ltarmstrong3
Chieftain
Ok, Promotions are divided into 7 categories which are:
Melee
Ranged
Naval
Healing
Scouting
Air
Shared
I will tackle Melee in this post and followup shortly with the others
MELEE
Ambush I- +25% combat strenth vs. armored units, requires Shock II, Drill II
Ambush II- +25% combat strength vs. armores units, requires Ambush I
Blitz- unit may attack multiple times per turn, requires Shock III, Drill III
Charge- +25% combat strength vs. wounded units, requires Shock II, Drill II
Cover I- +25% defence against all ranged attacks, requires Shock II, Drill II, accuracy I, barrage I
Cover II- +25% against all ranged attacks, requires cover I
Drill I- +20% combat strength when fighting in rough terrain (hills/forest/jungle), no prerequisite
Drill II- +20% combat strength when fighting in rough terrain (hills/forest/jungle), requires Drill I
Drill III- +25% combat strength when fighting in rough terrain (hills/forest/jungle), requires Drill II
Formation I- +25% combat strength vs. mounted units, requires Shock II, Drill II, Accuracy II, Barrage II
Formation II- +25% combat strength vs. mounted units, requires Formation I
Shock I- +20% combat strength when fighting in open terrain (NO hills/forest/jungle), no prerequisite
Shock II- +20% combat strength when fighting in open terrain (NO hills/forest/jungle), requires Shock I
Shock III- +25% combat strength when fighting in open terrain (NO hills/forest/jungle), requires Shock II
Siege- +25% combat strength vs. cities, requires Shock I,Drill I, Accuracy I, Barrage I
OK there the first installment, next post will be Ranged Promotions
Melee
Ranged
Naval
Healing
Scouting
Air
Shared
I will tackle Melee in this post and followup shortly with the others
MELEE
Ambush I- +25% combat strenth vs. armored units, requires Shock II, Drill II
Ambush II- +25% combat strength vs. armores units, requires Ambush I
Blitz- unit may attack multiple times per turn, requires Shock III, Drill III
Charge- +25% combat strength vs. wounded units, requires Shock II, Drill II
Cover I- +25% defence against all ranged attacks, requires Shock II, Drill II, accuracy I, barrage I
Cover II- +25% against all ranged attacks, requires cover I
Drill I- +20% combat strength when fighting in rough terrain (hills/forest/jungle), no prerequisite
Drill II- +20% combat strength when fighting in rough terrain (hills/forest/jungle), requires Drill I
Drill III- +25% combat strength when fighting in rough terrain (hills/forest/jungle), requires Drill II
Formation I- +25% combat strength vs. mounted units, requires Shock II, Drill II, Accuracy II, Barrage II
Formation II- +25% combat strength vs. mounted units, requires Formation I
Shock I- +20% combat strength when fighting in open terrain (NO hills/forest/jungle), no prerequisite
Shock II- +20% combat strength when fighting in open terrain (NO hills/forest/jungle), requires Shock I
Shock III- +25% combat strength when fighting in open terrain (NO hills/forest/jungle), requires Shock II
Siege- +25% combat strength vs. cities, requires Shock I,Drill I, Accuracy I, Barrage I
OK there the first installment, next post will be Ranged Promotions