Civilization Request Thread

Brazil already has a biofuel-related decision.

There has already been talks about a Brazil split at the Patria Grande thread (I was among the ones posting, although I'm really only interested in revising Pedro), take from that what you want.
 
There has already been talks about a Brazil split at the Patria Grande thread (I was among the ones posting, although I'm really only interested in revising Pedro), take from that what you want.

Yeah, GPuzzle was there too :crazyeye:. Anyway, me and Reedstilt were planning the brazillian designs for Patria Grande a few months ago but nothing's finished yet. Plus Leugi keeps disappearing like a ninja. :lol:
 
Oh. whoops. I don't know everyone's decisions. Hopefully this all comes to fruition.
 
wow didnt know there is a civilizations request thread lol

okay gonna request a civilization than

The German Empire with Kaiser Wilhelm I or Kaiser WIlhelm II. as the leader. yes theres such a mod already but i dont like it that much.

btw im german xD
 
Were the Taifali still under Visigothic control when they lost southern France to the Franks? I have the Gardingos instead as a horseman replacement in my unreleased (Sorry guise :p) Spanish Visigothic civ.

Also, that's a strange take on the Suebi since it focuses so much on the Arianism that wasn't even that much unique to them. Not to mention that when they conquered Galicia they still were pagans, adopting Arianism only after some 60 years. And a while later they converted to catholicism anyway. Instead you could focus in their relations with the Romano-Iberians, which is way more unique. Here's a wall of text (Aka book) about them.

Here's the UA from my yet to be updated suebic civilization:

I wasn't aware about the Taifali no longer being under Visigothic Control when they lost Southern France, but what can I say.

I haven't a chance to check out the book you linked me, but I will get to it after work before I fix the Suebi Civ Idea.
 
Don't think I ever posted one here - though I did post one over in Our World:

UA: The Long March
Land units generate :c5culture: 1 culture per tile moved when moving in enemy territory, increased by an additional 1 :c5culture: culture for every social policy tree finished or level 3 ideology tenet enacted. Units below 33% health receive +1 :c5moves: movement point and double movement in hill tiles.
 
Sweden split!

Gutavus Adolphus
Spoiler :
UA: The Lion of the North
Upon conquering a city, receive :c5gold: gold and :c5greatperson: great general points based on the improvements in city's territory. Land units receive combat boost(5%) and produce :c5greatperson: great general points faster per each unit of other type adjacent to them. Doubled if adjacent to a great general.

UU: Salve Musketman
Replaces musketman. receive the 'Swedish salve' promotion, that gives you a 10% bonus against melee units(15% if you fight a non- unique unit), and additional 10% bonus against the unit you last attacked.

UU: Hakkapeliitta
Replaces lancer. Starts with the great generals I and II promotion, but doesn't start with the formation promotion. However, it has bonus in the territory of :c5occupied: conquered cities(20%). Gains 10% extra :c5strength: combat bonus from great generals. Upgrades to cavlary.


Charles XII
Spoiler :
UA: Wars only end by war
Units may enter and heal in territories you have a peace treaty\ common enemy* with as if they were friendly. After :c5occupied: conquering a city, all non- siege units receive a 3% bonus vs. Cities owned by civilizations you currently fight with per each city you have conquered for 10 turns(up to 33%). May capture enemy :c5war: great generals and enemy garrisons(but they lose all the XP they had).

UU:Karoliner
Replaces rifleman. Unlike the rifleman which it replaces, the Karoliner starts with the march and shock I promotions, and ignores terrain costs in the territory of other civilizations. +1 :c5moves: movement in hostile territory. Slightly more expansive.

UI: Festung
Unlocked at chivalry. May be built in friendly lands, and may also be built by Great generals(does not consume them) in enemy territory. If unit is stationed inside a festung, Enemy units adjacent to it lose 10 HP per turn, and the festung may perform :c5rangedstrength: ranged attacks(based on unit's :c5strength: strength).

