Scapegrace
Obvious Spambot
Okay, this is DPing, but it's also quite fun and I prefer to have these in one place.
And now, to continue this theme of African nations getting slightly spurious Civs, here's a third. This could be a pack if I were able to mod Civ V at the moment. Or at all. Anyway, introducing...
Kingdom of Rwanda (Rwabugili)
Start Bias: Hills
UA: Ubuhake
+3%
Building Production in all Cities per different type of tile Improvement (including Great Tile Improvements) adjacent to the
Capital. +1%
Gold bonus per improved Hill tile in range of a City.
UB: Gacaca (replaces Courthouse)
Removes
Unhappiness from Occupied Cities, but also removes -4
Local Unhappiness from Cities founded by Rwanda and may be built in those. Costs 2
Gold per turn in maintenance rather than 4, and produces an additional +3
Culture (may be given for free by Legalism)
UU: Abiiru (replaces Great Prophet)
Standard Great Prophet abilities. Gain a permanent +10% boost to a randomly-selected yield in the
Capital (other than
Tourism) whenever one is expended.
---
From a balance perspective, this is fairly interesting, with a capped maximum of 18% hammer bonus towards buildings in all your cities. It also has a very powerful UU in the Abiiru, who were the advisors of the god-kings of Rwanda and also controlled and oversaw the rituals dedicated to him, which made them a natural fit for both a Great Prophet and a hub-and-spoke Civ of the kind I dearly love. They also scale remarkably well, with the Food bonus going to, well, Food rather than Growth. Lastly, the UB's a little lacklustre, but it does mean you get less unhappiness and a bit more culture in cities when you think you can sink the maintenance cost. That building, the gacaca, wasn't technically a building; it was a form of local justice brought back after the genocide at a local level to punish the less horrific génocidaires, as they are known in that nation. It's my way of referring to that great and needless tragedy without being explicit. So, tell me what you think! =]
Spoiler Malawi and Sierra Leone :
Malawi (Kasyombe Kyungu)
Start Bias: Hills
UA: Flames of the Fire
Clearing Forests, Jungles, and Marshes and improving Resources with Mines generates a flat amount of
Culture. Gain one free social policy whenever a tech that reveals a Resource is researched.
(NB: this UA works like the production boost from chopping Forests. The list of resources is as follows: Stone, Iron, Coal, Aluminium, Uranium, Copper, Silver, Gold, Gems, and Salt.)
UB: Nyau (replaces Temple)
+2
Faith. +1
Culture from any Resources whose yields are directly increased by a specific Building (e.g. Deer in cities with a Granary, but not Bananas in a city with a University) after said Building is built.
UI: Thangata Enclosure (replaces Pasture)
Takes 25% less time to construct compared to Pastures. Generates +2
Production on Horses and Cattle, +2
Food on Sheep, and +1
Gold on both. However, each one gives +1
Local Unhappiness in the City working it.
---
City List:-
Lilongwe
Manthimba (administrative capital of the Maravi Confederacy)
Blantyre
Mankhamba (religious capital of the MC)
Nthakataka
Zomba
Kasungu
Mzuzu
Nsanje
Dedza
Nkhata Bay
Mzimba
Dowa
Mulanje
Mchinji
Mangochi
Likoma
Ntcheu
Mwanza
Neno
Ntchisi
Rumphi
Ekwendeni
Balaka
Phalombe
Chikwawa
Molere
Chitipa
Chiradzulu
Mwaya
Usisya
Monkey Bay (no, really)
---
Basically, this focuses on the historic nation rather than the modern one, for the fairly understandable reason that modern Malawi's got precisely nothing going for it. The Maravi Confederacy, however, is famous for its widespread use of iron tools before everyone else got them - indeed, the UA name is not only a translation of the Civ name into English, but also a little piece of local legend that says the light of the forges at night was as bright as the sun. I know people like unique units in Civs, but I was hard-pressed to find any information at all about the Maravi Confederacy, so this is what you get. I also tried to get stuff from all the way through the Confederacy's history, so the Nyau is from the nation's cultural high point while the UI is from the beginning of the end, what with it being a kind of indentured serfdom popularized by colonial invaders and the Ioloka.
