[R&F] Civilization Ability Elimination Thread

Discussion in 'Civ6 - General Discussions' started by Kmart_Elvis, Dec 13, 2018.

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  1. BenitoChavez

    BenitoChavez Whispering Walrus

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    Persia accidentally had points taken away in the previous post. I adjusted the point total to the correct value.

    Australia - Land Down Under [26]
    Aztec - Legend of the Five Suns [27]
    Cree - Nihithaw: [4]
    Germany - Free Imperial Cities [5= 8 - 3] - Difficult to take advantage of.
    Greece - Plato's Republic [28]
    Japan - Meiji Restoration [22]
    Kongo - Nkisi [27]
    Macedon - Hellenistic Fusion [8 = 7 + 1] - Once you start taking cities this can easily propel you up the tech/policy tree.
    Mongolia - Ortoo [25]
    Netherlands - Grote Riveren [25]
    Nubia - Ta-Seti [25]
    Persia - Satrapies [7]
    Rome - All Roads Lead To Rome [4]
    Russia - Mother Russia [23]
    Scotland - Scottish Enlightenment [24]
    Scythia - People of the Steppe [22]
    Zulu - Isibongo [22]
     
  2. Wyvern_Parade

    Wyvern_Parade Warlord

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    Australia - Land Down Under [26]
    Aztec - Legend of the Five Suns [27]
    Cree - Nihithaw: [4]
    Germany - Free Imperial Cities [5+1=6] I think this is underrated in this thread. Being able to build 4 districts in a 7 pop city is great. It allows you to focus production a lot harder and not use your citizens on food tiles to get you up to 10 population. And more districts earlier is always good!
    Greece - Plato's Republic [28]
    Japan - Meiji Restoration [22]
    Kongo - Nkisi [27]
    Macedon - Hellenistic Fusion [8]
    Mongolia - Ortoo [25]
    Netherlands - Grote Riveren [25]
    Nubia - Ta-Seti [25]
    Persia - Satrapies [7]
    Rome - All Roads Lead To Rome [4-3=1] I'd rather have the free trader and tiles of the Cree or the upgraded roads and culture of Persia's ability.
    Russia - Mother Russia [23]
    Scotland - Scottish Enlightenment [24]
    Scythia - People of the Steppe [22]
    Zulu - Isibongo [22]
     
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  3. Weraptor

    Weraptor King

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    Australia - Land Down Under [26]
    Aztec - Legend of the Five Suns [27]
    Cree - Nihithaw: [4]
    Germany - Free Imperial Cities [6]
    Greece - Plato's Republic [28]
    Japan - Meiji Restoration [22]
    Kongo - Nkisi [27]
    Macedon - Hellenistic Fusion [8+1=9] You can actually win SV pretty easily on big maps with Macedon: spam units for science, conquer plenty of cities for eurekas and boom, you're at Rocketry.
    Mongolia - Ortoo [25]
    Netherlands - Grote Riveren [25]
    Nubia - Ta-Seti [25]
    Persia - Satrapies [7]
    Rome - All Roads Lead To Rome [1-3=-2] The weakest one left, for sure.
    Russia - Mother Russia [23]
    Scotland - Scottish Enlightenment [24]
    Scythia - People of the Steppe [22]
    Zulu - Isibongo [22]
     
  4. Human Crouton

    Human Crouton Prince

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    Australia - Land Down Under [26]
    Aztec - Legend of the Five Suns [27]
    Cree - Nihithaw: [4]
    Germany - Free Imperial Cities [6]
    Greece - Plato's Republic [28]
    Japan - Meiji Restoration [22]
    Kongo - Nkisi [27]
    Macedon - Hellenistic Fusion [9]
    Mongolia - Ortoo [25]
    Netherlands - Grote Riveren [25]
    Nubia - Ta-Seti [25]
    Persia - Satrapies [7 - 3 = 4] We are getting to the point where the trade route UAs are fighting amongst themselves, and this slightly loses out to Cree with its early trader, and Rome with its network. Overall, this UA is good, but the fact that it comes later than the Cree ability and the fact that it gains its full potential internally makes it next on my list.
    Russia - Mother Russia [23]
    Scotland - Scottish Enlightenment [24]
    Scythia - People of the Steppe [22 + 1 = 23] Double jerks. The Scythia ability is so powerful that you can take an offensive ability and use it defensively because you can use your cheap horses however you want.
    Zulu - Isibongo [22]
     
