Civilization Request Thread

Okay, this is DPing, but it's also quite fun and I prefer to have these in one place.

Spoiler Malawi and Sierra Leone :
Malawi (Kasyombe Kyungu)
Start Bias: Hills
UA: Flames of the Fire
Clearing Forests, Jungles, and Marshes and improving Resources with Mines generates a flat amount of :c5culture: Culture. Gain one free social policy whenever a tech that reveals a Resource is researched.
(NB: this UA works like the production boost from chopping Forests. The list of resources is as follows: Stone, Iron, Coal, Aluminium, Uranium, Copper, Silver, Gold, Gems, and Salt.)
UB: Nyau (replaces Temple)
+2 :c5faith: Faith. +1 :c5culture: Culture from any Resources whose yields are directly increased by a specific Building (e.g. Deer in cities with a Granary, but not Bananas in a city with a University) after said Building is built.
UI: Thangata Enclosure (replaces Pasture)
Takes 25% less time to construct compared to Pastures. Generates +2 :c5production: Production on Horses and Cattle, +2 :c5food: Food on Sheep, and +1 :c5gold: Gold on both. However, each one gives +1 :c5angry: Local Unhappiness in the City working it.
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City List:-
:c5capital: Lilongwe
Manthimba (administrative capital of the Maravi Confederacy)
Blantyre
Mankhamba (religious capital of the MC)
Nthakataka
Zomba
Kasungu
Mzuzu
Nsanje
Dedza
Nkhata Bay
Mzimba
Dowa
Mulanje
Mchinji
Mangochi
Likoma
Ntcheu
Mwanza
Neno
Ntchisi
Rumphi
Ekwendeni
Balaka
Phalombe
Chikwawa
Molere
Chitipa
Chiradzulu
Mwaya
Usisya
Monkey Bay (no, really)
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Basically, this focuses on the historic nation rather than the modern one, for the fairly understandable reason that modern Malawi's got precisely nothing going for it. The Maravi Confederacy, however, is famous for its widespread use of iron tools before everyone else got them - indeed, the UA name is not only a translation of the Civ name into English, but also a little piece of local legend that says the light of the forges at night was as bright as the sun. I know people like unique units in Civs, but I was hard-pressed to find any information at all about the Maravi Confederacy, so this is what you get. I also tried to get stuff from all the way through the Confederacy's history, so the Nyau is from the nation's cultural high point while the UI is from the beginning of the end, what with it being a kind of indentured serfdom popularized by colonial invaders and the Ioloka.

In case anybody's wondering, and I fully expect you not to, the nyau were secret societies revolving around dance, ancestor worship, stories of the gods, and (I swear I'm not making this up) political satire so elaborate that it makes the Roman comedies on similar subjects look like kids in a playground calling each other big dumb poopyheads. It's cultural and religious, which says Temple replacement to me, and it keeps on getting better until fairly late on. I thought about not including offshore Oil in it, but w/e, it's useful and it makes your sea resource tiles super-good. Like I said above, this Civ is designed to be a cultural powerhouse that goes super-duper wide. Y'all can go Liberty and blob out like nobody's business.

For completeness's sake, here's a full list of Resources that the Nyau affects:-
Wheat, Bananas, and Deer (Granary)
Stone and Marble (Stone Works)
Fish, Pearls, Crab, Whales, and Offshore Oil (Lighthouse & Seaport, and yes, they stack)
Gold and Silver (Mint)
Sheep, Cattle, and Horses (Stable, and this does stack with the UI, GotOS, &c. Pasture resource game 2stronk5me.)
Iron (Forge)
Wine and Incense (Monastery, which you should probs go for as your religious belief if you have even a little bit, since it bumps up your Culture output significantly)
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So, is this a workable Civ? I'd like to think so, but it might be a little bit too good. I guess it'd depend on how chop-happy you were and how many Mine-improvable Resources you've got kicking around, but hey, if you're on, you're really on.

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Sierra Leone (Sir Milton Margai)
Start Bias: Coastal
UA: Return Ye Ransomed Sinners Home
+1% :c5food: Growth and :c5greatperson: Great People generation bonus in the :c5capital: Capital per foreign International Trade Route sent to Cities you own. +5% :c5faith: Faith generation bonus per Trade Route you initiate.
UB: Mende Palisade (replaces Castle)
+7 :c5strength: City Strength, +25 HP. +75% :c5strength: Strength vs. Siege Units. +1 :c5greatperson: Great Engineer points from Lumber Mills when at peace. Costs twice as much as the Castle it replaces.
UU: Teilaleimui (replaces Rifleman)
Lower :c5strength: Combat Strength than the Rifleman it replaces, but has higher Movement. When at war with a Major Civilization, generates additional :c5gold: Gold and :c5faith: Faith per kill. When at peace, increases :c5greatperson: Great People generation rate when garrisoned in a City you founded by +10%.
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"Return ye ransomed sinners home" is a line from a song sung by the freed black colonists under the Cotton Tree in Freetown when they'd finally cleared out the jungle and crap. As far as names go, it was a toss-up between this, "Lioness Mountains", and "Haven of the Windward Shore", but I wanted the Civ to be rather smaller in scope than Malawi with an emphasis on faith, trading, and staying at peace, so this one seemed the most fitting.

