eric_
Emperor
So...this is something I've been thinking about for a long time.
A version of Civilization that implements elements of Sim City for city development and elements of Rise of Nations for combat. I realize that this would amount to an ENORMOUS game, and one that might take a week or more to finish, but it would be so sweet, imo.
I think it's pretty easy to envision how Sim City elements would be implemented...basically you'd have different infrastructure capabilities as techs are researched...
I'm imagining combat would be something like this:
You have a stack or multiple stacks of units...you can basically have each unit in a stack attack individually, in various combos, or all at once. Whatever you choose, when the attack begins you zoom in to the field of battle, and the unit(s) you're attacking with are represented by far more units on the ground. They can assume formations, etc, you can send a unit of horse archers, say, around the side to flank the cats while your longbowman defend the maceman charge...etc. Or you could just do a cavalry raid where you attack some city improvements and maybe pick off a number of the enemies defenders. Etc. The possibilities would obviously be numerous.
Could be fun...but would add a lot of time to the game...so I'm thinking you could have both simply be options (Sim-style city development and RoN-style combat) for gameplay.
A version of Civilization that implements elements of Sim City for city development and elements of Rise of Nations for combat. I realize that this would amount to an ENORMOUS game, and one that might take a week or more to finish, but it would be so sweet, imo.
I think it's pretty easy to envision how Sim City elements would be implemented...basically you'd have different infrastructure capabilities as techs are researched...
I'm imagining combat would be something like this:
You have a stack or multiple stacks of units...you can basically have each unit in a stack attack individually, in various combos, or all at once. Whatever you choose, when the attack begins you zoom in to the field of battle, and the unit(s) you're attacking with are represented by far more units on the ground. They can assume formations, etc, you can send a unit of horse archers, say, around the side to flank the cats while your longbowman defend the maceman charge...etc. Or you could just do a cavalry raid where you attack some city improvements and maybe pick off a number of the enemies defenders. Etc. The possibilities would obviously be numerous.
Could be fun...but would add a lot of time to the game...so I'm thinking you could have both simply be options (Sim-style city development and RoN-style combat) for gameplay.