IdiotStyle
Prince
An image from the army commander XP tree, i've failed to see it anywhere else in gallery or this thread.
Adding to this, again from the quill video...With a big promotion tree of commander shown few posts above, it probably would make sense if commander accumulated experience of entire army and his promotions in turn affected entire army.
Adding to this, again from the quill video...
Most commander promotions seem to be directed to enhancing units... but some promotions shown are also directed to enhance something while the commander is NOT fighting. For example, when stationed in district, can enhance unit production %, or enhancing yield production in the city.
Pretty interesting
Romans have Legatus which replaces army commanders, which have the ability to create a new Settlement after a set number of Promotions.Im really curious to see what civ will be the "improved commanders" civ. My bet so far is with the Mongols being able to add extra cavalry units to the commander. or Maybe one of the Napoleons will have the Grand Armee flavour.
Romans have Legatus which replaces army commanders, which have the ability to create a new Settlement after a set number of Promotions.
https://civilization.2k.com/civ-vii/game-guide/civilizations/rome/
According to Potato McWhiskey and SpiffingBrit's AMA, they didn't see a limit to how many you can have. They can be killed, but only temporarily, as the next one the player builds will be the same as the one they lost. They're probably eliminated at the end of the Age.Do we have any idea how MANY commanders we'll be able to field ? OR how we're going to get them ?
Discipline civic unlocks army commanders, and grants a free commander.Do we have any idea how MANY commanders we'll be able to field ? OR how we're going to get them ?
Ah ok so they're built... I was afraid they would be gotten by a special action or bonus, a little like GGs in civ 6 !According to Potato McWhiskey and SpiffingBrit's AMA, they didn't see a limit to how many you can have. They can be killed, but only temporarily, as the next one the player builds will be the same as the one they lost. They're probably eliminated at the end of the Age.
They're probably eliminated at the end of the Age.
I thought it was said that the commander will respawn where it was recruited from ?According to Potato McWhiskey and SpiffingBrit's AMA, they didn't see a limit to how many you can have. They can be killed, but only temporarily, as the next one the player builds will be the same as the one they lost. They're probably eliminated at the end of the Age.
1. Are Army Commanders named? And can I name them myself? I really want my Roman Commanders Nefarius Purpus, Scipio Apricatus and Miles Gloriosus or my Minor State Commander Atlatl the Hun.
No, like a generic random name generator. Push the button, this commander is named "Stonewall Subatai"I thought it was said that the commander will respawn where it was recruited from ?
View attachment 700684
I first thought that this commander was named Augustus, but it seems to only indicate that it belongs to Augustus.
There seems to be no other indication of a name.
I think having civ-specific appropriate commander names would be too much work for Firaxis, given all the other myriad of things they have to work on already.
(and not to forget, I am sure they will put in at least 1-2 female commander units, for which it will be nearly impossible to find enough historic references)
Apparently yes, you build them and there is no limit. SpiffingBrit made a bunch of them and got a promotion on each on that gives the units inside full movement when they are deployed. This allowed him to set up a chain and move groups of units completely across the map in one turn.I didn't see anything about how Army Commanders are actually obtained.
I'm guessing this is not something you'll be allowed to build an unlimited number of, so they may be recruited like Great Generals. If so, this begs the question why they felt they had to change the name.