Civ2 will probably go down as my most favorite game of all time. With the clone project thread and recent patching efforts to expand the game’s limits, I thought it would be fun to sit down and write up a list of “wishlist” features that would make the game even better. I’m not going to focus on completely new systems such as religion or culture. I’m going to try staying within the game’s framework to propose “realistic” additions.
—More than 7 civs. This is a no brainer, and there are enough colors to make it work. Brown, silver, navy, sea green, tan, gold, dark green, pink, etc. could all work.
—Borders. This was a great addition to Civilization 3. Even if Civ2 doesn’t feature a culture system, adding borders would be a great feature.
—Outposts / forts / bases / towns - add some means of securing resources and expanding your borders that doesn’t involve building a city. Large swath of dessert with oil but no desire to build a city? Claim the resources with an outpost. Towns would be a useful improvement to fill up the map, make the civ look populated from sea to shining sea. Towns could be built akin to roads, irrigation, or farmland and add trade bonuses or improve happiness in their adjacent city.
—Eliminate the “kill stack” or at least have an option. One armor shouldn’t be able to kill seven marines with one strike.
—Custom city improvements - Civ2 was great at giving you the ability to add new units, and tech, but giving the ability to create new wonders and improvements on top of the existing ones would have been a game changer.
—Custom resource placement - seeds were a usable system, but custom placement would have taken map creation to the next level.
—More unit / tech slots.
—More than 7 civs. This is a no brainer, and there are enough colors to make it work. Brown, silver, navy, sea green, tan, gold, dark green, pink, etc. could all work.
—Borders. This was a great addition to Civilization 3. Even if Civ2 doesn’t feature a culture system, adding borders would be a great feature.
—Outposts / forts / bases / towns - add some means of securing resources and expanding your borders that doesn’t involve building a city. Large swath of dessert with oil but no desire to build a city? Claim the resources with an outpost. Towns would be a useful improvement to fill up the map, make the civ look populated from sea to shining sea. Towns could be built akin to roads, irrigation, or farmland and add trade bonuses or improve happiness in their adjacent city.
—Eliminate the “kill stack” or at least have an option. One armor shouldn’t be able to kill seven marines with one strike.
—Custom city improvements - Civ2 was great at giving you the ability to add new units, and tech, but giving the ability to create new wonders and improvements on top of the existing ones would have been a game changer.
—Custom resource placement - seeds were a usable system, but custom placement would have taken map creation to the next level.
—More unit / tech slots.