Most preferably, I would like civic choices to change a player's strategy dramatically. Playing as an absolute monarch with slavery should have a completely different feeling from playing as a democratic leader with labor unions.
This can be done in a number of ways:
* War or peace. Depending on war weariness, extra happiness, military upkeep costs and unit productions, some civics are better for a warmonger than others.
* Expansion or consolidation. Certain civics allow you to build -or conquer - lots of cities, while others make it preferrable to improve the land and cities you already have.
* Development or stability. Some civics give more science, culture, production and great people than others, usually at the cost of happiness.
This can be done in a number of ways:
* War or peace. Depending on war weariness, extra happiness, military upkeep costs and unit productions, some civics are better for a warmonger than others.
* Expansion or consolidation. Certain civics allow you to build -or conquer - lots of cities, while others make it preferrable to improve the land and cities you already have.
* Development or stability. Some civics give more science, culture, production and great people than others, usually at the cost of happiness.