Aussie_Lurker said:OK, I have been looking over all the bonuses and penalties, and have decided to make the following modifications. What do people think, will this be more balanced?
Code:Dictatorship tech: writing cost: low Bonuses +20 percent military production +10 percent free military unit upkeep population percentage +10 percent hammers -20 percent war weariness specialists +3 gold -10 percent city number cost Workshops +1 Hammer Farms +1 Food Penalties -2 happiness in largest cities +10 percent city distance cost -2 health in every city -20 percent worker speed specialists -1 research Oligarchy Tech: Priesthood Cost: Medium Bonusues +10 percent military unit production +5 percent free military unit upkeep population percentage draft 1 units per turn -10 percent war weariness +1 trade route +10 percent food in every city specialists +1 gold specialists +2 culture plantations +1 commerce villages +1 hammer Penalties +10 City Number Cost -10 percent Gold Commerce in every city -1 Health in every City -10 percent Worker speed Monarchy Tech: Monarchy Cost: low Bonuses +10 percent great people points +10 percent free military unit upkeep population percentage draft 1 unit +1 happiness in largest cities -10 percent war weariness +1 trade route +10 percent commerce in every city specialists +3 culture Pastures +1 food Winery +1 commerce Penalties +10 percent City Number Cost +1 Gold per Military Unit +10 percent City Distance Cost Republic Tech: Constitution Cost: Medium Bonuses +10 percent great people points -10 percent city number cost +1 health in every city +20 percent worker speed +10 percent military production +2 happiness in largest cities +2 trade routes +10 percent hammers in every city specialists +3 gold can gold rush quarries +1 hammer towns +1 commerce Penalties +10 percent city distance cost +1 gold per military unit Police State Tech: Fascism Costs: High Bonuses -10 percent city distance cost +30 percent military production +20 percent free military unit upkeep population percentage draft 2 units per turn -2 percent war weariness +5 percent food in every city +10 percent hammers in every city specialists +3 research mines +1 hammer plantation +1 food Penalties +10 percent city number cost -3 health in every city -10 percent worker speed -1 happiness in largest cities -1 trade route -10 percent commerce in every city specialists -2 culture Parlimentary Democracy Tech: Democracy Cost: High Bonuses +20 percent great people points -10 percent city distance cost +2 health in every city +20 worker speed +10 percent cottages to towns growth rate +2 trade routes +10 percent food in every city specialists +3 research can gold rush farms +1 commerce towns +1 food Penalties +10 percent city number cost -10 percent free military unit upkeep population percentage +1 gold per military unit +10 percent war weariness
I should point out that the major factors that would impact on the decision to go monarchy, oligarchy or dictatorship will be war/peace status; Number of cities vs. distance between the capital and provinces, the importance of science over culture/gold and the size of your treasury-as oligarchy as more expensive to maintain than either dictatorship or monarchy.
Yours,
Aussie_Lurker.
y whold being under a police state result in ppl being less healthy.. forget balanceing, and make it realistic.