Aussie_Lurker
Deity
OK, now lets look at a governments ideology. Well, this is a bit more straightforward. Plutocracy/Capitalist is going to promote the interests of the wealthy, but often at the cost of other things. So such a government is going to probably get improved yields from merchants and economic improvements (including towns and villages), and maybe even grant 1 free merchant as a specialist (can anyone confirm that a specialist can be created this way?) The downside is that happiness and health suffer (due to lax environmental controls and poorly funded welfare and health care for ordinary people). Feudalism is based on the notion of the 'four estates' of the Nobility, Serfs, Church and Burghers. Thus I might venture that such a system might grant a bonus to unit support and XP, bonus food/hammers from farms and mines, bonus culture from Priests and bonus commerce from merchants. However science, health and happiness would take a hit and either the # of cities and/or distance from Capital city costs should be higher.
Militarist is easy-bonus to XP and unit support (and a small bonus to science) but happiness, health and culture will all take a hit. Universal should grant a fairly wide variety of bonuses (especially health, happiness and science), but maintainance costs for cities should be higher, as should war weariness-and merchant benefits should be lower (higher taxes to pay for everything). Socialist ideologies favours the lower/working classes, and should thus grant a bonus to health, happiness and yields from engineers and citizens, whilst also boosting food and hammers from relevent terrain improvements. However, like Universal, maintainance costs should all be higher, and so should unit costs, and merchants and priests also deliver fewer benefits.
Fascism promotes national culture, science and business over all things-so artists, scientists and engineers-or merchants-should all yield greater benefits-and internal trade routes should yield greater commerce. However, multi-racial and multireligion cities should have a penalty to happiness and/or health and foreign trade routes should yield less income.
Theocratic is another easy one-a bonus to the yield of Priests (and possibly even a bonus priest specialist per city), but a penalty to science and multi-religion cities.
Anyway, there are just a few thoughts on Ideology.
Yours,
Aussie_Lurker.
Militarist is easy-bonus to XP and unit support (and a small bonus to science) but happiness, health and culture will all take a hit. Universal should grant a fairly wide variety of bonuses (especially health, happiness and science), but maintainance costs for cities should be higher, as should war weariness-and merchant benefits should be lower (higher taxes to pay for everything). Socialist ideologies favours the lower/working classes, and should thus grant a bonus to health, happiness and yields from engineers and citizens, whilst also boosting food and hammers from relevent terrain improvements. However, like Universal, maintainance costs should all be higher, and so should unit costs, and merchants and priests also deliver fewer benefits.
Fascism promotes national culture, science and business over all things-so artists, scientists and engineers-or merchants-should all yield greater benefits-and internal trade routes should yield greater commerce. However, multi-racial and multireligion cities should have a penalty to happiness and/or health and foreign trade routes should yield less income.
Theocratic is another easy one-a bonus to the yield of Priests (and possibly even a bonus priest specialist per city), but a penalty to science and multi-religion cities.
Anyway, there are just a few thoughts on Ideology.
Yours,
Aussie_Lurker.