In case anybody's wondering, and I fully expect you not to, the nyau were secret societies revolving around dance, ancestor worship, stories of the gods, and (I swear I'm not making this up) political satire so elaborate that it makes the Roman comedies on similar subjects look like kids in a playground calling each other big dumb poopyheads. It's cultural and religious, which says Temple replacement to me, and it keeps on getting better until fairly late on. I thought about not including offshore Oil in it, but w/e, it's useful and it makes your sea resource tiles super-good. Like I said above, this Civ is designed to be a cultural powerhouse that goes super-duper wide. Y'all can go Liberty and blob out like nobody's business.
For completeness's sake, here's a full list of Resources that the Nyau affects:-
Wheat, Bananas, and Deer (Granary)
Stone and Marble (Stone Works)
Fish, Pearls, Crab, Whales, and Offshore Oil (Lighthouse & Seaport, and yes, they stack)
Gold and Silver (Mint)
Sheep, Cattle, and Horses (Stable, and this does stack with the UI, GotOS, &c. Pasture resource game 2stronk5me.)
Iron (Forge)
Wine and Incense (Monastery, which you should probs go for as your religious belief if you have even a little bit, since it bumps up your Culture output significantly)
---
So, is this a workable Civ? I'd like to think so, but it might be a little bit too good. I guess it'd depend on how chop-happy you were and how many Mine-improvable Resources you've got kicking around, but hey, if you're on, you're really on.
---
Sierra Leone (Sir Milton Margai)
Start Bias: Coastal
UA: Return Ye Ransomed Sinners Home
+1%
Growth and
Great People generation bonus in the
Capital per foreign International Trade Route sent to Cities you own. +5%
Faith generation bonus per Trade Route you initiate.
UB: Mende Palisade (replaces Castle)
+7
City Strength, +25 HP. +75%
Strength vs. Siege Units. +1
Great Engineer points from Lumber Mills when at peace. Costs twice as much as the Castle it replaces.
UU: Teilaleimui (replaces Rifleman)
Lower
Combat Strength than the Rifleman it replaces, but has higher Movement. When at war with a Major Civilization, generates additional
Gold and
Faith per kill. When at peace, increases
Great People generation rate when garrisoned in a City you founded by +10%.
---
"Return ye ransomed sinners home" is a line from a song sung by the freed black colonists under the Cotton Tree in Freetown when they'd finally cleared out the jungle and crap. As far as names go, it was a toss-up between this, "Lioness Mountains", and "Haven of the Windward Shore", but I wanted the Civ to be rather smaller in scope than Malawi with an emphasis on faith, trading, and staying at peace, so this one seemed the most fitting.
The palisade structures of the Sapes came about during the Mani Incursion, a period of invasion spanning two decades. I wanted to use it as the reference point for a UU, but I've done a lot of ranged UUs lately, and besides, it wouldn't be a CL mod without a unique Rifleman. Just kidding, TP. What's fascinating about the palisades, though, is that they actually took root and grew branches! You had this living wall of wood surrounding your village. The best part, though was that it actually worked; reports from British artillery units said that their cannon fire had an alarming tendency to bounce off, hence the deliberate negation of the Volley bonus from Siege units. Plus, it must have been absolutely beautiful.
The Teilaleimui, on the other hand, is the Mende word for the Temne, the dominant ethnic group in Sierra Leone. It was generally taken to mean warrior, but transliterated to "ones who opened the town", which sounds too odd to pass up. As an aside, the Temne have a proverb relating to the Mende (who might actually be descended from the aforementioned Mani) that says "A snake bites a Mende, and he will make soup of it". They get along... ish. Anyway, the effects largely come from a desire for synergy with the rest of the Civ, but the historical aspect comes from what is somewhat disparagingly called the Hut Tax War, in which the first seeds of Sierra Leonean nationalism were sown. It's the same old story. The colonies were unfairly taxed by a British regime that could not care less if it tried (and it really did try), the natives rose up, the punishments were draconian, et cetera, et cetera. However, Bai Bureh, the leader of the rebellion, tried to make peace with the British throughout his uprising, hence why the unit gets different bonuses depending on whether or not one is at war.
Start Bias: Hills
UA: Flames of the Fire
Clearing Forests, Jungles, and Marshes and improving Resources with Mines generates a flat amount of

