_Hannibal_
Chieftain
- Joined
- Jul 24, 2017
- Messages
- 18
Do you think Civ 6 needs a new common unit between musketman and infantry? How to affect this in gameplay? UU from France and England need a buff obviously.
You're undoubtedly correct @Boris Gudenuf , but I fear your drastic reworking doesn't fit within Civ VI's unit structure - I have no desire to see a return to messy unit upgrade paths. Given how Promotions work, going from ranged to melee doesn't work, and support units crucially have no attack function.
You're undoubtedly correct @Boris Gudenuf , but I fear your drastic reworking doesn't fit within Civ VI's unit structure - I have no desire to see a return to messy unit upgrade paths.
In answer to the OP, yes there is a need for such a unit, but currently the tech tree won't accommodate it. With some beelining it's possible to have Infantry in the field relatively soon after deploying your muskets. I'd love to see a Fusilier unit in between, but I think you'd need to add a whole Enlightenment Era worth of techs and civics in between to make use of it.
The muskets were also used as clubs. The distance between the lines was very short normally they look each other into ones eyes.
And we do not have to forget the system: Scissors stone paper
Paper: Gatling Gun*
Paper: Machine Gun
Paper: Machine Gun (again)
I
We have the Rock units - the dependable core of your army. They only attack by engaging units directly in combat, but are tough and hard to kill...
...we have the Paper units - they don't put up much of a fight in close quarters, but have a powerful skirmish attack they can use without sustaining damage themselves...
...and we have the Scissors units - they hit hard on the offensive against the flimsy Paper, but find it difficult to break the defences of the Rock.
Now applying these to some eras, we could have (new additions obvious, but with *):
Ancient:
Rock: Warrior
Paper: Slinger
Scissors: Chariot
Classical:
Rock: Spearman
Paper: Archer
Scissors: Horseman
Medieval:
Rock: Pikeman
Paper: Crossbowman
Scissors: Knight
Renaissance:
Rock: Pikeman (again)
Paper: Musketman
Scissors: Cuirassier*
Enlightenment:
Rock: Fusilier*
Paper: Field Cannon
Scissors: Cavalry
Industrial
Rock: Rifleman*
Paper: Gatling Gun*
Scissors: Cavalry (again)
Modern/Atomic
Rock: Infantry
Paper: Machine Gun
Scissors: Tank
Information
Rock: Mechanised Infantry
Paper: Machine Gun (again)
Scissors: Modern Armour
Working within Civ VI's unit structure, Rocks work better as melee units, Paper as ranged units with a range of 2, and Scissors as fast moving Cavalry. Muskets can therefore be defended by pikes.
This isn't perfect (some units still straddle eras), and doesn't completely represent Civ VI's combat (we have also Siege units and wildcards that don't fit neatly within the trinity like Light Cavalry+Helicopters, and Anti-Tank). But I think it's an improvement over what we currently have.
What Civ HAS needed for about 20 plus years is to get the military history right in the post-Classical period. Cv VI is only the worst example of a long line of mistakes/omissions.
First, some definitions/assumptions:
1. Musketman, based on its timing in the game and the graphical representation of the unit, represents the Renaissance-Era matchlock-armed 'shot'.
2. The 'Infantry' unit represents the 'common' infantry of the WWII period - actually, about 1935 to 1965, after which just about all such troops were completely armed with automatic weapons ("assault rifles").
First, then, the Musketman is NOT a Melee Unit. The matchlock musket was a 7 - 9 kilogram clumsy club with no bayonet wielded by a man who sometimes had a cheap 'hanger' or short sword, but no training whatsoever on how to use it (a few exceptions: French Aristocratic 'Musketiers' had better swords and knew how to use them - but they were also mounted troops, regardless of what the movies show you, and so were closer to dragoons than Musketmen).
So, the Melee Unit of the Renaissance is the Pikeman, and the Musketman is a Ranged Support Unit. Stack it with a pikeman, and you represent the 'standard' renaissance 'pike and shot' formation: pikes to keep the cavalry off while the muskets blaze away. The smoothbore, slow-firing matchlock would have a range of 1, BUT the matchlock is actually cheaper and easier to produce than the steel-spring Crossbow, so the cost of your 'ranged' unit should actually go down (for a change!)
The new Melee Unit is the Fusilier, carrying the Fusil, or flintlock smoothbore musket. This are the troops and the weapon that fought all the European wars of the 18th century and conquered India: the War of the Spanish Succession, Seven Years' War, American Revolution, and Napoleonic Wars - that's a lot of fairly important military history to get Dead Wrong, but Civ has managed it consistently.
What makes the Fusilier so different is that it Fuses two lines of development: the Fusil came into service simultaneously with the socket bayonet, so for the first time you have a melee unit that also has a bonus against cavalry AND a ranged capability. To represent this, they should get both a bonus against cavalry and the Ranged Attack Before Melee of the Zulu Impi in Civ V.
The Grenadier of the 17th-18th century has also been consistently mis-identified in Civ. The grenades were to clear trenches and battlements before/during an assault on a fortress: Grenadiers, then, are a slightly-pre-Fusilier Siege Weapon if you must have them, but by the beginning of the 18th century they were simply Elite Infantry, which is what the Grenadiers a' Pied of the Garden Imperiale, the French UU of Civ VI are.
IF we must have another infantry unit in the same time frame, it would be the Voltigeurs/Jagers/Light Infantry which would come along, historically, about 50 - 60 years after the Fusilier. This would be another Ranged Attack Before Melee melee unit, their specialty is rapid movement over rough ground, through forests, marsh or jungle. Unfortunately, they don't get any anti-cavalry bonus - formations are too loose, but they do get a Bonus when fighting in forest, jungle, or on hills. They would also generate Great Generals faster, because a huge percentage of General Officers in all the European armies came out of the 'light troops' - even at the battalion level, the light troops required much more initiative and independent decision-making than the 'line' troops did, so their officers were much more suited for high command, it seems.
To simply replace all the Fusiliers wth Jagers or their like is not practical, because the Light Troops also require more maintenance (Training Time, ammunition for training, higher level and therefore less common Leadership, etc).
Both Musketmen and Pikemen Upgrade to Fusliers. Scouts can be Upgraded to Jagers/Voltigeurs.
The other type between 1815 and 1935 is the breechloading black-powder-armed rifleman, a mainstay of previous Civs but only represented by a 'scout' unit in Civ VI.
This is the Industrial Era infantry. Like the Fusilier, it combines Anti-Cav and Melee capability, should have a limited Ranged capability in a Ranged Attack Before Melee as with the previous unit. BOTH the Fusilier and the Light Infantry can Upgrade to this unit.
So, here's what we could and up with:
Renaissance Era: (in Rough Order of Appearance)
Pikeman - anti-cavalry
Musketman - Support Ranged (range = 1 tile)
Fusilier - Melee AND Anti-Cavalry, with Ranged Attack Before Melee (RABM) capability
Light Infantry - rough terrain-moving Melee with RABM capability
Industrial Era:
Ranger - Recon Unit
Rifleman - Melee with Anti-Cavalry Bonus and RABM capability
Other units should also be considerably revamped, along with some of the Promotions, but that's for another discussion...