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  5. Legacy of Smiles

    Legacy of Smiles Prince

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    Australia - Land Down Under [26]
    Aztec - Legend of the Five Suns [27]
    Cree - Nihithaw: [4]
    Germany - Free Imperial Cities [6]
    Greece - Plato's Republic [28]
    Japan - Meiji Restoration [22-3=19] Creeping up too high again.
    Kongo - Nkisi [27]
    Macedon - Hellenistic Fusion [9+1=10] The AI builds enough Holy Sites and campuses to ensure this ability will trigger often.
    Mongolia - Ortoo [25]
    Netherlands - Grote Riveren [25]
    Nubia - Ta-Seti [25]
    Persia - Satrapies [4]
    Russia - Mother Russia [23]
    Scotland - Scottish Enlightenment [24]
    Scythia - People of the Steppe [23]
    Zulu - Isibongo [22]
     
  6. The Highwayman

    The Highwayman Prince

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    Australia - Land Down Under [26]
    Aztec - Legend of the Five Suns [27]
    Cree - Nihithaw: [4]
    Germany - Free Imperial Cities [7] [6+1] This isn't getting enough credit. It's Germany's good ability, as it actually allows the Hansa to be considered. The Government Plaza and early Entertainment Complex (for Coliseum) don't hinder my early district construction, which is always Campus and Theater Squares at the start. If a religion is desired, or if you just want the faith economy, there's less setback with building a Holy Site first. It is a production saver by allowing one to lock in a district cost early. Another good for all games ability.
    Greece - Plato's Republic [28]
    Japan - Meiji Restoration [19]
    Kongo - Nkisi [27]
    Macedon - Hellenistic Fusion [10]
    Mongolia - Ortoo [25]
    Netherlands - Grote Riveren [25]
    Nubia - Ta-Seti [25]
    Persia - Satrapies [4]
    Russia - Mother Russia [23]
    Scotland - Scottish Enlightenment [21] [24-3] This is a good ability, but I just don't think it's top 5 material. Top 10? Sure.
    Scythia - People of the Steppe [23]
    Zulu - Isibongo [22]
     
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  7. KnightModern

    KnightModern Warlord

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    Australia - Land Down Under [26+1=27] now this is useful, you don't need to cramping up district that much and still got bonus, and you got bonus coastal houses & pasture culture bomb as side bonus
    Aztec - Legend of the Five Suns [27]
    Cree - Nihithaw: [4]
    Germany - Free Imperial Cities [6]
    Greece - Plato's Republic [28]
    Japan - Meiji Restoration [19-3=16] you need to cramping up district, while useful for counter-espionage, I rarely do it
    Kongo - Nkisi [27]
    Macedon - Hellenistic Fusion [10]
    Mongolia - Ortoo [25]
    Netherlands - Grote Riveren [25]
    Nubia - Ta-Seti [25]
    Persia - Satrapies [4]
    Russia - Mother Russia [23]
    Scotland - Scottish Enlightenment [24]
    Scythia - People of the Steppe [23]
    Zulu - Isibongo [22]
     
    Last edited: Dec 23, 2018
  8. BarbarianHunter

    BarbarianHunter King

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    Australia - Land Down Under [27]
    Aztec - Legend of the Five Suns [27]
    Cree - Nihithaw: [1] (4-3) --- All of the remaining are either clearly OP in the early game, or grow in power as your empire grows, or both. Then there's this free trader & some tiles.
    Germany - Free Imperial Cities [7] (6+1) --- I fin
    d this more useful than 5 of what remains. Provides planning slack and allows IZ spam.

    Greece - Plato's Republic [28]
    Japan - Meiji Restoration [16]
    Kongo - Nkisi [27]
    Macedon - Hellenistic Fusion [10]
    Mongolia - Ortoo [25]
    Netherlands - Grote Riveren [25]
    Nubia - Ta-Seti [25]
    Persia - Satrapies [4]
    Russia - Mother Russia [23]
    Scotland - Scottish Enlightenment [24]
    Scythia - People of the Steppe [23]
    Zulu - Isibongo [22]
     
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  9. God of Kings

    God of Kings Ruler of all heads of state

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    Australia - Land Down Under [27]
    Aztec - Legend of the Five Suns [27]
    Cree - Nihithaw: [1-3=ELIMINATED] Choices are becoming scarce
    Germany - Free Imperial Cities [7]
    Greece - Plato's Republic [28]
    Japan - Meiji Restoration [16+1=17] Adjacency bonuses stack up very quickly, especially given that three districts are also cheaper
    Kongo - Nkisi [27]
    Macedon - Hellenistic Fusion [10]
    Mongolia - Ortoo [25]
    Netherlands - Grote Riveren [25]
    Nubia - Ta-Seti [25]
    Persia - Satrapies [4]
    Russia - Mother Russia [23]
    Scotland - Scottish Enlightenment [24]
    Scythia - People of the Steppe [23]
    Zulu - Isibongo [22]
     
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  10. The Highwayman

    The Highwayman Prince

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    My votes weren't taken into consideration. Germany and Scotland have incorrect scores. Should be 8 and 21 respectively.
     
