Brianstorm
Warlord
- Joined
- Jul 5, 2016
- Messages
- 185
Well what do you do if you're given free reign over Civ VII? For me I'd make the early game last longer and religion and technology mechanics both be more out of your control. Religion should spread organically from however many factors and a Nationalistic Religion for sure should not be founded until let's say the Apostle stage of religion in Civ 6, which would be half the battle. Think of how it seems Spain is religious in every iteration but they went from Phoenician religion and/or Celtic to Roman to Christian to Islam back to Christian and never "invented" a religion.
As far as length of eras, every era should be equal in playtime or just about. Having similar turns means the later eras with more cities and units and mechanics last way longer than the earlier eras. Make the Industrial Era be quick but powerful, just as it was in real life. Maybe the AI can get off their ass with upgrading units and deploying new weapons of war.
Technology being researched makes sense but once someone sees plate armor, they know about plate armor! Not sure how to implement this exactly but it needs a fresh look since it's been the same forever in the series.
I'd also focus heavily on city states being the default way of building your Civilization until at least the medieval era. You could build outlying towns and outposts (similar to Civ 3) but only with certain buffs would you be able to control a second/third city. The transition from having 3 cities and some towns to having 7 or 8 legit cities should be huge. Anyways these are just some quick ideas so feel free to throw yours in.
As far as length of eras, every era should be equal in playtime or just about. Having similar turns means the later eras with more cities and units and mechanics last way longer than the earlier eras. Make the Industrial Era be quick but powerful, just as it was in real life. Maybe the AI can get off their ass with upgrading units and deploying new weapons of war.
Technology being researched makes sense but once someone sees plate armor, they know about plate armor! Not sure how to implement this exactly but it needs a fresh look since it's been the same forever in the series.
I'd also focus heavily on city states being the default way of building your Civilization until at least the medieval era. You could build outlying towns and outposts (similar to Civ 3) but only with certain buffs would you be able to control a second/third city. The transition from having 3 cities and some towns to having 7 or 8 legit cities should be huge. Anyways these are just some quick ideas so feel free to throw yours in.