Hi! I am glad to present you my new program. This time it is a set of useful enhancements to the game interface and a set of different fixes and tweaks. Description It is not a patch but launcher which means that the CIV2.EXE file will remain untouched. It uses DLL Injection technique to provide changes to the code on the fly. At the beginning of the project provided features were primarily aimed at improving the interface and displaying game data, but in no case on changing vanilla game rules or restrictions. But later the project gained additional features fixing some bugs and even tweaking game rules. Some of the improvements were taken from civ2patch project. So far only version Multiplayer Gold Edition 5.4.0f (Patch 3) is supported. Tested on Windows 98 SE, Windows 7 x64, Windows 10 x64. Features Here is what was implemented. 1) First of all, it is support for the mouse wheel and middle button. Scrolling works in all sorts of lists. Scrolling the wheel while mouse pointer is over the specialists in city window changes specialists in both directions. Taxes can be changed in Shift-T window: just hover mouse pointer over corresponding bar and scroll the wheel. Also holding Ctrl while scrolling will zoom map in and out. Ctrl + middle button sets normal zoom level. Clicking with middle button on map centers map on that spot. Also map can be panned with middle mouse button. 2) Scrollbar was added to Activate Unit popup dialog with more than 9 units in stack. Now you can select any unit in stack even beyond limit of 9 units. You can scroll the list with the mouse wheel or by clicking on the scrollbar. But not using a keyboard, because in fact, the scrolling is emulated by redrawing the entire list of 9 units. This still can be improved, but now the only insignificant in my opinion the drawback is the flickering of the list when scrolling. 3) For Settlers and Engineers internal work counter is shown over the unit sprite. This means that you can see how much work is exactly accumulated in unit. This and previous feature are very useful for rush terraforming. For more information about how this counter works see links: https://forums.civfanatics.com/threads/90129/ https://apolyton.net/forum/civiliza...ilization-ii/31110-info-settlers-engineers-gl 4) Click-bounds of specialists sprites were corrected in city screen. In the original game, if you click as it seems almost to the center of the sprite, then the adjacent one on the right changes. This is especially noticeable in large cities. 5) Game turn added to the status sidebar. This is useful for making a decision about the beginning of the revolution according to the rules of the Oedo years. Revolution starts when the number of the turn is a multiple of four. 6) In the Science Advisor screen current numbers of beakers progress is shown. This could be useful for precise control of research. 7) Correct CD audio tracks looping and displaying play progress 8) Game icon fix (visible in Alt+Tab popup) 9) Resetting city name prompts, when restarting a new game without closing program 10) Show buildings even with zero maintenance cost in Trade Advisor 11) Scrollbar for supported units in the city window. And a number of total supported units. 12) Also correction for 64 bit systems is included. Exactly the same version as I posted previously. https://forums.civfanatics.com/threads/civilization-ii-64-bit-editbox-patcher.622154/ This means correct work of all input fields. 13) No-CD patch is included. 14) Enable multiplayer for Windows 8, 10 (should also work on an older OS) 15) Option for enabling Simultaneous moves in multiplayer. This is the same as writing 'Simultaneous=1' string to the CIV.INI file. With this option enabled, the multiplayer feature 'Humans Move Units at the Same Time' should be available when setting up a new multiplayer game. Some experimental features that could change some original game rules or limitations without a guarantee of stability: Change total units limit from default 2048. Don't use numbers greater than 32767. Saves with number of units greater than default should be loaded only with this patch. Also some enhancements from civ2patch project included: reducing CPU usage when the application is idle (must be turned off for multiplayer) and patches that affect some game rules and limitations: AI hostility Retirement year Population limit Gold limit Map size limit Download and source code As usual it is all open source. You can check it at GitHub. https://github.com/FoxAhead/Civ2-UI-Additions/releases/latest Unzip 2 files to game's folder: 1) Civ2UIA.dll 2) Civ2UIALauncher.exe Run Civ2UIALauncher.exe. Click Play. If all is correct then game will start and launcher will close. This launcher will search for CIV2.EXE and CIV2UIA.DLL in its current folder and try to set all paths automatically. If you unzip these two files elsewhere then you have to provide correct paths to game and DLL. Also you can click "Create shortcut..." to create shortcut to launch game with UI Additions.