*civilizations that fight against at least one civilization that you also fight against.


Sweden-Norway
Spoiler :
Leader: Oscar II
UA: The Welfare of the Brother People
All :c5culture: culture buildings grant :c5greatperson: great person points from the appropriate type when the :greatwork: great work slot is filled. Gain :c5gold: gold when a :greatwork: great work is created. Sweden-Norway and her friend gain :c5gold: gold when a :c5greatperson: great person is born for one of them.

UB: Royal academy
Replaces public school. In addition to the normal effects, contains two additional :c5citizen: specialist slots of a random type. If all are filled, the building costs no maintenance and increases :c5greatperson: great people generation in the city by 25%.

UNW: Royal opera house
Replaces Hermitage. Unlike it, does not require a opera house in any city to be built. Contains 3 :greatwork: great work of music slots, and increases the :c5culture: culture output of the city by 50%. All :greatwork: great works providing theming bonuses in the city with the royal opera house will provide :c5culture: culture equal to the theming bonus each.
 
Maybe. I get the felling some componenets could go for both charles X and Gustavus.
 
Spain Split - Part 2: The Reconquista (I'm not doing the Al-Andalus phase primarily out of a future Al-Andalus split...maybe)

Kingdom of Asturias:
Leader: Pelayo
Unique Ability: Repoblación: Units within one tile of the capital suffer attrition. Unhappiness due to population in cities reduced by 50%. Cities other than the capital city carries over 20% of the food to build a new citizen.
Unique Unit: Jinete: Replaces Chariot Archer, higher strength (12 vs. 10), and can move after attacking.
Unique Building: Cathedral of San Salvador: Replaces Grand Temple National Wonder, In addition to the Grand Temple's traditional bonuses, it also adds +6 Culture per turn.
Capital: Oviedo

Kingdom of León:
Leader: Alfonso VI
Unique Ability: Imperator Totius Hispaniae: +25% Production towards Military Buildings and Military-Oriented Wonders. Combat bonus when fighting against units not of your religion.
Unique Unit 1: Dismounted Feudal Knight: Replaces Longswordsman: Stronger (24 vs. 21) but more expensive (150 vs. 120 Production)
Unique Unit 2: --
Capital: León

Crown of Castile:
Leader: Ferdinand III
Unique Ability: San Fernando Rey: Faith in cities that owns religious-oriented buildings have their total faith output increased by 30%. Palace provides +2 Faith at start in addition to traditional bonuses.
Unique Unit: Knight of Santiago: Replaces Knight. Enemies defeated by this unit boost Faith.
Unique Building: Order of Santiago Headquarters: Replaces Castle. In addition to it's usual bonuses, completion of the building spawns a free Knight of Santiago.
Castle: Valladolid

Crown of Aragon:
Leader: Alfons V
Unique Ability: Composite Thalassocratic Monarchy: Cities built on the coast gain a free Harbor upon researching Compass. Gold and Religious pressure increased by 25% upon reaching the Renaissance-era.
Unique Unit 1: Laternas: Replaces Galleass, Increased Range (6 vs. 4), and can move after attacking.
Unique Unit 2: Almughavars: Replaces Crossbowmen, Increased Range, (3 vs. 2), Can hide in forests. Gain gold from defeated enemies. The amount being determined from the current Era.
Capital: Barcelona
 
im going to post an alternate sweden split(with karl XII). Dunno when. But for now:

Japan Split, part II

Meiji Period
Spoiler :
Leader:Meiji Emperor
UA: Learning Missions
:trade: trade units increase the yields and :c5greatperson: GP points of their host city by 10% per each specialist slot of the appropriate type present in the target city, and increase the :c5production: production towards buildings and units available to the target civ by 1% per each copy of strategic resource present in the target city(empire wide). May trade with all civs as if you have a DOF with them.

