Nassim
Chieftain
- Joined
- Jan 30, 2020
- Messages
- 80
Also playing my first Maya game. They seem rather overpowered on science - I'm at about 180 per turn, with the next highest being about 77 - but wow it's hard work. Constantly worrying about builders and housing with them. I feel like the game also needs a tool to see where radial effects end. Is it 6 tiles from the border or from the city itself? I didn't realise how limiting it would feel, either. I've got four cities and don't feel like there's anywhere to go now, plus I'm now hemmed in by city-states and another civ..
I got a nicer start, with all the space 6 tiles around my city center free, there's a bit of desert which was perfect for Pyramids, and coast for Kilwa. Science is snowballing fast now, even without much luck on plantations availability, but it was a very slow start indeed, mostly because production was a big issue (and still is at around turn 150). I got a Kilimanjaro city, so I know where Ruhr and my space district are going but getting all my cities up has been slooooow, especially before you can get to Ancestral Hall. I like on betting on faith and golden age for settlers spamming but this wasn't an option here (first golden age is fairly easy though) as I don't have much faith (and I got lucky with a relic early).
Culture output isn't great, but I manage with a bunch of theater squares.
I tried a first game earlier, got stuck between Arabia and Brazil and got wiped out before settling my 3rd cuty. (both games in Immortal by the way)