• Civilization 7 has been announced. For more info please check the forum here .

Civ2 MGE several fixes and additions with support for music tracks

How does the video playback system work in this game? Would it be possible to re-encode all the videos (upscaled or not) to a more standard format in order to get rid of the Intel Indeo dependency?
 
How does the video playback system work in this game? Would it be possible to re-encode all the videos (upscaled or not) to a more standard format in order to get rid of the Intel Indeo dependency?
I can’t say, I didn’t understand it, but I think nothing can be done here without a patch, because the game seems to only reproduce this codec

and who knows what this icon is responsible for? it is hidden by default
while I attached a random track change to it
 

Attachments

  • 4Безымянный.png
    4Безымянный.png
    9.2 KB · Views: 22
Last edited:
In CivNet, that button is used to cycle which units are currently visible (just yours, enemy units, all units etc). Instead of an icon it cycles through different colours. Maybe it was redrawn as an eye (that's what it looks like to me, although the left and right sides don't line up properly), but ultimately that feature was scrapped? Interesting stuff.
1712318643981.png


EDIT - what I will say is that actually testing that button, it doesn't seem to work at all in CivNet, it doesn't seem to actually hide anything. Maybe it was a multiplayer only thing or something.

EDIT 2 - but civ 2 does have the 'v' shortcut to switch between 'moving units' and 'viewing pieces' (a static view with no flashing active unit), it could be a shortcut for that.
 
Last edited:
In CivNet, that button is used to cycle which units are currently visible (just yours, enemy units, all units etc). Instead of an icon it cycles through different colours. Maybe it was redrawn as an eye (that's what it looks like to me, although the left and right sides don't line up properly), but ultimately that feature was scrapped? Interesting stuff.
There is something in this, i.e. It looks like the value that changes when you click on the icon can take the value 1,2,3 but the effect is not visible
Upd. Now it’s clear that these buttons appear when you press the right mouse button in the mini map window at the top right and a new window pops up

updated - added positions 27-28
 
Last edited:
There is something in this, i.e. It looks like the value that changes when you click on the icon can take the value 1,2,3 but the effect is not visible

updated - added a random change of music track to this button

Now it’s clear that these buttons appear when you press the right mouse button in the mini map window at the top right and a new window pops up

This button cycles through map modes (static/friendly moves/enemy moves/all moves) in the pop-up mini-map window.
Having it change the music randomly while changing these modes is (imo) an unnecessary regression. I'll stay with the previous version.
Or better yet, please revert it back. :)
 
This button cycles through map modes (static/friendly moves/enemy moves/all moves) in the pop-up mini-map window.
Having it change the music randomly while changing these modes is (imo) an unnecessary regression. I'll stay with the previous version.
Or better yet, please revert it back. :)
yes, I agree, I added a new button
 
This button cycles through map modes (static/friendly moves/enemy moves/all moves) in the pop-up mini-map window.
Having it change the music randomly while changing these modes is (imo) an unnecessary regression. I'll stay with the previous version.
Or better yet, please revert it back. :)
Thanks for that, so it is the same functionality as CivNet after all, just limited to additional windows.
 
When the CD is inserted, it plays both the .wav and the cd-audio tracks simultaneously. Would it be possible to disable that? I guess it also means that it keeps searching for a CD in some way which could potentially cause unforsiable issues in the future.

Also what's the meaning of the "D:\SS\Civilization II\Debug\mk.pdb" reference in the dll? It can also potentially cause issues, isn't it?
 
When the CD is inserted, it plays both the .wav and the cd-audio tracks simultaneously. Would it be possible to disable that? I guess it also means that it keeps searching for a CD in some way which could potentially cause unforsiable issues in the future.

Also what's the meaning of the "D:\SS\Civilization II\Debug\mk.pdb" reference in the dll? It can also potentially cause issues, isn't it?
This EXE file is intended to be used when the CD is not used. If for some reason you still want to use the CD, you can try turning off the music by setting the value to 0 in the rules.txt file, where the number of tracks is set. Thus, the added tracks will not be played, but you will no longer be able to call up the playlist from Pick Music

Usually the pdb file is used during development and is not needed for the game
 
Last edited:
@duplj is it true that your patched MGE can create maps up to 65522 tiles in size?
True, but this is used in modification. I moved some of the edits from the modification here. These are the changes that do not break compatibility with the CivUIA patch, do not affect text strings and do not depend on the game language. This way everyone can use them
 
WOW, that's INSANE! (But in a good way). I wonder could we add this change to TOTPP as well?
 
updated, added positions 36

I might add something else, but so far there are no new ideas
Maybe a way to remove the units killing on stack? I was able to find a patch once, it worked but was breaking other things.
 
Top Bottom