Shyly sticking his oar into the water and thus risking a flaming death, he asks-
There has been a lot of commentary in the General Discussions formum about "weak" ancient units wasting "vastly more powerful" units an apparantly improbable amount of time- the old "swordsmans vs. tanks" issue. (For me, it's been more like warriors vs. Riflemem, but the issue is the same.) I agree with many of the posters that there SHOULD be some chance of these older units "winning" (for no other reason then game balance and a tiny fighting chance for the underdog) but I also agree with most others that this should be a VERY SMALL chance ... and maybe WINNING for a warrior is getting a hit point or two of damage to a more modern unit. Yea, maybe occassionally (VERY ocasionally) a tank will get caught in a defile or something, but hey, when swordsmen advance across even a small open area (or even in congested terrain), they are gonna DIE when the machine guns start going off. This was learned at Ypres, the Somme, Verdun, Passchendaele etc. (Can we say World War ONE?). (Yea, I agree, artillery really HELPED the machine guns, but that too supports the case- the swordsmen don't have any!) Anyway to stay OT, whats Firaxis's position about this in the patch? I didn't see anything that seemed to be in this arena. To avoid the deaths of 2 or 3 or 4 advanced units IN A ROW are we still looking at
(A) Giving everybody 4X hit points over their current level or
(B) Boosting the Attack/Defense factors of "newer" units (say 1.5X for Middle ages, 2.0X for Industrial and 2.5X for Modern era?
I leave unasked things like Naval warfare (a BB having only 50% more attack strength then a DD, and a DD being equal to an AEGIS CA??!!), and the REAL insanity of aircraft being unable to sink ships.
Beyond that, I must say I appreciate Firaxis working on fixing the problems they have addressed according to the post by Jeff at the start of this thread. (I wish it had ben a little faster, but what the hey ... we ARE getting the patch!) They have made a game that was missing a little potential, into something that lives up to it's heritage a bit better. However, I challenge Firaxis to go the next step and make this game, which is very very good, into one which is VERY VERY GREAT!
Lets face it, Civ "X" rules, compared to most computer games, but Civ 3 CAN BE SO MUCH MORE.
NOW, anyone got any input on my question about the patch and improbable combat outcomes??
And we Thank you for your attention ...