Civilization 7

UPT is one of the few places where the game plays differently every time as is not just a matter of learning the best strategy and repeating it over and over. I would be ok with going back (like they are asking me) but it seems like expanding using the 'form corps' mechanic should be explored as well.

As for the AI being bad a combat they need to decouple the AI from the game rules and let the community write it's own AI. All the clients would be running on the game host so it doesn't break compatibility.
 
I didn't have Civ4, could you please explain what you mean by that?

Very roughly, each tile within your cities range received an amount of cultural pressure per turn, based on how much culture your city is generating per turn, distance and maybe age (how long you have been applying cultural pressure on said tile for). If your civ had the most cultural pressure on a tile - you got to control that tile.

Example - City of Oldham and Newfax. For simplicity the tile the two cities are disputing is 2 tiles away from both cities.
Oldham generates +10 culture per turn
Newfax generates +5 culture per turn
Result = Oldham controls the tile. 66% of the population of that tile is considered to belong to Oldham (10 / (10 + 5)) while the remainder is Newfaxian.
Later, Newfax builds a wonder that generates +10 culture per turn
Oldham generates +10 culture per turn
Newfax generates +15 (5 + 10) culture per turn
Result = Oldham controls the tile initially, but the tile population gradually becomes Newfaxian. 20 turns after the wonder is built, the population on the tile is considered to be (15 / (15 + 10)) = 60% Newfaxian and 40% Oldham. The borders change and the tile is controlled by Newfaxian (The borders change when Newfax has the majority of population on that tile).

If the city centre tile flips (Original owner loses majority in the city), control of the city would go to the civ exerting the pressure on that city (So basically what loyalty does now).
 
as Civ failed miserably from 3 to 4 to 5 to SIX, I don't care what crap horsehockeye they are going to cook up for 7. Firaxis is SOOOOO on the wrong track with this series/franchise, whatever they will come up with will just be a potentiation of old crap, I don't care for. Firaxis should go bankrupt and die, so others maybe can do better with the basic idea of Civ.
 
Given that CIV has been increasingly succesfful with these iterations, I find it highly unlikely that another developer would somehow decide that ooops after all Firaxis was completely wrong and we should start from scratch all over again.

Not to mention that, in a bankruptcy, the license is far more likely to end up in the hand of profiteering sharks that are only interested in making a quick buck than in the hand of people who actually care about the game.

So I figure, even if your ideas (Firaxis going bankrupt) gets implemented, chances are, once Civ VII release, you end up making the exact same post about the new developer.

Perhaps instead of expressing your anger, you could actually tell us what ideas and suggestions you believe the game should implement?
 
Leaders are a thing of the past! in a modern civ , where should be simulated goods men , and goods and revolutions , and religious schisms and politics to command , count : dynasties , wars , and revolutions ,
 
The idea is NOT going to get more popular because you post it in every thread you can find.

If anything, that just makes it more annoying.
 
Leaders are a thing of the past! in a modern civ , where should be simulated goods men , and goods and revolutions , and religious schisms and politics to command , count : dynasties , wars , and revolutions ,
In the name of Sid Meier, stop!
Civ needs leaders, or else we’re just like the other ones. That is one of the primary distinctions between civ and the rest.
Also I really like the leaders (Smash Seondeok and Matthias Corvinus)

And @luca 83, for the love of God, stop it with these posts, its getting to the point of annoyance
 
What i didn't like about civ 6 is city state bonuses when you first meet them, if a competing civ meets 3 city states before you then that is a huge advantage to them.
hope they fix that/.
 
What i didn't like about civ 6 is city state bonuses when you first meet them, if a competing civ meets 3 city states before you then that is a huge advantage to them.
hope they fix that/.
City-states have been replaced by Independent People who do not give bonuses when you first meet them; in fact, it appears they start hostile and you have to cultivate a relationship with them over time.
 
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