Natan35
Mayor of St. Natansburg
Russia split, Part II
Tsardom of Russia(Ivan the terrible)
Russian Empire(Peter the great)
Catherine the Great
Tsardom of Russia(Ivan the terrible)
Spoiler :
UA: Tasr of all Russians
Gain golden age points when you kill citizens(in whatever way, conquering cities included). Conquered cities loss 25% more population upon conquest, but experience no resistance and gain production per each killed citizen.
UU: Streltsy
Slightly stronger(25 ) the the musketman, which it replaces. Has 20% defence bonus in friendly lands, and 20% attack bonus in enemy territory. Has the marksamna troops promotion, granting them attack bonuses when stationed on forts, Citadels and Goloy-Gorods.
UU: Goloy-Gorod
Replaces great general. Has the "walking city" promotion, granting it :c5tsrength: defensive strength and the ability to perform ranged attacks when a unit is stationed in it. Instead of the usual GG bonuses, grants adjacent units a 10% defence bonus(15% for gun units), and a 33% bonus vs. Cities to all adjacent melee units. Receives movement points from the units stationed on it(has 2 moves otherwise).
Gain golden age points when you kill citizens(in whatever way, conquering cities included). Conquered cities loss 25% more population upon conquest, but experience no resistance and gain production per each killed citizen.
UU: Streltsy
Slightly stronger(25 ) the the musketman, which it replaces. Has 20% defence bonus in friendly lands, and 20% attack bonus in enemy territory. Has the marksamna troops promotion, granting them attack bonuses when stationed on forts, Citadels and Goloy-Gorods.
UU: Goloy-Gorod
Replaces great general. Has the "walking city" promotion, granting it :c5tsrength: defensive strength and the ability to perform ranged attacks when a unit is stationed in it. Instead of the usual GG bonuses, grants adjacent units a 10% defence bonus(15% for gun units), and a 33% bonus vs. Cities to all adjacent melee units. Receives movement points from the units stationed on it(has 2 moves otherwise).
Russian Empire(Peter the great)
Spoiler :
UA: Through the Ranks
Non- cultural great people may found cities, and may enter enemy territory. Cities founded by GP don't increase the cost of social policies, and grant culture and production in the capital when they grow. Gain science from stationing units in enemy territory(doubled for GP)
UU: Preobrazhensky
Replaces rifleman. Slightly more expansive, but increases great people generation when built. Has the toy Army promotion, granting it 5% combat boost in friendly territory and 1 extra XP from combat per each adjacent unit with this promotion.
UU: Cossack
Replaces cavalry. Knights are automatically upgraded to cossacks upon researching economics. Cossacks start with lower strength(26), but receive 4 strength after military science and additional 4 after rifling. Starts with the charge promotion, and ignores enemy ZOC. Also has 1 extra vision, compared to the cavalry.
Non- cultural great people may found cities, and may enter enemy territory. Cities founded by GP don't increase the cost of social policies, and grant culture and production in the capital when they grow. Gain science from stationing units in enemy territory(doubled for GP)
UU: Preobrazhensky
Replaces rifleman. Slightly more expansive, but increases great people generation when built. Has the toy Army promotion, granting it 5% combat boost in friendly territory and 1 extra XP from combat per each adjacent unit with this promotion.
UU: Cossack
Replaces cavalry. Knights are automatically upgraded to cossacks upon researching economics. Cossacks start with lower strength(26), but receive 4 strength after military science and additional 4 after rifling. Starts with the charge promotion, and ignores enemy ZOC. Also has 1 extra vision, compared to the cavalry.
Catherine the Great
Spoiler :
UA: Catherinian Era
New cities increase the amount of golden age points required for a golden age by 50% less. During golden ages, the improvement construction rate is increased by 25%, and cities connected to the capital receive 5% of its culture and production production output
UB: Guberniya
Replaces constabulary. Increase the city's cultural border growth rate by 2% per each tile the city is distant from the capital. If the city is connected to the capital, its improvement maintenance cost will be reduced by 33%. If connected by railroad, the happiness in the city will increase by 2.
UI: Mansion
Unlocked at economics. Yields 2 culture, 1 production and 1 golden age points. May not be built adjacent to another mansion. Upon the start of a golden age, generates culture per each farm in the city's territory.
New cities increase the amount of golden age points required for a golden age by 50% less. During golden ages, the improvement construction rate is increased by 25%, and cities connected to the capital receive 5% of its culture and production production output
UB: Guberniya
Replaces constabulary. Increase the city's cultural border growth rate by 2% per each tile the city is distant from the capital. If the city is connected to the capital, its improvement maintenance cost will be reduced by 33%. If connected by railroad, the happiness in the city will increase by 2.
UI: Mansion
Unlocked at economics. Yields 2 culture, 1 production and 1 golden age points. May not be built adjacent to another mansion. Upon the start of a golden age, generates culture per each farm in the city's territory.