Civilization specialisation instead of city specialization?

Kouvb593kdnuewnd

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Given how the new great people system work, it seems to me that Civilization VI maybe be focused on civilization specializating in a single district or on a single resource to get a big advantage in a single great person category.
 
Unlikely that a "full specialization" will be possible, given that the systems are webbed into each other. You'll probably not be able to focus entirely on a single yield, but instead need a bit of all of them, so it's likely that you'll need to specialize cities on different yields.

Then, when the basic requirements are met, depending on how strict the limitations for building more districts are, you'll probably have some wiggle room to specialize in whatever you want, and that may indeed come as an empire-wide specialization as in "When a city has the basics it needs I will always prefer build X if there's no obviously better thing to do".

At least that's what the system looks to me currently.
 
I guess there will be some room to play based on desired victory condition and other stuff. You may want to focus religion or not care about it.

You'll need to be able to defend yourself but beyond this building a military is optional.

You'll need science and culture but can either give focus to one or keep them balanced.

On a city level it will determine which districts are built, in what order and how developed they'll be.

On empire level it may influence where you build cities. But at most a science focus (for example) will mean that all cities will prioritize campus - and even then other needs may come first.

It also depends on the size of the city. A 10 pop city will need to be mostly focused on one thing. a 20 pop city will be able to have 8 districts - so will probably have most of them and have some balance. If you can pass the 30 pop you can have all districts if you want.
 
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