The palisade structures of the Sapes came about during the Mani Incursion, a period of invasion spanning two decades. I wanted to use it as the reference point for a UU, but I've done a lot of ranged UUs lately, and besides, it wouldn't be a CL mod without a unique Rifleman. Just kidding, TP. What's fascinating about the palisades, though, is that they actually took root and grew branches! You had this living wall of wood surrounding your village. The best part, though was that it actually worked; reports from British artillery units said that their cannon fire had an alarming tendency to bounce off, hence the deliberate negation of the Volley bonus from Siege units. Plus, it must have been absolutely beautiful.

The Teilaleimui, on the other hand, is the Mende word for the Temne, the dominant ethnic group in Sierra Leone. It was generally taken to mean warrior, but transliterated to "ones who opened the town", which sounds too odd to pass up. As an aside, the Temne have a proverb relating to the Mende (who might actually be descended from the aforementioned Mani) that says "A snake bites a Mende, and he will make soup of it". They get along... ish. Anyway, the effects largely come from a desire for synergy with the rest of the Civ, but the historical aspect comes from what is somewhat disparagingly called the Hut Tax War, in which the first seeds of Sierra Leonean nationalism were sown. It's the same old story. The colonies were unfairly taxed by a British regime that could not care less if it tried (and it really did try), the natives rose up, the punishments were draconian, et cetera, et cetera. However, Bai Bureh, the leader of the rebellion, tried to make peace with the British throughout his uprising, hence why the unit gets different bonuses depending on whether or not one is at war.


And now, to continue this theme of African nations getting slightly spurious Civs, here's a third. This could be a pack if I were able to mod Civ V at the moment. Or at all. Anyway, introducing...

Kingdom of Rwanda (Rwabugili)
Start Bias: Hills
UA: Ubuhake
+3% :c5production: Building Production in all Cities per different type of tile Improvement (including Great Tile Improvements) adjacent to the :c5capital: Capital. +1% :c5gold: Gold bonus per improved Hill tile in range of a City.
UB: Gacaca (replaces Courthouse)
Removes :c5angry: Unhappiness from Occupied Cities, but also removes -4 :c5angry: Local Unhappiness from Cities founded by Rwanda and may be built in those. Costs 2 :c5gold: Gold per turn in maintenance rather than 4, and produces an additional +3 :c5culture: Culture (may be given for free by Legalism)
UU: Abiiru (replaces Great Prophet)
Standard Great Prophet abilities. Gain a permanent +10% boost to a randomly-selected yield in the :c5capital: Capital (other than :tourism: Tourism) whenever one is expended.

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From a balance perspective, this is fairly interesting, with a capped maximum of 18% hammer bonus towards buildings in all your cities. It also has a very powerful UU in the Abiiru, who were the advisors of the god-kings of Rwanda and also controlled and oversaw the rituals dedicated to him, which made them a natural fit for both a Great Prophet and a hub-and-spoke Civ of the kind I dearly love. They also scale remarkably well, with the Food bonus going to, well, Food rather than Growth. Lastly, the UB's a little lacklustre, but it does mean you get less unhappiness and a bit more culture in cities when you think you can sink the maintenance cost. That building, the gacaca, wasn't technically a building; it was a form of local justice brought back after the genocide at a local level to punish the less horrific génocidaires, as they are known in that nation. It's my way of referring to that great and needless tragedy without being explicit. So, tell me what you think! =]
 
I've been pondering some civ ideas that would be pretty revolutionary and one thing in particular came to mind: a civ that builds cities on water.

I don't know if it's possible to program a civ like this, but I think it would be really neat and it would provide a unique never-before-seen playstyle.

Here's my concept:

The Atlanteans
Leader: Arkantos (I didn't know what leader to use, and Arkantos from Age of Mythology came to mind first)
Capital: Atlantis

UA: Rulers of the Sea
Can build cities on water tiles. All unworked water tiles (ones without Fish, Pearls, Crab or Whales) provide +1 Food and Production. All land units can embark and cross oceans immediately and start with the Amphibious promotion. All units receive +2 movement on water tiles.

