Civilization 5

I've mentioned it all over the place, I wrote my dissertation on the subject, it is called a Geodesic Discrete Global Grid System and it is made by subdividing the faces of platonic solids, chiefly the icosahedron, you can make hexagonal tiles, the only problem with this is that there needs to be 12 pentagons. If you choose triangular tiles you could group them to make hexagons (and the 12 pentagons) but rhombus faces are most similar to squares and tile the entire icosahedron. If you are interested in this, try googling, Kevin Sahr, Denis White and A. J. Kimerling. I agree that hexagons are the best, providing the highest angular resolution and displaying uniform adjacency but it is the problem of the icosahedral corners that may present problems.
 
Hey! I just stumbled across this forum in an attempt to find any information on Civ 5 and figured id toss my 2 cents in for a few things i would love to see added. (sorry if any of my ideas have been posted before i didnt have time to read thru the whole thread)



First off religion, I loved it being added into civ 4 but i would like to see it expanded upon in civ 5. The addition of religion specific units or upgrades would be awesome! For example Christians get crusaders an upgraded knight, or Buddhists get a martial arts upgrade making melee units more effective, ect.



One thing in civ 4 I didnt really like was after you destroyed a comp they and their culture/people were totally gone and you had full control over the cities you have taken. I always thought it would be cool if some of their former cities would rise up against you later on in the game, in the name of their former nation, and try and retake their homeland back from you... assuming you have abused them enough for them to want to rebel.

And on that same topic, your nation could break apart into civil war if you abuse them enough. Your nation splitting in 2 and forcing you into war could be both devastating and very fun. Perhaps you negotiate with the rebels and a new nation is formed out of the fire of war.



Natural/Biological disasters such as flooding, hurricanes, plagues, ect. It would add the element of unknown to games. Floods that destroy farms and roads or plagues killing off large parts of your population.

Plagues would be easy to avoid if you keep your cities clean and healthy but the natural disasters would be random to your part of the world (tropical coastlines getting hit but hurricanes makes sense whereas the middle of the arctic tundra doesn't.



Those are just a couple of my ideas i have a few more but i gotta go now, maybe ill post a couple later if i dont get mocked off the forum heh.
 
First off religion, I loved it being added into civ 4 but i would like to see it expanded upon in civ 5. The addition of religion specific units or upgrades would be awesome! For example Christians get crusaders an upgraded knight, or Buddhists get a martial arts upgrade making melee units more effective, ect.
Thats an interesting one.

And on that same topic, your nation could break apart into civil war if you abuse them enough. Your nation splitting in 2 and forcing you into war could be both devastating and very fun. Perhaps you negotiate with the rebels and a new nation is formed out of the fire of war.
There are mods, Revolution Mod and Rhyes and Fall of Civilization - that touch on some of that.

Natural/Biological disasters such as flooding, hurricanes, plagues, ect. It would add the element of unknown to games. Floods that destroy farms and roads or plagues killing off large parts of your population.
This is actually in the Beyond the Sword (BTS) expansion to some extent.
 
MrWigglez check this post

BTW, I would like to rebelions and plagues too, they would add alot more game dimensions.

With Rebellions:
One or several units revolt into, their own nation, they can then, send propoganda out to nearby citys, to cause other citys to join there cause, you can then peacefully enter an agreement, or wipe them out. I would also like to see you given the chance to take over the rebellion, and abandn your civilization.
 
Civilisations:

America - Lincolin, Washington, Roosevelt
Assyria - Shalmaneser I (Capital Assur)
Australia - Sir Robert Gordon Menzies (Capital Canberra)
Aztecs - Montezuma (Moctezuma II)
Byzantium - Constantine
Carthage - Hannibal Barca
China - Mao Tse Tung
Dutch - Willem Van Oranje
Ethopia - Zara Yaqob
Egypt - Ramesses II, Cleopatra
France - Louis XIV, Napoleon, De Gaulle
Germany - Fredrick, Bismark
Hungary - Andrew I (Capital Budapest)
Inca - Huyana Capac
India - Asoka, Gandi
Japan - Tokugawa
Khmer - Suruyarvaman II
Korea - King Taejo Geon (Wang Kon)
Maya - Pacal II
Mongolia - Gengis Khan (Tejumin) Kublai Khan
Olmecs - Can't find the names of any leaders or historical figures (Capital San Lorenzo (San Lorenzo Tenochtitlán))
Ottomans - Mehmed II, Sulieman the Magnificent
Persia - Cyrus, Darius II
Phonecia - Hiram I (Capital Tyre)
Portugal - Joao II
Rome - Julius Caesar, Augustus Caesar, Marcus Aurelius
Russia - Stalin, Ivan the Terrible, Catherine the Great
Scandinavia (Vikings) - Ragnar
Spain - Isabella, Phillip II
Sumeria - Gilagamesh
Zulu - Shaka

*New Religions*

Meso-American (Aztec, Incan, Mayan)
Pagan (Collectively the Gallic religions of the Celtic drudic societies)

*Espionage*

Incite Rebellion - A city that has more then 30% of its population belonging to your civ or a city in rioting can be incited into rebelling to your civilisation.

