Sir_Lancelot
Emperor
1. City rank: In the CivAssist city tab, the column to the far right. The ranks that are given to my cities there makes no sense to me, I don't understand it. Is it wrong?
2. Updating game info: I believe I one or two times had to restart not only CivAssist, but also the game itself (or perhaps I was too inpatient. It's a while ago and I'm not so sure anymore as the memory fades). Usually I just ignore CivAssist if it's out of sync, it will normally be synchronized the next turn.
4. Okay, a save I will post.
5. The column widths: It does store some of it. But in some circumstances it does not. See screenshots 1 and 2 below. The first picture shows the stored setting. The second picture is how I adjust it to help they eyes. I think it's easier to read the information when the columns are closer. Now there is a "blank space" on the right side, and CivAssist will not store it this way. Quite often it forgets my settings in one or more tabs after playing just a minute. I guess it's because it's stored in RAM only and because I "only" got 320 RAM it will often fall out of the RAM.
This isn't a big issue, I don't know if you will do something about it. Maybe an empty column would work as a buffer to "fill in" the empty space.
7. More intelligence features: I see only the first of the problems you mention. This information would not be a spoiler IMO. The game designers left it out, but I think they either forgot it or simply didn't bother. I can't see how this would hurt. It would add a little bit of realism. In real world intelligence is not always accurate, and so should it be in Civilization. Blunders do happen sometimes. And sometimes huge scandals like the surprising Yom-Kippur war, 1973.
.... But I do now see one more problem and maybe it was this one you had in mind: It would be unfair to them without CA II.
2. Updating game info: I believe I one or two times had to restart not only CivAssist, but also the game itself (or perhaps I was too inpatient. It's a while ago and I'm not so sure anymore as the memory fades). Usually I just ignore CivAssist if it's out of sync, it will normally be synchronized the next turn.
4. Okay, a save I will post.
5. The column widths: It does store some of it. But in some circumstances it does not. See screenshots 1 and 2 below. The first picture shows the stored setting. The second picture is how I adjust it to help they eyes. I think it's easier to read the information when the columns are closer. Now there is a "blank space" on the right side, and CivAssist will not store it this way. Quite often it forgets my settings in one or more tabs after playing just a minute. I guess it's because it's stored in RAM only and because I "only" got 320 RAM it will often fall out of the RAM.
This isn't a big issue, I don't know if you will do something about it. Maybe an empty column would work as a buffer to "fill in" the empty space.
7. More intelligence features: I see only the first of the problems you mention. This information would not be a spoiler IMO. The game designers left it out, but I think they either forgot it or simply didn't bother. I can't see how this would hurt. It would add a little bit of realism. In real world intelligence is not always accurate, and so should it be in Civilization. Blunders do happen sometimes. And sometimes huge scandals like the surprising Yom-Kippur war, 1973.
.... But I do now see one more problem and maybe it was this one you had in mind: It would be unfair to them without CA II.