I'm glad the patch is out and there are a lot of things I'm glad they changed, things I hadn't even considered but when I saw them on the list I thought, "hey cool".
There are still five more things I'd like to see however:
1. I want to be able to remove things from the que. It's a pain in the ass not being able to.
2. I need to be able to visit the civlopedia straight from the city screen build menu. When I leave the city to go check the civlopedia at the start of my turn when things are built, the game carries on without me. Just making all the options on the build menu into hyperlinks that would open the civlopedia without closing the city display would be super sweet.
3. When you give/sell a city to another civ and the city sold has a ship docked, the ship is transfered to the capital city, even if it's inland. Easy to loose ships that way because you then have to disband them.
4. Why don't fortresses stop units from walking past them like the ZOC rules from previous Civs. The whole point behind building fortresses in the first place was to keep people out! I like the way ZOC works now for everything else, but fortresses should be special and have this added trait. Their construction time can be increased to reflect this.
5. Shouldn't aircraft only be aloud to land in cities with airports?
Other than that, great! I can't wait to get it and I hope the aircraft work a lot better now.
Endureth
There are still five more things I'd like to see however:
1. I want to be able to remove things from the que. It's a pain in the ass not being able to.
2. I need to be able to visit the civlopedia straight from the city screen build menu. When I leave the city to go check the civlopedia at the start of my turn when things are built, the game carries on without me. Just making all the options on the build menu into hyperlinks that would open the civlopedia without closing the city display would be super sweet.
3. When you give/sell a city to another civ and the city sold has a ship docked, the ship is transfered to the capital city, even if it's inland. Easy to loose ships that way because you then have to disband them.
4. Why don't fortresses stop units from walking past them like the ZOC rules from previous Civs. The whole point behind building fortresses in the first place was to keep people out! I like the way ZOC works now for everything else, but fortresses should be special and have this added trait. Their construction time can be increased to reflect this.
5. Shouldn't aircraft only be aloud to land in cities with airports?
Other than that, great! I can't wait to get it and I hope the aircraft work a lot better now.
Endureth