Civ2 MGE several fixes and additions with support for music tracks

Maybe a way to remove the units killing on stack? I was able to find a patch once, it worked but was breaking other things.
Yes, there is such a method, it has been added to the modification, I’ll try to transfer it here by selecting the rules.txt file settings. Then all units will be destroyed one by one as if they were in a fortress or city
 
Not killing units on stack would make game too easy even on deity difficulty.
 
Not killing units on stack would make game too easy even on deity difficulty.

I prefer, as much as you do, that the stack be killed. However, other players may prefer different settings. The question price is just another line in the RULES, where each player can choose whether to kill the stack or not.

It is really very, very convenient when the maximum number of settings are included in the RULES for management. The Russian version of the modification currently has 40 lines that regulate the basic parameters of the game.
 
Masterwork! Now, war fronts, amphibious landings etc. make much more sense, this is a totally realism improvement!
 
Using the GIMP program you can import in MGE any images from TOT (TOTPP). If, of course, they fit into a standard MGE file. I've imported the latest graphics from Fairline and other design masters into MGE and it works.

For example, graphics from the Napoleon scenario imported into MGE. It seems the quality of the drawings has remained almost the same.

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updated, added positions 42
It is advisable to test the game with this addon
I'll look into adding images to technologies later
 
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42. Added images that will be displayed in the Civilopedia when viewing buildings and wonders of the world. The images are in the Buildings folder. Supported GIF format 256 colors
Woah woah woah.. woah.. wait a sec.. you've backported a ToT feature and added support for large pedia images for buildings & wonders in MGE just like what ToT has??? That's amazing!!!! You absolute friggin legend! I've been busy lately making large building images for eventual ToT conversions of my MGE scenarios this year so if I can now use those same images on MGE that's brilliant as I've already done all the hard work lol!!! I'll definitely have to test this with my mods ASAP!

Eg some of the ones I did for the Heroes of Might & Magic 2 mod..

Original MGE building icons:


New ToT building icons:


And some of the big ToT Civilopedia building images:


And some of the ones I've done for the Red Alert 2 scenario...

Original MGE building icons:


New ToT building icons:


And some of the big ToT Civilopedia building images:

.

Since you're in the business of performing miracles I've gotta mention 2 more related things to see if they're in the realm of possibility...

1. MGE currently displays building icons in the pedia at 1.5x size using a scaler that's.. not great lol.

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Whereas ToT added support for larger building images in the city & pedia menus too (in a 'Improvements.bmp' file which you can see my modded examples of above) and interestingly for the pedia list it appears to slightly downscale those larger images which looks nicer than the upscales ones! That could be another cool addition if possible.

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I'll look into adding images to technologies later
2. You mention adding larger tech images which would be pretty cool and quite the miracle/addition as I don't think ToT even does that so that would be entirely new! Similarly I've always wondered about re-adding immersive Unit pedia images too. Eg a few years back I made the request below to TheNamelessOne to allow support to ToTPP for large pedia images for units as I could then do them for my HoMM and Command & Conquer mods (similar to what I did for the buildings) as the original pre-MGE vanilla Civ2 used to actually use large pedia images for units so there must be some old code in there somewhere that was disabled for MGE. Although I have a feeling that you or FoxAhead or someone has already told me that the code & those big unit images (eg see picture below) were actually removed entirely instead of being hidden in MGE onwards making it impossible, but I can't remember for sure so figured I'd mention since you're going to somehow add support for bigger tech images when that doesn't exist either.
https://forums.civfanatics.com/threads/the-test-of-time-patch-project.517282/page-68#post-16235289

Examples of unit images I could use for my Civ2 HoMM mods..
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The old pre-MGE vanilla Civ2 unit pedia screen..


@Metro Polis and @Madcarak check this news out!
 
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Ah that would be great news!

Image quality level and this possible in MGE! Would there also be the use of a 24-bit palette?

Can't wait to see if this is really possible and ready to do what is necessary for my Fantasy mod.

Strength and honor!
 
Ah that would be great news!
Image quality level and this possible in MGE! Would there also be the use of a 24-bit palette?
Unfortunately, the game does not support such a palette, the procedure that is in the game can only understand 256 colors. The game understands bmp pictures only in the 640x480x256 format, so it is easier to somehow manipulate images in GIF format, and GIF does not have a strict limit on the resolution of the picture

Although I have a feeling that you or FoxAhead or someone has already told me that the code & those big unit images (eg see picture below) were actually removed entirely instead of being hidden in MGE onwards making it impossible, but I can't remember for sure so figured I'd mention since you're going to somehow add support for bigger tech images when that doesn't exist either.
That's right, but the game already has ready-made procedures that can be added to the civilopedia function and they will be able to load images
but just need to take into account the fact that the Civilopedia window is small and fixed in size and if you insert large images into it, there may not be room left for a text description
 
Oh too bad, I thought it was too good to be true!

It's like the Wonders videos, when you modify them in 640*480 the game window remains in 320*240, the video turns but you only have the top left corner that appears.

Nobody knows how to reach the source code of the game in order to make modifications directly inside, by digging a little we could change certain things. Is it in Civ2.exe? and if so how to open it, what program? I'm feeling the code a little..

I would be tempted to test it even if I imagine that extreme tinkerers have already tried! ^^
 
I operate with the capabilities that are already in the game, using the procedures that are there, this is also not easy, since you still need to understand what they are responsible for and how they work, but in general it is feasible

upd added pictures for technologies and units, try it
 
3. The font used by the game has been replaced with a thin, condensed Arial, the names of cities and some other game elements remain the same as Times. If the system does not have a Arial Narrow font, the game will use the Times font

Hi,

I see you changed the font in this patch, how did you do it, I'm interested in making changes for my mod. I'll explain why, I don't know if the game doesn't take into account the entire font (accents and other symbols). I mod in French and I would like the accents to be used!

@duplj @Blake00 Maybe you have an idea how to do it?

Thanks in advance for your feedback
Capture d’écran 2024-10-07 142955.png
 
Hi,

I see you changed the font in this patch, how did you do it, I'm interested in making changes for my mod. I'll explain why, I don't know if the game doesn't take into account the entire font (accents and other symbols). I mod in French and I would like the accents to be used!

@duplj @Blake00 Maybe you have an idea how to do it?

Thanks in advance for your feedback
as far as I remember, I replaced the old fonts here with Arial Narrow
if you have your own font, you can try to write the name here
the font itself must be installed in the Windows system
 

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