CIVIII (conquest) scorecard ...

c.i.f

Chieftain
Joined
Jan 2, 2004
Messages
3
Hey there.

Is anyone here, aware of the point system of CIVIII (conquest)?

Please, inlighten me. Cause i can't find anything about it on the net or at civfanatics (search engine is down).

c.i.f

*Happy Newyear*
 
Welcome to CFC! :band:

What exactly do you mean by point system of Conquests? Are you asking how the score is generated? If so, the formula for the epic game hasn't changed, other than the modifier for Deity being upped to 7.
 
Thank u for your welcome.

Yes. I mean the score generation. I havn't played CIV3 for a while, and now i can't seem to remember the score system.

Can u help me?
 
That, i don't understand.

I play at warlord level. Most of the times i play, i posses about 45% of the world and are far in front with cultural points. In industrial and modern timeages, i try to make as many happy faces as possible. Most times my "score" for happy people is around 460 and for content and specialist around 250.

When i win these games, i usally have a score at app. 14-1500 and are remembered as "Strong" (whatever this has to say).
 
You get points for:

- Content citizens
- Specialists (which ainwood forgot)
- Happy citizens
- Territory
- Difficulty
- Future tech

Your score is an average of your scores on each turn, meaning that being a tiny, unhappy civ for 95% of the game, and then suddenly booming in size and happiness is not going to earn you a lot of points, because you need to start earning points from the beginning.

Secondly, playing at warlord isn't going to earn you a lot of points either. Its multiplier is 2, meaning for instance you'll get twice as many points (I believe) playing monarch instead.

Thirdly you also get 5 points or so for each technology beyond the modern age you research.

So the formula would be something like:

Turn score = Happy citizens * 2 + Content citizens + Specialists + Tiles within cultural border + 5 * Future techs researched

Summarize the turn scores and then divide by the number of turns. Then multiply with the difficulty.

I'm not 100% sure of where the future techs come into the picture but I think I got it just about right.
 
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