Traits-
Militaristic- ½ military maintenance costs, no unit distant cost.
Insane- Random traits that change at random intervals
Expansive- Borders grow at double speed, lower city maintenance costs
intelligent-Research gets a 20% bonus without cost or effect on other sliders (which means even though you have a 20% in science, you can still have 100% in culture)
Charismatic- Extra 3 happiness in cities
Cunning- Plus 1 one on every roll (combat, random events, discoveries)
Creative- culture gets an automatic 20% bonus see intelligent
Practical- Wealth gets a plus 20% see intelligent and Creative
Diplomatic- + 1 trade route per city
Seafaring- Boats receive plus one to movement speed and combat roll
Industrial- Plus 2 production on any ores or stones
Patriotic- All units within their countries borders receive a plus 2 on rolls
Barbaric- barbarians are pleased toward you and barbarians will come to your aid in war.
Controlling- No war

, Military units stationed in cities produce 1$
Kind- +3 dispo with AI
Inspiring- +1 happiness,+ 1 combat roll
I by no means think these are perfect or anything, but what do you guys think. I wanted a broader selection of traits because it seems to me like there is very few combinations to form different strategies, for example, if I am surrounded by Montezuma, Isabella, and Tokugawa, maybe I want to be patriotic for the defense bonus, or maybe I want to be kind to try to avoid war all together. With this many traits I think it would greatly improve the strategy and the way you play based off what trait you have. I would welcome any suggestions, thanks!