UU: Bireme
Replaces the Trireme. The Bireme has more health than the Trireme, and it can claim unclaimed sea resources outside of Atlantean territory (similar to what workers can do in JFD's Belgium).

UB: Atlantean Harbor
Replaces the Harbor. Connects any coastal cities to the Capital. +2 Production and +2 Culture from Sea Resources worked by this city. Also extends the range of sea trade routes by 50%.
 
Kingdom of Rwanda (Rwabugili)
Start Bias: Hills
UA: Ubuhake
+3% :c5production: Building Production in all Cities per different type of tile Improvement (including Great Tile Improvements) adjacent to the :c5capital: Capital. +1% :c5gold: Gold bonus per improved Hill tile in range of a City.
UB: Gacaca (replaces Courthouse)
Removes :c5angry: Unhappiness from Occupied Cities, but also removes -4 :c5angry: Local Unhappiness from Cities founded by Rwanda and may be built in those. Costs 2 :c5gold: Gold per turn in maintenance rather than 4, and produces an additional +3 :c5culture: Culture (may be given for free by Legalism)
UU: Abiiru (replaces Great Prophet)
Standard Great Prophet abilities. Gain a permanent +10% boost to a randomly-selected yield in the :c5capital: Capital (other than :tourism: Tourism) whenever one is expended.
Gonna help out here because this thread doesn't have enough conversation about suggested civs! Also because this is a really cool idea.

I love it! Cool synergy and I can imagine this civ being really powerful if played right, with a pretty big capital to take advantage of the Abiiru abilities. The only thing I'd say is that the UA might want to be tweaked a tiny bit so that one can take advantage of or help reach, a larger capital, to synergise a little better with the Abiiru, since its a percentage bonus. But that's a minor quibble, perhaps a UB could be added which gives this bonus to replace the reference to the genocide? I agree that the event was shocking, but I mean, there isn't a need to reference it just because it was so big. Ethiopias UA isn't 'Live aid: When a great musician is expended for a concert tour anywhere in the world, receive a food bonus in all cities. +3 food from trade routes to starving or stagnant cities.'

(Though that UA is making me want to plan out anti-civs detailing the low points of civs in contrast to the normal high point method :lol: )

But yeah, that's only a small problem, the rest is cool, and the Abiiru really fits for an adviser type unit. Good stuff, when do you plan on learning to mod scapegrace, all these great ideas are such a waste!
 
Well, gacaca isn't really a nod to the genocide; it was a system of local-level justice that the Kingdom's colonial overlords had abolished in favour of a more conventional western-style system. It was reintroduced after the events as a measure to promote unity and take some of the weight off the courts. But yeah, you're probably right. I can find something else to use as a name. I just wanted a unique Courthouse that you can change up a bit.

Here's the new version:-

Kingdom of Rwanda (Rwabugili)
Start Bias: Hills
UA: Ubuhake
+2% :c5production: Building Production and +1 :c5food: Food in all Cities per different type of Tile Improvement (including Great Tile Improvements) directly adjacent to the :c5capital: Capital. +1% :c5gold: Gold bonus per improved Hill tile in range of a City.
UB: Inyangamugayo (replaces Courthouse)
Removes :c5angry: Unhappiness from Occupied Cities, but also removes -4 :c5angry: Local Unhappiness from Cities founded by Rwanda and may be built in those. Costs 3 :c5gold: Gold per turn in maintenance rather than 4, and produces an additional +2 :c5food: Food and +1 :c5culture: Culture (may be given for free by Legalism).
UU: Abiiru (replaces Great Prophet)
Standard Great Prophet abilities. Gain a permanent +10% boost to a randomly-selected yield in the :c5capital: Capital (other than :tourism: Tourism) whenever one is expended.

I wanted to keep the Gacaca pretty much unchanged, but I've rejigged it a little to give it a bit more focus on growing the capital nice an' big. The inyangamugayo are community justices, people with basic judiciary training who head up the gacaca system and focus on something called "transitional justice"; speeding the healing process and moving on. I've also given them a slight base Food increase, just to help it synergise a bit better with the rest of the Civ and still make it available with Legalism, which I just think is fitting for a unique Courthouse. It also works well with the Piety tree, which is good because Piety doesn't suck quite as much any more. But yeah, the main focus is the UA and the Abiiru, which are really bloody good, and it's a very competitive Civ. I like African Civs being competitive. It seems right, somehow. =]
 
Love it now, that slight tweak really makes it for me, definitely oriented between a big empire, and could be tough to manage but incredibly powerful if done right. Lots of potential and I agree, it always feels nice to see an African civ be rather tough, given how they're often overlooked in real life as much as the game.