*New Events*

- Negative

*Despotism* - The larger the empire you control the greater risk of rioting cities to revolt against you and form a new nation.

*Monarcy* - The more rioting cities the greater chance of rebellious units spawning outside those cities, chance that the capital city will revolt if it remains in rioting for too long.

*Republic/Democracy* - Forced peace is forged during wars when the amount of rioting cities in your empire increase above 40%

*Communism/Facism* - Chance of resistance fighters spawning in your empire, keep your cities happy to prevent this from occuring.

***

Just some ideas I thought up, there aren't too many places that they haven't touched I thought the addition of the Khmer to BTS was quite unique
 
Thx for the feedback Balderstrom and Vandal :D.

I'm afraid I haven't had the chance to get my hands on Beyond the Sword yet and i was afraid that some of the things i mentioned may have already been added heh.

Bladerstrom - Where can i get my hands on those mods?? can they be found on this site? I would love to give them a try!

Vandal - I see my religion specific units have already been touched upon heh :). I like the Hindu war Elephant, it goes along with the original idea i had for the religious units, they would play out like race specific units do and just be an upgraded version of a regular unit.
 
Revolution Mod might have an older version that is vanilla or warlords compatible. I believe the current one is just BTS. And yeah theres a slew of minor add-ons and major reworks, and some complete overhauls like Fall from Heaven. Peruse or [ search ] the Mods Board.
 
Reflecting on things a bit more in terms of gameplay I really can't see a problem by allowing food to be shared on a national level. If you really want to use all your farms to support a size 70+ city, that's fine, it will just mean that your other cities are smaller. In addition, the health and happiness systems already put a soft cap on population size. Because some (a lot) of your food will be "wasted" through health concerns if you dump it into a size 70 city, I think it's likely that having such a city won't be a winning strategy anyway. If it really becomes a problem you can always just throw a hard cap on city size.

This would be great. It should also cost some gold to get the food from outside the city radius. Or maybe even so that every tile inside your borders can be worked from any city, so that the cost would increase with the distance of the tile from the city. I don't want to see hard cap on the city size, because I want the people to be able to compete in making the largest cities.
 
Civilisations:

America - Lincolin, Washington, Roosevelt
Assyria - Shalmaneser I (Capital Assur)
Australia - Sir Robert Gordon Menzies (Capital Canberra)
Aztecs - Montezuma (Moctezuma II)
Byzantium - Constantine
Carthage - Hannibal Barca
China - Mao Tse Tung
Dutch - Willem Van Oranje
Ethopia - Zara Yaqob
Egypt - Ramesses II, Cleopatra
France - Louis XIV, Napoleon, De Gaulle
Germany - Fredrick, Bismark
Hungary - Andrew I (Capital Budapest)
Inca - Huyana Capac
India - Asoka, Gandi
Japan - Tokugawa
Khmer - Suruyarvaman II
Korea - King Taejo Geon (Wang Kon)
Maya - Pacal II
Mongolia - Gengis Khan (Tejumin) Kublai Khan
Olmecs - Can't find the names of any leaders or historical figures (Capital San Lorenzo (San Lorenzo Tenochtitlán))
Ottomans - Mehmed II, Sulieman the Magnificent
Persia - Cyrus, Darius II
Phonecia - Hiram I (Capital Tyre)
Portugal - Joao II
Rome - Julius Caesar, Augustus Caesar, Marcus Aurelius
Russia - Stalin, Ivan the Terrible, Catherine the Great
Scandinavia (Vikings) - Ragnar
Spain - Isabella, Phillip II
Sumeria - Gilagamesh
Zulu - Shaka

Nice Ideas! But, could be expanded.....
 