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  11. Human Crouton

    Human Crouton Prince

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    So copy the latest and correct the scores with an explanation. Don't just mention it and put the onus on the next person.

    And while I'm on the topic, when anyone makes a post, go back and make sure that nobody has posted before you and double-check your scores once they're live.

    Moderator Action: Please do not take take it upon yourself to instruct other posters about how to play this game -- that's our job. It is sufficient to report the incorrect scores. The onus is on every next poster to incorporate the corrected scores. -- Browd
     
    Last edited by a moderator: Dec 23, 2018
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  12. Disgustipated

    Disgustipated Deity

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    Updating the list with correct values as per post 210 and 211. This is not my vote, my vote will be coming shortly

    Australia - Land Down Under [27]
    Aztec - Legend of the Five Suns [27]
    Germany - Free Imperial Cities [8]
    Greece - Plato's Republic [28]
    Japan - Meiji Restoration [17]
    Kongo - Nkisi [27]
    Macedon - Hellenistic Fusion [10]
    Mongolia - Ortoo [25]
    Netherlands - Grote Riveren [25]
    Nubia - Ta-Seti [25]
    Persia - Satrapies [4]
    Russia - Mother Russia [23]
    Scotland - Scottish Enlightenment [21]
    Scythia - People of the Steppe [23]
    Zulu - Isibongo [22]
     
  13. The Highwayman

    The Highwayman Prince

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    Germany and Scotland scores have been corrected.

    Australia - Land Down Under [27]
    Aztec - Legend of the Five Suns [27]
    Germany - Free Imperial Cities [8]
    Greece - Plato's Republic [28]
    Japan - Meiji Restoration [17]
    Macedon - Hellenistic Fusion [10]
    Mongolia - Ortoo [25]
    Netherlands - Grote Riveren [25]
    Nubia - Ta-Seti [25]
    Persia - Satrapies [4]
    Russia - Mother Russia [23]
    Scotland - Scottish Enlightenment [21]
    Scythia - People of the Steppe [23]
    Zulu - Isibongo [22]
     
  14. Disgustipated

    Disgustipated Deity

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    Australia - Land Down Under [27]
    Aztec - Legend of the Five Suns [27]
    Germany - Free Imperial Cities [5] [8-3=5] Again I'm just not seeing the value in this. I suppose for people who like to keep their cities small, it has some value. But R&F encourages you to get to size 10 to get benefits from things like Rationalism. There's no good reason to keep your cities at size 7. This is just mere convenience, it doesn't get you to victory any faster, unlike say Hellenistic Fusion.
    Greece - Plato's Republic [28]
    Japan - Meiji Restoration [17]
    Kongo - Nkisi [27]
    Macedon - Hellenistic Fusion [11] [10+1=11] still stronger than others on this list, so I'll keep voting for it. Not as weak as people say. You are reducing the time you can get through tech and civics trees by nearly 40%. What's not to like? Only downside is it obviously restricts you to one playstyle, so I won't put it in my top 5.
    Mongolia - Ortoo [25]
    Netherlands - Grote Riveren [25]
    Nubia - Ta-Seti [25]
    Persia - Satrapies [4]
    Russia - Mother Russia [23]
    Scotland - Scottish Enlightenment [21]
    Scythia - People of the Steppe [23]
    Zulu - Isibongo [22]
     
  15. Icicle

    Icicle Prince

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    Australia - Land Down Under [27]
    Aztec - Legend of the Five Suns [27]
    Germany - Free Imperial Cities [5]
    Greece - Plato's Republic [29] (28+1) Just hard to get over how crazy good this is.
    Japan - Meiji Restoration [17]
    Kongo - Nkisi [27]
    Macedon - Hellenistic Fusion [8] (11-3) By the time you're getting any real bonus from this, you've already won the game.
    Mongolia - Ortoo [25]
    Netherlands - Grote Riveren [25]
    Nubia - Ta-Seti [25]
    Persia - Satrapies [4]
    Russia - Mother Russia [23]
    Scotland - Scottish Enlightenment [21]
    Scythia - People of the Steppe [23]
    Zulu - Isibongo [22]
     
