Civilization IV Manual Errata

Abacus

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Joined
Aug 26, 2005
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First off, I hope no one at Firaxis or Take Two is troubled by this thread. I love this game, and the manual is great. But no one is perfect, especially when writing a 200 page manual under deadline pressure.

So I'd like to share what I've learned - it took me a while to confirm that the manual was in fact wrong in a few places and I'd like to get a thread going with corrections here. It might save a little time for people just learning the game, and I'm sure I'll learn something too.

I'll try to add everyone's additions to the list, and hopefully the moderators will sticky this thread. ;)

Corrections

Combat Odds: Ignoring first strikes, if one unit has double the strength of the other in combat, it has around a 99% chance of winning. (The manual incorrectly says 2-1 on page 40.)

Barracks: Units start with 4 experience points if built in a city with a barracks, not 2. (page 45)

Industrious Trait: The industrious trait increases wonder building by 50%. The manual states 50% in some places and 100% in others (page 96).

Great Engineers: Great engineers can't hurry the construction of spaceship parts. They also can't hurry The Internet. (page 96)

Renaming Cities: You can rename cities by clicking on the name of the city in the "examine city" screen. (The manual says city names cannot be changed on page 45.)

Resources and construction speed: Having the appropriate resource for a wonder doubles construction speed, rather than halving it as the manual says on pages 112-122. With the resource, ten hammers become twenty; this also applies to hammers from cutting down forests.

Omissions

Aggressive Trait: Units that get the combat 1 promotion from the aggressive trait still get additional promotions when they reach 2 experience points, then 5, 10, and so on. (page 159)

Unresolved

Fighters: In Ch 3 (p 130), it says that the intercept chance is 40% and bombard is -15%. In the Appendix (p 200), it says the intercept is 50% and bombard is -5%.

Jet Fighters: In Ch 3 (p 131), intercept is 60%. In the Appendix (p 202), the interccept is 70%.

And from the readme, for easy reference:

MANUAL ERRATA AND ADDENDUM
Hotkey / Interface Changes

* [ESC] will close every screen.

* Pillage hotkey was changed to [Shift – P]

* Improve Nearest City (Automated) is now [Shift - Ctrl - C]

* Intercept hotkey was changed to

* Contact Civ Pop-up by pressing [Shift – D]

* To a activate Voice over IP in multiplayer, press the [Scroll Lock] key.

* You can declare war by pressing [Alt] and clicking on the name of the enemy leader in the score display.

* To change a units name just click on their name on the bottom left side of the screen.

Gameplay Changes

* Spy does not cost any gold per turn

* Calendar now centers the world map (instead of Astronomy)

* Border expansion occurs in a city when the city’s culture is 10, 100, 500, 5000, 50000 (Normal Game Speed)
 
It would help a lot if you could indicate in your post on which pages these corrections have to be made. Also, perhaps this list should be posted on the bug report forum, rather than general. (A mod might move it).
 
Mercade said:
It would help a lot if you could indicate in your post on which pages these corrections have to be made. Also, perhaps this list should be posted on the bug report forum, rather than general. (A mod might move it).

It's probably too late for Firaxis to correct the manual. They must have printed and shipped hundreds of thousands of copies, at least.

But I will submit these as bug reports, maybe they'll post them on the official website. Thanks!
 
Abacus said:
It's probably too late for Firaxis to correct the manual. They must have printed and shipped hundreds of thousands of copies, at least.

But I will submit these as bug reports, maybe they'll post them on the official website. Thanks!
Yeah, otherwise we can make a CivFanatics eratum sheet in PDF. Good work so far, Abacus.
 
One big mistake in the manual, for me anyway, is about the naming and renaming of cities. Ever since Civ2 I have always used uppercase letters for all of my cities. The ones I capture get promptly RENAMED.

The manual says that a city's name can never be changed once it's been decided upon. Well, damn, I thought - looks like I'm stuck with the lowercase city names of captured cities from now on.

But it's not true! While mooching around a captured city's city screen last night, my mouse paused over the city name - stuck forever on 'Toledo', I thought, instead of TOLEDO as my own Civ tradition demands - and a tooltip said 'click to change city name'.... Which I did.

Ahhhhhh.
 
From the Readme.

MANUAL ERRATA AND ADDENDUM
Hotkey / Interface Changes

* [ESC] will close every screen.