Anyway, if you're consolidating your African ideas in one place, I might do the same with my Chinas.

Qin
UA: Military Advancement
Upon discovering a tech, all units receive a +10% :c5strength: combat bonus for 5 turns. Bonus doubled if adjacent to a Great General.
UU: Jian warrior
Replaces swordsman, may be built earlier, at bronze working, and does not require iron, however if trained in a city with an iron resource, has bonus :c5strength: strength.
UB: Junxiao
Replaces barracks, whenever a unit is trained in this city, receive a small amount of :c5science: science based on its :c5production: production. +5xp to units trained in this city for every science producing building.

Han
UA: Silk Road
Upon connecting a :trade: land trade route with a :c5citystate: city state, receive an instant relations boost. Trade routes with civs and city states may yield unique luxuries in the capital for every successive route to this city.*
UU: Frontiersman
Replaces horseman. +25% combat bonus in neutral territory and receives +2 movement points and +10% combat bonus when finishing its turn on a caravan.
UB: Luguan
Replaces Caravansary. On top of the range boost normally given by a caravansary, also provides +2 :c5gold: gold for your :trade: land trade routes for each incoming :trade: trade route to this city. +10% :c5production: production of mounted units.

Tang
UA: All Under Heaven
Receive half of the :c5happy: happiness of civs who generate less :c5culture: culture per turn than the Tang as contributions to your own :c5goldenage: Golden Ages.
UU: Fanzhen
Replaces Great General. A third of the culture generated from Great Works contributes to Fanzhen progress in that city. When a Fanzhen is adjacent to an allied city state, receive +2 :c5culture: culture and :c5gold: gold in the capital.
UB: Water Garden
Replaces Garden. Alongside the normal boost to great people, the Water Garden also gives +2 :c5happy: happiness and +1 :c5culture: culture.

Song
UA: Scholars of the Orient
Receive a :c5science: science bonus (depending on map size) when researching a tech For every civ which hasn't yet discovered it. :c5science: Science earned this way may contributes towards unlocking :c5culture: social policies.
UB: Astrological Tower
Replaces observatory, +33% :c5science: science in this city. Does not require a nearby mountain. When a new tech is discovered, cities with an Astrological tower provide +1 :c5happy: happiness and :c5culture: culture for the next 5 turns.
UU: Chu-Ko-Nu
As Vanilla

Yuan
UA: The Great Yuan
Upon capturing a :c5citystate: city, all adjacent units receive an instant boost to :c5war: XP. :c5war: XP gained in this way contributes to :c5goldenage: golden age progress.
UU: Semu
Replaces knight, the semu automatically does a small amount of damage to cities when moving into adjacent tiles. Receive :c5war: XP from pillaging improvements.
UB: Yam
Replaces stables. When a cavalry unit is stationed in the yam, all outgoing trade routes have +5% range per level of this unit. +1 :c5culture: culture on horses.

*
Spoiler :
When a route is sent for the 3rd time in a row, receive a random resource of either Carpet (+1 culture, +1 gold.), Cloth (+2 production.), Scriptures (+1 science, +1 faith), Rhino (+1 food, +1 culture.) or Totems (+2 faith.) Receive another random luxury on the 7th, the 15th, the 20th and the 30th consecutive trade routes. The effects do stack.
 
Continued:

Ming
UA: Inner Reflection
Internal :trade: trade routes provide :c5culture: culture. Starting or finishing a :c5culture: social policy tree triggers WLTKD in all cities without an outgoing international trade route.
UB: Printing Press
Replaces the zoo. Unlike the zoo, has a slot for a great work of writing. +2 :c5gold: gold.
UU: Shenjiying
Replaces musketman. :c5production: +10% production, but available at Machinery, instead of gunpowder.

Qing
UA: Census and Bureaucracy.
Receive a :c5production: production boost in the capital every time a new citizen is born anywhere in the empire. +1 food in every city for every wonder in the capital.
UB: Examination School
Replaces university. Instead of the +2 :c5science: science on jungle tiles, receive a lump amount of :c5science: science when a new :c5citizen: citizen is born. +1 :c5food: food.
UU: Banner Cavalry
Replaces the Lancer. Has lower :c5strength: combat strength than the lancer but is cheaper to :c5production: produce. Also has a lessened bonus against mounted units, and a lessened penalty against cities.
 
Those are some ideas.
By all means.
 