UB: Zabiatsu
Replaces factory. The First 4 Zaibatsus you build are more expansive(450 :c5production:), but cost no maintenance, increase the UA bonuses by 50% for their city, and provide :c5production: production equal to 33% of the :c5gold: gold the sending civilization receives from :trade: trade routes to and from this city. All other zabiatsus are the same as normal factoYamato but also provide the last effect.

UU: Satsuma
Replaces battleship. Unlocked earlier, at Replaceable parts, and is cheaper(350 :c5production:) to build. It requires no resources. It has one less movement point, but ignores zone-of-control and Move through oceans 50% faster.


Empire of Japan
Spoiler :
Leader: Hideki Tojo
UA: Nippon Kaigun
Receive :c5production: production boost in all cities upon taking control of a new sea tile(doubled from :c5occupied: occupied cities). Naval units heal and receive a :c5strength: combat boost after reaserching a technology unlocking a new naval unit or maritime building. May use ships* to transport** planes.

UU: Yamato class
Replaces battleship. Slightly more expansive(425 :c5production:). The Yamato is stronger, especially in melee combat(70 :c5strength:, 70 :c5rangedstrength:). In addition, the Yamato fights at full strength even when damaged.

UU: Special Landing Force
Replaces marines. Unlocked much earlier, at replaceable parts, and starts with lower :c5strength: strength. Instead of the marines abilities, has 1 extra :c5moves: movement and sight while embarked, and pays only 1 :c5moves: movement to embark and disembark. Fights at full :c5strength: strength while embarked. Gains extra :c5strength: strength when you research plastics(70 :c5strength:).

*battleship, destroyer, missile cruiser.
** ships may be transported to the ship, but may not finish their turn in it(they can be transported to another city\carrier from the ship).


Modern Japan
Spoiler :
Leader: Hayato Ikeda
UA: Golden Sixties
Upon constructing an improvement\ building, its largest yield is added to the :c5goldenage: golden age points. During :c5goldenage: golden ages, buildings cost no maintenance, and Improvements cost 50% less :c5gold: maintenance. Additionally, the yield of buildings is increased by 1 per each resource present in the city during golden ages.

UU: Mangaka
Replaces Great artist. Creates unique :greatwork: great works that increase :c5happy: happiness by 1. May be popped for :c5gold: gold instead for starting a golden age. However, it provides :c5goldenage: golden age points when popped.

UB: Keiretsu
Replaces factory. In addition to its effects, it increases production towards all resource\ terrain specific buildings by 50%, and increases city's :c5gold: gold and :c5production: production yields per each resource it works.
 
This one is mainly for my cousin, so I would like to say the Sith from Star Wars (LOL)

As for mine, some time ago someone was working on a Dark Souls civilization pack that they never finished. I don't know if it is still in the works, as I haven't seen any updates on it since 2013. So I would assume that it is a dead project.

But if anyone would recreate a Dark Souls civilization that would be awesome and much appreciated.

:D I can provide information for it if at all needed since im a guru at the Souls games. :D
 
We interrupt this Noblesse-Spain Split to provide you with this Civ Idea:

We had Artaxiad Armenia (Tigranes II), we had Arsacid Armenia (Tiridates III), it's about time we should have Bagratid Armenia

Bagratid Kingdom of Armenia
Leader: Ashot III
Unique Ability: Christian Kingdom On the Border: When a hostile army (Barbarians or Other Civilizations/City-States at War with you) enters your borders, all cities get a 10% defense boost. City-State influence decrease 20% slower than normal.
Unique Unit: Vishap Warrior: Replaces Longswordsman, can move on rough terrain as if it was normal.
Unique Building: Khachkar: Replaces Monument, Provides +2 Faith in addition to providing +2 Culture.
Capital: Ani
 
The UB is OP. Its a very strong start.
 
Fixed the numbers, but the overall rule stays the same.

I basically wanted it to be Civilization's equivalent of a tank. Historically it was a buffer state between two powerful empires (the Byzantines and the Abbasids), and although the Bagrations paid lip service to both, was able to maintain their independence for about a century and a half.
 
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