Afforess
The White Wizard
Civilization 5 Modding is dead. In fact, it was stillborn - never alive to begin with, only a facsimile of life.
Why It's Dead:
Anecdotal Evidence:
But don't take my word for it, look at how bare the forums here are. In another 6 months, they are going to be pretty much empty. Civ4 modding, on the other hand, is still going strong.
(Note: Before you flame me, I had the highest hopes for Civ5.)
Why It's Dead:
- No Multiplayer Mods.
- No Support for modders from Civ5 Dev Team (Each Patch has crippled modding more)
- No DLL Access (Civ4 had the DLL source code at this stage already. It's APRIL folks!)
- Extremely Limited LUA
- No I/O (read/writing files) Access
- I can not how emphasize how huge this is, without I/O mods can not use custom config files. I/O is like programming 101.
- A couple modders suggested No I/O access was a good thing, for safety. If you can't trust modders, who can you trust?
- No modifying SQL databases in game
- Barely any useful events
- No way to save data (It took 2 months before modders hacked together a solution)
- Poor Lua support in Modbuddy
- No I/O (read/writing files) Access
- Confusing XML littered with dead XML fields
- Hardcoded Leaders, Resources, Techs
- Impossible to make building graphics
- No Artwork support
- No Access to critical features, Like AI
Anecdotal Evidence:
- Despite Modbuddy giving my mods much more exposure for Civilization 5, and a massive install-base, my Civ4 RAND downloads/day far outpaces Civ5 mod downloads. I'm still getting 100 downloads a day.
- The Civ4 C&C forums have 2-3x users browsing than the Civ5 C&C forums.
But don't take my word for it, look at how bare the forums here are. In another 6 months, they are going to be pretty much empty. Civ4 modding, on the other hand, is still going strong.
(Note: Before you flame me, I had the highest hopes for Civ5.)