* Pillage hotkey was changed to [Shift – P]

* Improve Nearest City (Automated) is now [Shift - Ctrl - C]

* Intercept hotkey was changed to

* Contact Civ Pop-up by pressing [Shift – D]

* To a activate Voice over IP in multiplayer, press the [Scroll Lock] key.

* You can declare war by pressing [Alt] and clicking on the name of the enemy leader in the score display.

* To change a units name just click on their name on the bottom left side of the screen.

Gameplay Changes

* Spy does not cost any gold per turn

* Calendar now centers the world map (instead of Astronomy)

* Border expansion occurs in a city when the city’s culture is 10, 100, 500, 5000, 50000 (Normal Game Speed)
 
In the RESOURCES section, pages 112-122, a number of resource types have an item called "Construction speed halved." This is the exact opposite of the actual case; these items should be labelled either "Construction time halved" or "Construction speed doubled."
 
John Lenin said:
One big mistake in the manual, for me anyway, is about the naming and renaming of cities. ... The manual says that a city's name can never be changed once it's been decided upon. ... But it's not true! While mooching around a captured city's city screen last night, my mouse paused over the city name - stuck forever on 'Toledo', I thought, instead of TOLEDO as my own Civ tradition demands - and a tooltip said 'click to change city name'.... Which I did.

I didn't know about that; it seems so obvious now. Thanks!
 
Thanks for the useful thread. One way to handle errata is to edit your own copy of the manual's PDF with these changes. You could use a free PDF editor to do this.
 
One thing to consider is that the manual was likely sent to the printers months ago. I don't know about Firaxis, but we usually have to have the manual done 3 months before the game is complete.
 
warpstorm said:
One thing to consider is that the manual was likely sent to the printers months ago. I don't know about Firaxis, but we usually have to have the manual done 3 months before the game is complete.

Ahh, interesting. It's understandable that the manual is a bit out of date then.

As I said, I'm not trying to complain about the errors, just get correct info here on the forums for reference. And I've learned a few things already. :D
 
The manual I have (Australian) has different page numbers to those listed above but here are some mistakes:

Fighters: In Ch 3 (p 120), it says that the intercept chance is 40% and bombard is -15%. In the Appendix (p 180), it says the intercept is 50% and bombard is -5%.

Jet Fighters: In Ch 3 (p 121), intercept is 60%. In the Appendix (p 182), the interccept is 70%
 
fightcancer said:
Civ 4 Manual:
Moderator Action: Link removed - I've said before not to post this.
Please read the forum rules: http://forums.civfanatics.com/showthread.php?t=422889

I don't know for sure what link was posted, but I asked in another thread if the PDF manual I found was legitimate or illegal and received no reply. How can I identify it if I cannot post the link or indicate the name of the site? The site seemed reputable and the PDF seemed legitimate (it wasn't a scan). I'm not looking for trouble, I just want to know if the PDF I found (thru a very popular search engine no less) is legal or not.

If the PDF looks original, i.e. not scanned, then surely it was created with the intention to distribute? Or perhaps it was leaked?

In summary: I assume from the Moderator Action on this previous post that there is an illegal PDF out there. How do I know if it's the same one I found? If the one I found *is* legal then what's the problem with posting the URL for it?
 
Are you sure that the Barracks produces 4 experience points? I was playing the other night and was pretty sure it only gives you 2 experience.

Perhaps it was with an 'Aggressive' trait which stacked your bonuses?

Now I'm confused! :crazyeye: Anyone positive?

Thanks.

Edit: Ah - I think I get it now. You get Combat 1 with Aggressive and then the Barracks starts you with 4?
 
Actually aggressive gives the combat 1 promotion WITHOUT experience points, so without a barracks you start with combat 1 and 0 experience points, and get another promotion at 2 exp.

But yep, with or without aggressive a barracks gives new units 4 exp, so they're just one fight away from 5 and their second promotion.
 
I have found a few examples of incorrect page number references.

e.g. on page 40 under Promotions List you are directed to page 136 for a complete list of promotions. These are in fact found on page 125. Not a big issue but it's sloppy, a good proofreader would have spotted this. :rolleyes:

There are others but I didn't make a note of them at the time.

Maybe not one for this particular thread but there are errors on the wallchart too e.g in the green section they have transposed the icons for Confucianism and Taoism (in other words the Chinese character icons and yin/yang icons are shown next to the wrong religion)
 
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