(NB: this UA works like the production boost from chopping Forests. The list of resources is as follows: Stone, Iron, Coal, Aluminium, Uranium, Copper, Silver, Gold, Gems, and Salt.)
UB: Nyau (replaces Temple)
+2


UI: Thangata Enclosure (replaces Pasture)
Takes 25% less time to construct compared to Pastures. Generates +2




---
City List:-

Manthimba (administrative capital of the Maravi Confederacy)
Blantyre
Mankhamba (religious capital of the MC)
Nthakataka
Zomba
Kasungu
Mzuzu
Nsanje
Dedza
Nkhata Bay
Mzimba
Dowa
Mulanje
Mchinji
Mangochi
Likoma
Ntcheu
Mwanza
Neno
Ntchisi
Rumphi
Ekwendeni
Balaka
Phalombe
Chikwawa
Molere
Chitipa
Chiradzulu
Mwaya
Usisya
Monkey Bay (no, really)
---
Basically, this focuses on the historic nation rather than the modern one, for the fairly understandable reason that modern Malawi's got precisely nothing going for it. The Maravi Confederacy, however, is famous for its widespread use of iron tools before everyone else got them - indeed, the UA name is not only a translation of the Civ name into English, but also a little piece of local legend that says the light of the forges at night was as bright as the sun. I know people like unique units in Civs, but I was hard-pressed to find any information at all about the Maravi Confederacy, so this is what you get. I also tried to get stuff from all the way through the Confederacy's history, so the Nyau is from the nation's cultural high point while the UI is from the beginning of the end, what with it being a kind of indentured serfdom popularized by colonial invaders and the Ioloka.
In case anybody's wondering, and I fully expect you not to, the nyau were secret societies revolving around dance, ancestor worship, stories of the gods, and (I swear I'm not making this up) political satire so elaborate that it makes the Roman comedies on similar subjects look like kids in a playground calling each other big dumb poopyheads. It's cultural and religious, which says Temple replacement to me, and it keeps on getting better until fairly late on. I thought about not including offshore Oil in it, but w/e, it's useful and it makes your sea resource tiles super-good. Like I said above, this Civ is designed to be a cultural powerhouse that goes super-duper wide. Y'all can go Liberty and blob out like nobody's business.
For completeness's sake, here's a full list of Resources that the Nyau affects:-
Wheat, Bananas, and Deer (Granary)
Stone and Marble (Stone Works)
Fish, Pearls, Crab, Whales, and Offshore Oil (Lighthouse & Seaport, and yes, they stack)
Gold and Silver (Mint)
Sheep, Cattle, and Horses (Stable, and this does stack with the UI, GotOS, &c. Pasture resource game 2stronk5me.)
Iron (Forge)
Wine and Incense (Monastery, which you should probs go for as your religious belief if you have even a little bit, since it bumps up your Culture output significantly)
---
So, is this a workable Civ? I'd like to think so, but it might be a little bit too good. I guess it'd depend on how chop-happy you were and how many Mine-improvable Resources you've got kicking around, but hey, if you're on, you're really on.
---
Sierra Leone (Sir Milton Margai)
Start Bias: Coastal
UA: Return Ye Ransomed Sinners Home
+1%




UB: Mende Palisade (replaces Castle)
+7



UU: Teilaleimui (replaces Rifleman)
Lower




---
"Return ye ransomed sinners home" is a line from a song sung by the freed black colonists under the Cotton Tree in Freetown when they'd finally cleared out the jungle and crap. As far as names go, it was a toss-up between this, "Lioness Mountains", and "Haven of the Windward Shore", but I wanted the Civ to be rather smaller in scope than Malawi with an emphasis on faith, trading, and staying at peace, so this one seemed the most fitting.
The palisade structures of the Sapes came about during the Mani Incursion, a period of invasion spanning two decades. I wanted to use it as the reference point for a UU, but I've done a lot of ranged UUs lately, and besides, it wouldn't be a CL mod without a unique Rifleman. Just kidding, TP. What's fascinating about the palisades, though, is that they actually took root and grew branches! You had this living wall of wood surrounding your village. The best part, though was that it actually worked; reports from British artillery units said that their cannon fire had an alarming tendency to bounce off, hence the deliberate negation of the Volley bonus from Siege units. Plus, it must have been absolutely beautiful.
The Teilaleimui, on the other hand, is the Mende word for the Temne, the dominant ethnic group in Sierra Leone. It was generally taken to mean warrior, but transliterated to "ones who opened the town", which sounds too odd to pass up. As an aside, the Temne have a proverb relating to the Mende (who might actually be descended from the aforementioned Mani) that says "A snake bites a Mende, and he will make soup of it". They get along... ish. Anyway, the effects largely come from a desire for synergy with the rest of the Civ, but the historical aspect comes from what is somewhat disparagingly called the Hut Tax War, in which the first seeds of Sierra Leonean nationalism were sown. It's the same old story. The colonies were unfairly taxed by a British regime that could not care less if it tried (and it really did try), the natives rose up, the punishments were draconian, et cetera, et cetera. However, Bai Bureh, the leader of the rebellion, tried to make peace with the British throughout his uprising, hence why the unit gets different bonuses depending on whether or not one is at war.
And now, to continue this theme of African nations getting slightly spurious Civs, here's a third. This could be a pack if I were able to mod Civ V at the moment. Or at all. Anyway, introducing...
Kingdom of Rwanda (Rwabugili)
Start Bias: Hills
UA: Ubuhake
+3%



UB: Gacaca (replaces Courthouse)
Removes




UU: Abiiru (replaces Great Prophet)
Standard Great Prophet abilities. Gain a permanent +10% boost to a randomly-selected yield in the


---
From a balance perspective, this is fairly interesting, with a capped maximum of 18% hammer bonus towards buildings in all your cities. It also has a very powerful UU in the Abiiru, who were the advisors of the god-kings of Rwanda and also controlled and oversaw the rituals dedicated to him, which made them a natural fit for both a Great Prophet and a hub-and-spoke Civ of the kind I dearly love. They also scale remarkably well, with the Food bonus going to, well, Food rather than Growth. Lastly, the UB's a little lacklustre, but it does mean you get less unhappiness and a bit more culture in cities when you think you can sink the maintenance cost. That building, the gacaca, wasn't technically a building; it was a form of local justice brought back after the genocide at a local level to punish the less horrific génocidaires, as they are known in that nation. It's my way of referring to that great and needless tragedy without being explicit. So, tell me what you think! =]