GaryNemo
Settler from None
Unhappiness in Republic
To plan for Republic, we must be aware of the few cities that will suffer a substantail support cost. And unhappiness is another issue that requires modest planning.
Each city is entitled to one 'War Unit' without unhappiness. Units in other cities are not a problem, nor are Diplomats and Caravans, but units in the field, as well as Triremes, are. It is best to plan only one such unit per city, although Shakespeare is an exception.
We are already planning so in 500AD. For example, each Trireme is supported by a different city. Civvium supports a Trireme and is building a Crusader, but the Crusader will be immediately rehomed in TFalls. Why TFalls? Because it is not already supporting a war unit.
Since each city can easily support one unit, we need more cities. A city such as F4, soon built on the Forest 3NW of REGIA CIVITAS, is a fine example. Once RC or Civvium builds another unit, the unit will stroll up the road to F4 and home there. F4 will operate with no guard, no Temple, build a Caravan and then perhaps a Harbor. Ditto for V2 and V3 near Uppsala Barracks.
Several cities already support war units: MD, Ebor, Civvium, LN (Warrior in Khorsbad?), GG sailor, FA Legion near Udal, LC, Udal, Uppsala, Penguin Flats.
These cities could take on such support: REGIA CIVITAS, Elysium, Castle Jayne (Archer in Udal?), Monks Towne (Archer in LC?), TFalls (Crusader #1!), Beast Flats (new Trireme?), Khorsabad.
These cities could take on such support, but seem to weak to me at this time: Octavia's Point. Bedfont Lakes is unguarded so a poor choice.
Other cities: Roskilde, Neuma supports a Legion in MD and a Warrior in Ebor. Mord, Dellham and Reneaux seem choked with support. If I've missed or messed a city, please let us know.
Rout, Civ1 and Jayne are discussing a Mobile Guard Policy in "Northern Chryshe 500AD". These Crusader Guards could be stationed in a city, which might also be supporting a war unit. If the need arises, hire Elvis and Charge! The Dip can be outside somewhere. For example, an extra Dip patrolling the Hills between Fort Anarchy and Monks Towne would be an inexpensive solution.
A Crusader and infantry assault on India will be interesting.
There are several interesting discussions in Civ2 Strategy & Tips. Here is a recent thread where people are discussing a similar issue: Monarchy or Republic? You need to make up your own mind, the relative weight you give to all of the pro's and con's. Some posters mention HG and Mike's. Now we've got them. The techniques that make Republic work are not fully discussed there, but we'll take them one at a time here.
Topic 3, Trade Routes and Markets, to follow. Would someone else like to review it? Hint: Right now, we need to be finding ways to deliver demanded caravans from our core, RC & Elysium, to or from these key cities: Civvium, Thunderfalls, Marl Downs, and Reneaux. Perhaps others, such as Mord, Neuma, Castle Jayne, and Dellham. Cities that do not plan many more settlers.
To plan for Republic, we must be aware of the few cities that will suffer a substantail support cost. And unhappiness is another issue that requires modest planning.
Each city is entitled to one 'War Unit' without unhappiness. Units in other cities are not a problem, nor are Diplomats and Caravans, but units in the field, as well as Triremes, are. It is best to plan only one such unit per city, although Shakespeare is an exception.
We are already planning so in 500AD. For example, each Trireme is supported by a different city. Civvium supports a Trireme and is building a Crusader, but the Crusader will be immediately rehomed in TFalls. Why TFalls? Because it is not already supporting a war unit.
Since each city can easily support one unit, we need more cities. A city such as F4, soon built on the Forest 3NW of REGIA CIVITAS, is a fine example. Once RC or Civvium builds another unit, the unit will stroll up the road to F4 and home there. F4 will operate with no guard, no Temple, build a Caravan and then perhaps a Harbor. Ditto for V2 and V3 near Uppsala Barracks.
Several cities already support war units: MD, Ebor, Civvium, LN (Warrior in Khorsbad?), GG sailor, FA Legion near Udal, LC, Udal, Uppsala, Penguin Flats.
These cities could take on such support: REGIA CIVITAS, Elysium, Castle Jayne (Archer in Udal?), Monks Towne (Archer in LC?), TFalls (Crusader #1!), Beast Flats (new Trireme?), Khorsabad.
These cities could take on such support, but seem to weak to me at this time: Octavia's Point. Bedfont Lakes is unguarded so a poor choice.
Other cities: Roskilde, Neuma supports a Legion in MD and a Warrior in Ebor. Mord, Dellham and Reneaux seem choked with support. If I've missed or messed a city, please let us know.
Rout, Civ1 and Jayne are discussing a Mobile Guard Policy in "Northern Chryshe 500AD". These Crusader Guards could be stationed in a city, which might also be supporting a war unit. If the need arises, hire Elvis and Charge! The Dip can be outside somewhere. For example, an extra Dip patrolling the Hills between Fort Anarchy and Monks Towne would be an inexpensive solution.
A Crusader and infantry assault on India will be interesting.
There are several interesting discussions in Civ2 Strategy & Tips. Here is a recent thread where people are discussing a similar issue: Monarchy or Republic? You need to make up your own mind, the relative weight you give to all of the pro's and con's. Some posters mention HG and Mike's. Now we've got them. The techniques that make Republic work are not fully discussed there, but we'll take them one at a time here.
Topic 3, Trade Routes and Markets, to follow. Would someone else like to review it? Hint: Right now, we need to be finding ways to deliver demanded caravans from our core, RC & Elysium, to or from these key cities: Civvium, Thunderfalls, Marl Downs, and Reneaux. Perhaps others, such as Mord, Neuma, Castle Jayne, and Dellham. Cities that do not plan many more settlers.