Well, gacaca isn't really a nod to the genocide; it was a system of local-level justice that the Kingdom's colonial overlords had abolished in favour of a more conventional western-style system. It was reintroduced after the events as a measure to promote unity and take some of the weight off the courts. But yeah, you're probably right. I can find something else to use as a name. I just wanted a unique Courthouse that you can change up a bit.

Here's the new version:-

Kingdom of Rwanda (Rwabugili)
Start Bias: Hills
UA: Ubuhake
+2% :c5production: Building Production and +1 :c5food: Food in all Cities per different type of Tile Improvement (including Great Tile Improvements) directly adjacent to the :c5capital: Capital. +1% :c5gold: Gold bonus per improved Hill tile in range of a City.
UB: Inyangamugayo (replaces Courthouse)
Removes :c5angry: Unhappiness from Occupied Cities, but also removes -4 :c5angry: Local Unhappiness from Cities founded by Rwanda and may be built in those. Costs 3 :c5gold: Gold per turn in maintenance rather than 4, and produces an additional +2 :c5food: Food and +1 :c5culture: Culture (may be given for free by Legalism).
UU: Abiiru (replaces Great Prophet)
Standard Great Prophet abilities. Gain a permanent +10% boost to a randomly-selected yield in the :c5capital: Capital (other than :tourism: Tourism) whenever one is expended.

I wanted to keep the Gacaca pretty much unchanged, but I've rejigged it a little to give it a bit more focus on growing the capital nice an' big. The inyangamugayo are community justices, people with basic judiciary training who head up the gacaca system and focus on something called "transitional justice"; speeding the healing process and moving on. I've also given them a slight base Food increase, just to help it synergise a bit better with the rest of the Civ and still make it available with Legalism, which I just think is fitting for a unique Courthouse. It also works well with the Piety tree, which is good because Piety doesn't suck quite as much any more. But yeah, the main focus is the UA and the Abiiru, which are really bloody good, and it's a very competitive Civ. I like African Civs being competitive. It seems right, somehow. =]

omg I want to play this so bad. SO BAD.
 
Well, it's been 25 years already. Has anyone thought about an East Germany civ with Erich Honecker or a Cold War civ pack?
 
Well, it's been 25 years already. Has anyone thought about an East Germany civ with Erich Honecker or a Cold War civ pack?
Probably the closest thing we have is JFD and Janboruta's Stalinist Russian civ. :/ For the most part, that would be a nada.
 
I believe he's doing a Mao China, too.

There's also a few independent ones out there:

Tito's Yugoslavia
Jinnah's Pakistan
Khomeini's Iran, but I think that one replaces Persia

Sure, I'm stretching the definition of "Cold War" a bit, but it's a start! :)
 
I believe he's doing a Mao China, too.

There's also a few independent ones out there:

Tito's Yugoslavia
Jinnah's Pakistan
Khomeini's Iran, but I think that one replaces Persia

Sure, I'm stretching the definition of "Cold War" a bit, but it's a start! :)

If there is Iran, you got to have Israel...
How about north Korea\Vietnam?
 
If there is Iran, you got to have Israel...
How about north Korea\Vietnam?
Check the New Civs Index. CL made a Vietnam civ, albeit one that incorporates medievalish and modern Vietnam into one civ. It has the Viet Kong as the UU, so I guess that's close enough...
 
Check the New Civs Index. CL made a Vietnam civ, albeit one that incorporates medievalish and modern Vietnam into one civ. It has the Viet Kong as the UU, so I guess that's close enough...

the trung sisters arent really fit to the colkd war thing, you know...
 
the trung sisters arent really fit to the colkd war thing, you know...

I don't know if this helps time-period-wise, but both DJSHenninger and LastSword have Vietnams led by Le Loi.

EDIT: nope, he was about 600 years too early for the cold war.
 
the trung sisters arent really fit to the colkd war thing, you know...
That wasn't my point. I told you it combines medieval and modern aspects, but I was trying to the point out the Viet Cong UU, which is pretty much the closest we're going to get to a Cold War Vietnam.
I think someone made a Mao Zedong Chinese civ, kinda cold war-ish. Don't remember who... But I don't recall any North (or South, for that matter) Korea civs. Sorry.
We really don't have any civs that extend past WWII.
 
That wasn't my point. I told you it combines medieval and modern aspects, but I was trying to the point out the Viet Cong UU, which is pretty much the closest we're going to get to a Cold War Vietnam.
I think someone made a Mao Zedong Chinese civ, kinda cold war-ish. Don't remember who... But I don't recall any North (or South, for that matter) Korea civs. Sorry.
We really don't have any civs that extend past WWII.

then i guess we should request one...
 
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