Here is a little more expanded idea....
America - Lincoln, Washington, Roosevelt
Assyria - Shalmaneser I (Capital Assur)
Australia - Sir Robert Gordon Menzies (Capital Canberra)
Aztecs - Montezuma (Montezuma II)
Byzantium – Constantine, Justinian I
Carthage - Hannibal Barca
China - Mao Tse Tung, Qin Shi Huang,
Celtia- Brennus, Boudicca
Dutch - Willem Van Oranje
England-King Henry, Queen Victoria, Queen Elizabeth, PM Churchill (Capital London)
Ethiopia - Zara Yaqob
Egypt - Ramesses II, Cleopatra, Saladin (Capital Thebes, Cairo for Saladin)
France - Louis XIV, Napoleon, De Gaulle
Germany – Fredrick (Barbarossa), Bismarck, Adolf Hitler
Greece- Pericles
Hungary - Andrew I (Capital Budapest)
Holy Rome- Charlemagne, Otto I (Capital Aachen)
Inca - Huyana Capac
India - Asoka, Gandhi
Ireland- Queen Maeve (Capital Dublin)
Japan - Tokugawa
Kingdom of Jerusalem- King Richard the Lion heart (See Phillip the Chivalrous), King Guy (Capital Jerusalem)
Khmer - Suruyarvaman II
Korea - King Taejo Geon (Wang Kon)
Maya - Pacal II
Macedonia- Alexander the Great (Capital-----)
Mongolia - Genghis Khan (Tejumin) Kublai Khan
Native American- Sitting Bull
Olmecs - Can't find the names of any leaders or historical figures (Capital San Lorenzo (San Lorenzo Tenochtitlán)
Ottomans - Mehmed II, Suleiman the Magnificent
Turks-Nur al Din (Capital Adana)
Persia - Cyrus, Darius II
Phoenicia - Hiram I (Capital Tyre)
Portugal - Joao II
Principality of Antioch (Crusader State)- King Phillip the Chivalrous (Phillip comes from France, but leads this crusader state during the 3rd Crusade)(Capital Antioch)
Rome - Julius Caesar, Augustus Caesar, Marcus Aurelius
Russia - Stalin, Ivan the Terrible, Catherine the Great, Peter the Great
Scotland- William Wallace (Capital Perth)
Spain - Isabella, Phillip II
Sumeria - Gilgamesh
Venice- Doge Erico (Capital Venice)
Vikings - Ragnar
Zulu – Shaka
 
Spain - Isabella, Phillip II

The problem is that Philip II was a religious, warlike fanatic just like Isabella. His traits would be identical to hers. If there really is a need for a male Spanish leader (I suspect the reason behind the repeated demands for one is that some gamers feel somehow threatened if they have to play as a woman leader), then I suggest Alfonso X, known as Alfonso the Wise, who ruled Castile from 1252 to 1284. Unlike Isabella and Philip, he is known for other things than wars of conquest and religious intolerance. He was one of the greatest astronomers of the Middle Ages, and during his reign, the University of Salamanca won lasting renown all over Europe. He also made the administration more efficient and issued a unified law code. He had parts of the Bible translated into Castilian, and that language was used at his chancellery. So his traits would be scientific and organized.

Someone might object that Alfonso only ruled Castile and not all of Spain; but if the game can accommodate Frederick the Great, who ruled over Prussia, not all of Germany, or Boudica, who did not rule over all Celts, let alone semi-mythical people like Brennus and Ragnar, then I don't see a problem with Alfonso.
 
My ideal list of civs in no particular order, with extra details only when I feel like adding extra details:
America
Russia (leaders: Yaroslav, Catherine)
Cree
Brazil
Israel (leaders: Deborah, Solomon UU:Gibbor)
Polynesia
Siam
Zululand
Kongo
Germany
Mali
Greece
Rome
Egypt (leaders: Akhenaten and Cleopatra UU: Khopesh Warrior.)
Babylon OR Sumeria
China
Japan
England
Mongolia
Arabia
Aztecs
Maya
Inca
Spain (leaders: Isabella, some Moorish leader)
Australia
Persia
India (UU: Something other than the fast worker...)
They would also be obliged to put the Celts, Vikings, Ottomans, Ethiopians and Koreans in an expansion pack(but if they wanted to put them in the Vanilla, I'd be fine with that. and make a map large enough for all civs to be present at once. Plus, I would love it if they consider my suggestions for religions on the total realism thread.
 
The Moors are a seperate Civ, not part of the Spanish.
Fair enough, but they did live in Spain. I'm generally against the idea of civs who simply represent civs that are already in the game at different time periods, but if you're against the idea of a Moorish leader, I understand.
 
I'd like to see the soviet union in the game. Russia can keep Peter and Catherine as leaders, but Stalin and Lenin can lead the Soviet Union.
 
^
That could be interesting, but then what would be the point of the individual Civs? Perhaps they could bring back the trait system from Civ3.
 
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