Charles Martel
Warlord
- Joined
- Jun 21, 2007
- Messages
- 244
I hoped that Sid Meiers Civilization 5 was going to be less like its predecessors and more like Paradox Interactives Europa Univeralis (EU). Unfortunately my hope is now being dashed to the ground. We are told that there are only 18 playable civilizations and leaders. This figure alone shows how the Civilization franchise is still a far cry from achieving the depth and completeness of EU, whose third instalment has 250 playable historical nations and more than 5,000 monarchs, leaders, and other historical individuals. There are high hopes that the yet to be announced next installment, EU4, will implement something like the brilliant dynastic model of EU: Rome. This is an a inspired idea that makes political intrigue, treachery, and civil wars come to life, and I now doubt that we will ever see anything like it in Civilization.
I hoped that Civ5 would have allowed for hundreds of historical nations and dynasties to be playable on the world map at different stages of their history. This is not just a request for MOAR that could be satisfied by modding in more civs and leaders. Its the entire game concept that needs changing: I want huge worlds with hundreds of nations that dynamically rise and fall, with a fine-grained temporal scale that allows for constantly changing leaders. In short, I hoped that finally Civ5 would have become flexible enough to allow for a more detailed simulation of human history. Unfortunately, it seems that we are still stuck with little toy worlds with only a dozen of civilizations led by the usual suspects, a familiar bunch of oddly immortal leaderheads (which know seem to have become full leaderbodies - but who cares about the fancy graphics if this has to come at the expense of even the most basic historical plausibility.)
Of course, the remarkable mod for Civ4, Rhyes and Fall of Civilization (RFC), has already attempted to provide a total simulation of human history. The problem with RFC is that Civ4 is severely limited as to the number of civilizations that you can have in huge-world scenarios at acceptable processing speeds. Rhye bravely tried to overcome some of these problems with the introduction of independents (which may have inspired the city states of Civ 5) and dynamically changing names for already existing civilizations. Even so, the intrinsic limits of Civ4 has made it impossible for RFC to produce a remotely plausible representation of, say, the barbarian states that followed the fall of the Roman Empire, or the Italian city states of the Renaissance. RFC cant even decently simulate the two World Wars: there is no room for Serbia, Poland, or even Austria-Hungary. Of course, I blame Firaxis, not Rhye, for designing a game that privileges fancy graphics over historical detail and completeness.
From what I have heard so far, it appears that Civ 5 will do little to change this state of affairs and overcome the silly limitations on the number and type of civilizations and leaders. (And here I am referring to fundamental hard-coded limitations, and not the sort of superficial omissions that could be remedied by modding). The alarming sing is that, once again, we are left debating whether Poland or Austria-Hungary should be included in the game or not... of course they should be in! I say to Firaxis: screw the fancy 3D graphics and hire some competent history consultants. Theres something wrong with an historical strategy game that forces you to chose: Either Songhai or Mali, you cant have both. These are false dilemmas, a by-product of a narrow game mechanics. ALL the historical nations, cultures and leaders the average person can think of should be given a chance to rise, flourish and fall in the course of a single game.
I hoped that Civ5 would have allowed for hundreds of historical nations and dynasties to be playable on the world map at different stages of their history. This is not just a request for MOAR that could be satisfied by modding in more civs and leaders. Its the entire game concept that needs changing: I want huge worlds with hundreds of nations that dynamically rise and fall, with a fine-grained temporal scale that allows for constantly changing leaders. In short, I hoped that finally Civ5 would have become flexible enough to allow for a more detailed simulation of human history. Unfortunately, it seems that we are still stuck with little toy worlds with only a dozen of civilizations led by the usual suspects, a familiar bunch of oddly immortal leaderheads (which know seem to have become full leaderbodies - but who cares about the fancy graphics if this has to come at the expense of even the most basic historical plausibility.)
Of course, the remarkable mod for Civ4, Rhyes and Fall of Civilization (RFC), has already attempted to provide a total simulation of human history. The problem with RFC is that Civ4 is severely limited as to the number of civilizations that you can have in huge-world scenarios at acceptable processing speeds. Rhye bravely tried to overcome some of these problems with the introduction of independents (which may have inspired the city states of Civ 5) and dynamically changing names for already existing civilizations. Even so, the intrinsic limits of Civ4 has made it impossible for RFC to produce a remotely plausible representation of, say, the barbarian states that followed the fall of the Roman Empire, or the Italian city states of the Renaissance. RFC cant even decently simulate the two World Wars: there is no room for Serbia, Poland, or even Austria-Hungary. Of course, I blame Firaxis, not Rhye, for designing a game that privileges fancy graphics over historical detail and completeness.
From what I have heard so far, it appears that Civ 5 will do little to change this state of affairs and overcome the silly limitations on the number and type of civilizations and leaders. (And here I am referring to fundamental hard-coded limitations, and not the sort of superficial omissions that could be remedied by modding). The alarming sing is that, once again, we are left debating whether Poland or Austria-Hungary should be included in the game or not... of course they should be in! I say to Firaxis: screw the fancy 3D graphics and hire some competent history consultants. Theres something wrong with an historical strategy game that forces you to chose: Either Songhai or Mali, you cant have both. These are false dilemmas, a by-product of a narrow game mechanics. ALL the historical nations, cultures and leaders the average person can think of should be given a chance to rise, flourish and fall in the course of a single game.