Inspector Javert
Prince
- Joined
- Sep 19, 2005
- Messages
- 510
Ok first an opinon then my ideas, 1 first, I think the Civics area left a WHOLE WHOLE lot to be desired, I'm afraid we got the old rush job thrown at us. But I digress
Economic Freedom
Traditonalism- people care for themselves growing thier own food and getting thier own water. Little if any trade takes place, there is no conecpt of it.
Barter (available with Curency)- Items are now assigned a new characteristic called "worth" the idea that some things are more useful than others leads to a privallged and non-privallged class +10% to unhappniess, +2 gold in every city
Cottage Industry: Small groups of people choose to sepicalize in a field and create products for that field. Competition has begun to surface as each industry attempts to make a better product, or starve. +2 hammers +1 free speicalist. Decreases chance of a great person (because their all workin' don't ya know)
Capitalism- The cottage industry has evloved into a corperation. Large companies make products for the consumer, while the goverment will inergect occasionally to break up unfair monoplies the busniess run on thier own. +3 gold +3 Hammers 10% of entire income is lost due to the citizens (gasp) wanting to keep thier own money.
Comunism the gaps between the rich and the poor are eliminated, everyone is paied teh same and has mostly the same stuff. The goverment controls all industry in the since that there is no competiton. -1 hammer (no incintive to work) +4 gold due to coruption in your favor.
Personal Freedom
Tribalism What is personal freedom, is that somthing you can have when you don't work your butt off all day growing your own damn food?
Despotism Whoever is the stronger makes the rules, and they are very rarely nice happy rules. No unhapiniess (if you don't like it you can leave or you can die) -1 hammer (ok I'll work pretty boy, but I won't be happy about it... ow leg cramp gotta take a break)
Constiutional Monarchy A king is in place, but his powers are limited by his underlings. Citizens have some freedom but treason is still defined by the king, and still punishble by death. +1 hammer can execute any unhappy citizen.
Constiutional Republic citzens have total controll of thier goverment through elections, they can voice thier opinons to thier representive, or random strangers on the street. +20% happniess, +2 gold, citzens vote on other civics every three turns, civics change imeaditly (no anarchy) after the vote whether you like the change or not it doesn't matter. All citizens also vote on going to war.
No idea...
Press freedom
Gossip Information is exchanged from person to person, meaning that the story at the end can be very different from what some people call the truth.
Heraldry Persons hired by you go and spread good news about your goverment, whether it's true or not. -10% to research. +10% happniess. Increases the odds of war being declared
Indpendant Media The media is sperate from the goverment, and reports with basic freedoms. However the King can lean on the press to paint a postive image of say, an upcomming war. There's no gurentee they'll do it though. The free thought increases research. +10% research postive or negitive effect on a war vote depending on how much money you used to lean on the press. +5% happniess[/B]
Free Press The news media is open to everyone. Various news sources dispense a variety of news from a variety of perspectives. However the view is largely negitive of your nation. +20% to research -10% happniess negitivily affects the chances of war being declared.
Relgious Freedom
Paganism
Relgion is primitive and has no real affect on personal behavior
Theocracy God is seen as the true ruler of the nation. The teachings of his profits are law. Leaders relgion becomes dominant in all cities. +3 gold from tithes, if the leader changes his relgion all of these are lost (might help to make relgions give bouneses but I doubt we'll get that)
Fundmentalism Relgion is seen as making this nation superior to all the others, it is the will of God that this nation conquer the infidels and make them belivers, or kill them. Leader relgion becomes same in home city, Fanatic is spawed every five turns in each city. Automatic war with every civ who has a leader of a differnt relgion, cannot declare peace until the leader converts or Fudmentalism is changed.
Free Relgion People are free to see God in their own way. +15% to happniess (Leaders relgion remains to check against Fundi civs). +15% research. Domestic terrorism is a possibilty in all cities.
What do you think?
Economic Freedom
Traditonalism- people care for themselves growing thier own food and getting thier own water. Little if any trade takes place, there is no conecpt of it.
Barter (available with Curency)- Items are now assigned a new characteristic called "worth" the idea that some things are more useful than others leads to a privallged and non-privallged class +10% to unhappniess, +2 gold in every city
Cottage Industry: Small groups of people choose to sepicalize in a field and create products for that field. Competition has begun to surface as each industry attempts to make a better product, or starve. +2 hammers +1 free speicalist. Decreases chance of a great person (because their all workin' don't ya know)
Capitalism- The cottage industry has evloved into a corperation. Large companies make products for the consumer, while the goverment will inergect occasionally to break up unfair monoplies the busniess run on thier own. +3 gold +3 Hammers 10% of entire income is lost due to the citizens (gasp) wanting to keep thier own money.
Comunism the gaps between the rich and the poor are eliminated, everyone is paied teh same and has mostly the same stuff. The goverment controls all industry in the since that there is no competiton. -1 hammer (no incintive to work) +4 gold due to coruption in your favor.
Personal Freedom
Tribalism What is personal freedom, is that somthing you can have when you don't work your butt off all day growing your own damn food?
Despotism Whoever is the stronger makes the rules, and they are very rarely nice happy rules. No unhapiniess (if you don't like it you can leave or you can die) -1 hammer (ok I'll work pretty boy, but I won't be happy about it... ow leg cramp gotta take a break)
Constiutional Monarchy A king is in place, but his powers are limited by his underlings. Citizens have some freedom but treason is still defined by the king, and still punishble by death. +1 hammer can execute any unhappy citizen.
Constiutional Republic citzens have total controll of thier goverment through elections, they can voice thier opinons to thier representive, or random strangers on the street. +20% happniess, +2 gold, citzens vote on other civics every three turns, civics change imeaditly (no anarchy) after the vote whether you like the change or not it doesn't matter. All citizens also vote on going to war.
No idea...
Press freedom
Gossip Information is exchanged from person to person, meaning that the story at the end can be very different from what some people call the truth.
Heraldry Persons hired by you go and spread good news about your goverment, whether it's true or not. -10% to research. +10% happniess. Increases the odds of war being declared
Indpendant Media The media is sperate from the goverment, and reports with basic freedoms. However the King can lean on the press to paint a postive image of say, an upcomming war. There's no gurentee they'll do it though. The free thought increases research. +10% research postive or negitive effect on a war vote depending on how much money you used to lean on the press. +5% happniess[/B]
Free Press The news media is open to everyone. Various news sources dispense a variety of news from a variety of perspectives. However the view is largely negitive of your nation. +20% to research -10% happniess negitivily affects the chances of war being declared.
Relgious Freedom
Paganism
Relgion is primitive and has no real affect on personal behavior
Theocracy God is seen as the true ruler of the nation. The teachings of his profits are law. Leaders relgion becomes dominant in all cities. +3 gold from tithes, if the leader changes his relgion all of these are lost (might help to make relgions give bouneses but I doubt we'll get that)
Fundmentalism Relgion is seen as making this nation superior to all the others, it is the will of God that this nation conquer the infidels and make them belivers, or kill them. Leader relgion becomes same in home city, Fanatic is spawed every five turns in each city. Automatic war with every civ who has a leader of a differnt relgion, cannot declare peace until the leader converts or Fudmentalism is changed.
Free Relgion People are free to see God in their own way. +15% to happniess (Leaders relgion remains to check against Fundi civs). +15% research. Domestic terrorism is a possibilty in all cities.
What do you think?