I would not wait. Better to discuss now, so maybe some of that information will reach devs eventually and the first patch will fix more than less.I'd wait on the first balance patch and more people chiming in still.
Would people be interested in an ongoing Tier List in the vein of adwcta's thread for BNW? So far, the OP in this thread hasn't been updated at all. It's not a bad list, but we're already seeing a growing consensus to the contrary on Sumeria (which OP classified as '**** tier') and I expect to see more differences emerge as we play and discuss more.
I'd be open to hosting it, and would continually edit it as discussions continue, people go over different arguments regarding the civs, and patches/updates come out. As it is, without a solid reference point, this thread is already becoming a disorganized discussion of why different civs are strong or weak. I'd be happy to draft an OP and maintain a thread for this.
I'm all for it.
But please consider continents or fractal as a base line for map scripts. Lists and discussions that are catered to Pangea are just worthless imo, only useful to the quite prominent CIV5 crowd who thought that it's the only worthwhile map script to discuss and play on (while in reality, it's just an overly simplistic way to play because it eliminates whole parts of the game like renaissance exploration or the struggle to organize an attack onto a different land mass).
I also feel like it should be based on SP, not MP.
But, Pangaea is by far the most popular map type for multi-player games...
Oh. Why not include both, though? MP is pretty popular, too.
Because that's exactly why. Balance in MP is an entirely different story. Civs with early game boosts and focus on the very specific gameplay on pangea makes criteria very different compared to SP. You can do two separate lists of course and compare them. Should be a fun discussion.
I didn't mean to bash the MP crowd, of course ^^
i'm not a part of any "crowd" but one-continent maps are in my opinion by far the best to play, not because they are the best but because these additional parts of the game introduce hurdles the AI can't overcome and aren't really relevant long term anyway. I played a continent map, cleared one for myself and it was a straight and boring path to victory, same in civ5. I don't think the choice of a civ would even matter then, other than for the first 100 turns where you essentially are playing on Pangea.I'm all for it.
But please consider continents or fractal as a base line for map scripts. Lists and discussions that are catered to Pangea are just worthless imo, only useful to the quite prominent CIV5 crowd who thought that it's the only worthwhile map script to discuss and play on (while in reality, it's just an overly simplistic way to play because it eliminates whole parts of the game like renaissance exploration or the struggle to organize an attack onto a different land mass).
Oh, and give England the place it deserves.I've seen nothing but positive feedback about them in this thread. Unique spam-able district, insane museums, very good abilities and UUs for late game expansion and grabbing seaside resorts.
Probably not highest top-tier because harbors can be situational but still, you can always have 2-3 coastal cities, a lot more after second expansion wave later.
I also feel like it should be based on SP, not MP.
Tier 5 – **** tier
• France as Catherine de' Medici
1. Grand tour (4/10)
2. Catherine’s Flying Squadron (3/10)
3. Garde Impenale (5/10)
4. Chateau (2/10)
That also goes for apostle spam. Scythia is the best civ in religious combat due to the bonus against wounded units and apostles heal when killing a unit. Makes them way too powerful in the hands of the player.Err, when folks are talking about Archer spam in the context of Scythia's ranking, is that supposed to be a ding against their placing? Because I'm pretty sure Scythia has the best Archer spam out of all civs currently. What other civ would like to take their chances of Archer spam against Scythia's vampiric Archer spam?
That also goes for apostle spam. Scythia is the best civ in religious combat due to the bonus against wounded units and apostles heal when killing a unit. Makes them way too powerful in the hands of the player.
In general the fact that regular combat bonuses affect theological combat as well is just plain dumb. That should definitely be patched. Same way Japan's apostles are stronger on the coast and certain military policies like Wars of Religion apply to them as well. I can buy Spain's ability as that feels kind of intentional (though it should probably be rephrased if so), but everything else should be removedYep--Scythia is way better at religious combat even than Spain, which is hilarious, because that's like Spain's entire shtick.
Hi guys, new member here. I'm not sure if anyone has posted this yet but I'll go ahead anyways.
As Germany, if you found your cities rather close together you can stack your Hansas and commercial districts together for added adjacency bonuses.
Notice how I placed my Hansa between Magdeburg, Berlin and Mainz. Magdeburg's Hansa had 3 adjacent CD's and ended up with 18 production.
Of course Aachen still took the cake with over 150 hammers(Ruhr Valley of course) by victory at turn 317. But Magdeburg still had nearly 130 hammers.
Out of each of the civs I've tried I havent been able to even come close to the kind of production that Germany can turn out. Even Japans Electronics Factory cant compete. Production is so important in this game I'd say they're easily the strongest civ in the game right now.