  16. comatosedragon

    comatosedragon Emperor

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    Australia - Land Down Under [27]
    Aztec - Legend of the Five Suns [27]
    Germany - Free Imperial Cities [6] (5+1) I think this is still pretty powerful and deserves to hang around a little bit longer than some on the list....
    Greece - Plato's Republic [29]
    Japan - Meiji Restoration [17]
    Kongo - Nkisi [27]
    Macedon - Hellenistic Fusion [8]
    Mongolia - Ortoo [25]
    Netherlands - Grote Riveren [25]
    Nubia - Ta-Seti [25]
    Persia - Satrapies [1] (4-3) I saw this being eliminated before some of the other trade route UA's, so let's kill it, if we can .....
    Russia - Mother Russia [23]
    Scotland - Scottish Enlightenment [21]
    Scythia - People of the Steppe [23]
    Zulu - Isibongo [22]
     
  17. Beethovania

    Beethovania Chieftain

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    Australia - Land Down Under [27]
    Aztec - Legend of the Five Suns [27]
    Germany - Free Imperial Cities [3] (6-3) Probably the one I find least useful of the ones left.
    Greece - Plato's Republic [29]
    Japan - Meiji Restoration [17]
    Kongo - Nkisi [28] (27+1) Yeah this one works well for me, I like to create a lot of great works, and great people.
    Macedon - Hellenistic Fusion [8]
    Mongolia - Ortoo [25]
    Netherlands - Grote Riveren [25]
    Nubia - Ta-Seti [25]
    Persia - Satrapies [1]
    Russia - Mother Russia [23]
    Scotland - Scottish Enlightenment [21]
    Scythia - People of the Steppe [23]
    Zulu - Isibongo [22]
     
  18. Wingednosering

    Wingednosering Prince

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    Nearly everything that's left is amazing and defines the civ it belongs to.

    Australia - Land Down Under [27]
    Aztec - Legend of the Five Suns [27]
    Germany - Free Imperial Cities [3]
    Greece - Plato's Republic [29]
    Japan - Meiji Restoration [17]
    Kongo - Nkisi [29] (28 + 1) - This should win the whole thing as it is basically the entire reason to play Kongo and is so intentionally overpowered that it makes up for losing access to a victory type in the leader ability it's paired with. It would be completely broken on just about any other civ.
    Macedon - Hellenistic Fusion [8]
    Mongolia - Ortoo [25]
    Netherlands - Grote Riveren [25]
    Nubia - Ta-Seti [25]
    Persia - Satrapies [ELIMINATED] (1 - 3) - Maybe I just don't understand the value of this ability, but I feel like it's way overrated. It probably could have gone alongside the Cree's and never should have beaten Rome's.
    Russia - Mother Russia [23]
    Scotland - Scottish Enlightenment [21]
    Scythia - People of the Steppe [23]
    Zulu - Isibongo [22]
     
  19. tedhebert

    tedhebert Emperor

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    Australia - Land Down Under [27]
    Aztec - Legend of the Five Suns [27]
    Germany - Free Imperial Cities [3]
    Greece - Plato's Republic [29]
    Japan - Meiji Restoration [17]
    Kongo - Nkisi [29]
    Macedon - Hellenistic Fusion [5] (8-3) All left are great, but this one is a little useless by the time it comes by... outcome of game is pretty much already decided most of the times
    Mongolia - Ortoo [25]
    Netherlands - Grote Riveren [25]
    Nubia - Ta-Seti [25]
    Russia - Mother Russia [23]
    Scotland - Scottish Enlightenment [21]
    Scythia - People of the Steppe [23]
    Zulu - Isibongo [23] (22+1) this is just a juggernaut... makes you unstoppable by medieval
     
  20. Leathaface

    Leathaface Emperor

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    Australia - Land Down Under [27-3=24] Placing districts on high appeal tiles takes away National Parks and Seaside Resort spots. Plus if you build a mine next to a district with the high appeal bonus you'll lower the districts adjacency.
    Aztec - Legend of the Five Suns [27]
    Germany - Free Imperial Cities [3]
    Greece - Plato's Republic [29]
    Japan - Meiji Restoration [17+1=18] This ability is so powerful, you can get ridiculous yields from districts and it easily qualifies you for bonuses from policy cards (Rationalism, Grand Opera, etc) plus gets you the era score for high district adjacency bonuses pretty easily. It is very easy to get the era score from having high adjacency campuses, theater squares, commercial hubs, holy sites and industrial zones. == Very good districts, qualify for Rationalism, Grand Opera, etc and easily get that sweet era score from district adjacencies makes this ability top tier.
    Kongo - Nkisi [29]
    Macedon - Hellenistic Fusion [5]
    Mongolia - Ortoo [25]
    Netherlands - Grote Riveren [25]
    Nubia - Ta-Seti [25]
    Russia - Mother Russia [23]
    Scotland - Scottish Enlightenment [21]
    Scythia - People of the Steppe [23]
    Zulu - Isibongo [23]
     
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