AutoMission (NO_MISSIONAI) on Brute id=8192
    [57088.703] DBG: UpdateMoves() : player 63 Barbarian running AutoMission (NO_MISSIONAI) on Brute id=16385
    [57088.703] DBG: UpdateMoves() : player 63 Barbarian running AutoMission (NO_MISSIONAI) on Brute id=24578
    [57088.703] DBG: UpdateMoves() : player 63 Barbarian running AutoMission (NO_MISSIONAI) on Brute id=32771
    [57088.703] DBG: CheckPlayerTurnDeactivate() : auto-moves complete for Barbarian
    [57088.703] DBG: changeNumGameTurnActive(-1) m_iNumActive=0 : setTurnActive() for player Barbarian
    [57088.812] DBG: changeNumGameTurnActive(1) m_iNumActive=1 : setTurnActive() for player 0 Cowtongue
    [57088.937] DBG: changeNumGameTurnActive(1) m_iNumActive=2 : setTurnActive() for player 1 (HKS)GMAN
    [57094.187] DBG: UpdateMoves() : player.setEndTurn(true) called for player 0 Cowtongue
    [57094.187] DBG: UpdateMoves() : player.setEndTurn(true) called for player 1 (HKS)GMAN
    [57094.296] DBG: UpdateMoves() : player 0 Cowtongue running AutoMission (NO_MISSIONAI) on Scout id=16385
    [57094.296] DBG: UpdateMoves() : player 1 (HKS)GMAN running AutoMission (NO_MISSIONAI) on Scout id=16385
    [57094.296] DBG: CheckPlayerTurnDeactivate() : auto-moves complete for Cowtongue
    [57094.296] DBG: changeNumGameTurnActive(-1) m_iNumActive=1 : setTurnActive() for player Cowtongue
    [57094.296] DBG: CheckPlayerTurnDeactivate() : auto-moves complete for (HKS)GMAN
    [57094.296] DBG: changeNumGameTurnActive(-1) m_iNumActive=0 : setTurnActive() for player (HKS)GMAN
    [57094.406] DBG: City out of sync. Player=6, Name=TXT_KEY_CITY_NAME_COPENHAGEN, id=8192, X=54, Y=47
    Variable Out Of Sync : CvCity::m_iFood
    
    Game Turn : 6
    [57094.406] DBG: Received a sync request for unit (16385) which does not exist locally!
    [57094.406] DBG: Received a sync request for unit (40964) which does not exist locally!
    [57094.406] DBG: Variable Out Of Sync : CvPlayer::m_iJONSCulture
    
    Game Turn : 6
    [57094.406] DBG: Variable Out Of Sync : CvPlayer::m_iJONSCulture
    
    Game Turn : 6
    [57094.406] DBG: Variable Out Of Sync : CvPlayer::m_iNumMilitaryUnits
    
    Game Turn : 6
    [57094.406] DBG: Variable Out Of Sync : CvPlayer::m_iMilitaryMight
    
    Game Turn : 6
    [57094.406] DBG: Variable Out Of Sync : CvPlayer::m_paiUnitClassCount
    [57094.406] DBG: Game Random Number Generators are out of sync : local.seed=
    [57100.171] DBG: setTimeoutCheck(false)
    [57100.171] DBG: SetTurnSlicingActive 0
    [57112.812] DBG: setTimeoutCheck(true)
    [57112.812] DBG: SetTurnSlicingActive 1
    [57115.125] DBG: Game Turn 7


    I do not have the full logs since I crashed and rejoined.


    Has anyone had a similar issue? Thank you.
     
  14. gfzgfx

    gfzgfx Chieftain

    Joined:
    Jul 22, 2014
    Messages:
    1
    I have also been having this problem. I'm not sure what the cause is, but we've tried going back versions without success. Does anyone know what might be causing it?
     
  15. costalini

    costalini Chieftain

    Joined:
    Jul 23, 2015
    Messages:
    6
    Hi,

    Once again great MOD and thanks for the great work.

    I've been playing with a friend in Multiplayer, but at some point the game crashes.

    which log should I enable so I can track the cause?

    thanks in advance
     
  16. Darkology

    Darkology Chieftain

    Joined:
    May 12, 2007
    Messages:
    53
    Location:
    Athens-Greece
    Hello

    The mod is awesome!

    Is it possible to remove the farm replacement mod completely?
    I deleted it from the main mod's folder, but there are still new farm graphics.
     
  17. madm

    madm Chieftain

    Joined:
    Dec 9, 2003
    Messages:
    38
    Let's start by saying that I love this mod, thanks for putting it together.
    However, I stumbled upon an annoying bug: sometimes, when a city tells me that it will grow in e.g. 8 turns, after I hit 'next turn' this 8 turns briefly changes into 9 turns, and back into 8 turns again at the start of the next turn. So, effectively city growth is halted. This may go on forever (!), it may happen to one or more cities, it happens in SP as well as MP. As in-game I could not do anything about it, it forces me to quit (fun is gone). After some searching I found that this is caused by the function ConvertHealthToFood in the file Plague_Main.lua in directory ...MP_MODSPACK\Mods\Health & Plague for BNW (v 19)\Lua. I did not bother to debug this function, but just prevented it from executing by commenting (deleting works too) line 44 in Plague_Main.lua. This solved my problem. FYI.
    (Btw: I do get the idea behind this function and it may be fun if it works correctly. If someone is interested in debugging this: it also happens when my health is displayed as 0%).
     
  18. civaddiction

    civaddiction Chieftain

    Joined:
    Dec 30, 2014
    Messages:
    96
    :c5razing:Important Announcement!:c5razing:
    This mod is no longer active (hasn't been for some time now)! Thanks everyone for your support.
    There is a new effort at making a flawless multiplayer modpack over at Community Patch. I've tried it out and its amazingly stable compared to previous efforts. Perhaps once they've ironed out the kinks there, I will revisit this mod using that as a base. As it was, there was no solving the desyncs and errors without the serious programming ability of someone like Gazebo over at Community Patch.

    Please give it a try by following this link.
     

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