Bill Bisco
Callous Calling
- Joined
- Apr 28, 2007
- Messages
- 590
When deciding to create a Fall From Heaven game with challenge or balance, it's helpful to know the tier of power each civ is in. With this thread, you will:
1. Know which civs are the most powerful
2. Know what the differences in tiers mean
Civilization Tiers
Tier 1: Hippus, Kuriorates
Tier 2: Amurites, Calabim, Luchiurp, Illians, Infernal
Tier 3: Lanun, Ljosalfar, Khazad, Mercurian, Shieam, Svartalfar
Tier 4: Balseraphs, Bannor, Clan of Embers, Elohim, Malakim
Tier 5: Grigori, Sidar
Tier 6: Doviello
Tier Descriptions
Tier 1
These civs have the best early and lategame competitiveness. Able to conquer opponents rapidly and build successive conquests from earlier successes. They have highly effective mobile armies. Hippus get horses from their Palace, while Kuriorates do not need horses at all. As such, both civs are able to build tier 2 and 3 units independently from terrain.
Tier 2
These civs have a secret weapon that can be devastating if released. Whether its the Amurite Firebows, the Calabim Vampires, or the Luchiurp Fireball Golems, a civilization can be swiftly defeated if the plan is completed or enough of these units are made. Their strategy takes time however, and if interrupted, their years of planning may come to naught. They lack the speed of initiation and mobility of tier 1.
Tier 3
These civs have a few tricks that help them such as Khazad production, Lanun commerce, or cottage forests. However, their tricks cannot compare with Tier 2's power and plan.
Tier 4
These civs have a couple of niceties such as Elohim's Sanctuary, Bannor's Crusade, and Clan of Embers's warrens. However, the tricks of this tier lack the robustness of Tier 3.
Tier 5
Tier 5's strategies require too much luck, and have nothing to fall back on should their various gambits fail. Waning is inadvisable most of the time, the hidden power of Ghosts is less powerful than promised, and Adventurers cannot make up for a zerg rush
Tier 6
This tier tries to emulate abilities from other tiers but fails at them and lacks a longterm strategy that is more competitive than other tiers. Wild Hunt is worse than Warcry. Lucian is inferior to Adventurers.
Questions, comments disagreements, arguments?
1. Know which civs are the most powerful
2. Know what the differences in tiers mean
Civilization Tiers
Tier 1: Hippus, Kuriorates
Tier 2: Amurites, Calabim, Luchiurp, Illians, Infernal
Tier 3: Lanun, Ljosalfar, Khazad, Mercurian, Shieam, Svartalfar
Tier 4: Balseraphs, Bannor, Clan of Embers, Elohim, Malakim
Tier 5: Grigori, Sidar
Tier 6: Doviello
Tier Descriptions
Tier 1
These civs have the best early and lategame competitiveness. Able to conquer opponents rapidly and build successive conquests from earlier successes. They have highly effective mobile armies. Hippus get horses from their Palace, while Kuriorates do not need horses at all. As such, both civs are able to build tier 2 and 3 units independently from terrain.
Tier 2
These civs have a secret weapon that can be devastating if released. Whether its the Amurite Firebows, the Calabim Vampires, or the Luchiurp Fireball Golems, a civilization can be swiftly defeated if the plan is completed or enough of these units are made. Their strategy takes time however, and if interrupted, their years of planning may come to naught. They lack the speed of initiation and mobility of tier 1.
Tier 3
These civs have a few tricks that help them such as Khazad production, Lanun commerce, or cottage forests. However, their tricks cannot compare with Tier 2's power and plan.
Tier 4
These civs have a couple of niceties such as Elohim's Sanctuary, Bannor's Crusade, and Clan of Embers's warrens. However, the tricks of this tier lack the robustness of Tier 3.
Tier 5
Tier 5's strategies require too much luck, and have nothing to fall back on should their various gambits fail. Waning is inadvisable most of the time, the hidden power of Ghosts is less powerful than promised, and Adventurers cannot make up for a zerg rush
Tier 6
This tier tries to emulate abilities from other tiers but fails at them and lacks a longterm strategy that is more competitive than other tiers. Wild Hunt is worse than Warcry. Lucian is inferior to Adventurers.
Questions, comments disagreements, arguments?